Forge version 1.2.6

Starting a next version thread.
Tentative release target date: 23 March 2012.
Tentative release target date: 23 March 2012.
High Quality Resources for Collectible Card Games
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=6618
Yea I played a bit last night and Quest seemed better. I'll play a few more games tonight and see how it is. I don't notice the same funkiness with multiple quest saves that I saw the other day.Max mtg wrote:quest loading should no longer be an issue.
Either the new code that allows you to script the card color if it has no manacost only works for alternate states or it doesn't work at all (except for setting the border color for the card info box). This could explain the bug Milod keeps reporting with Ravager of the Fells dealing damage to creatures with protection.friarsol wrote:Quest issues:
Pets do not appear to be the color that's listed in the .txt file. (Everything is colorless)
I found a problem with forge.card.cardfactory.CardFactoryUtil.copyCharacteristics(Card, Card).friarsol wrote:Quest issues:
Pets do not appear to be the color that's listed in the .txt file. (Everything is colorless)
`friarsol wrote:(Mentioned above) Pet preferences don't save
`friarsol wrote:Challenges Pet preferences aren't in sync with the Duel preferences
Zeppelin Icon is visible on the Challenge screen, even though I don't have it.
Remember to update the text descriptions to be displayed in the bazaar interface.moomarc wrote:I've changed the level 5 and 6 Plant Wall to have wither instead of deathtouch
Moomarc, this is going to put the images different than the cards. I already have all of the new balanced scripts ready (and said I would take care of it), but I wanted the new Quest data stuff stable before they went in. I will need new images for all of the pets though.moomarc wrote:I guess I don't need to add the extra keywords then. Thanks Max.
I've changed the level 5 and 6 Plant Wall to have wither instead of deathtouch as was decided a while ago with discussions of levelling the pets. Chris, you might want to put a small notice in the release notes pointing it out to players. Might change some strategies a bit
Because preferences are things that get saved? If I start a game and play with a specific pet and the wall. Then the next time I launch Forge I expect that same pet and wall to be selected. I shouldn't have to reclick on them each time I launch Forge. I don't have to reselect the last save game I was playing, or the last deck I was playing with. It's reasonable that whether or not you are using a Pet is stored somewhere (especially since it used to be saved).Max mtg wrote:`friarsol wrote:(Mentioned above) Pet preferences don't save
Should they be sent go into save-file? why?
Already took a quick look, got a couple of ideas of how to adress the problem. I should be able to figure out and commit the fix during the weekend, so monday sounds like a good moment to release.Chris H. wrote:Max noticed an issue with the card shop filters and it would be nice to get these fixed.
My sincere apologies; I hadn't realised that the revised scripts were done already so thought I'd get this one infriarsol wrote:Moomarc, this is going to put the images different than the cards. I already have all of the new balanced scripts ready (and said I would take care of it), but I wanted the new Quest data stuff stable before they went in. I will need new images for all of the pets though.moomarc wrote:I guess I don't need to add the extra keywords then. Thanks Max.
I've changed the level 5 and 6 Plant Wall to have wither instead of deathtouch as was decided a while ago with discussions of levelling the pets. Chris, you might want to put a small notice in the release notes pointing it out to players. Might change some strategies a bit