Look how checkstyle ruins good code!

There's a class of mine: /trunk/src/main/java/forge/quest/data/item/QuestItemType.java
http://svn.slightlymagic.net/websvn/log ... &peg=14779
Before checkstyle (r14717)
http://svn.slightlymagic.net/websvn/log ... &peg=14779
Before checkstyle (r14717)
- Code: Select all
public enum QuestItemType {
SLEIGHT("Sleight", QuestItemPassive.class, QuestItemCondition.class),
ESTATES("Estates", QuestItemEstates.class, QuestItemCondition.class),
LUCKY_COIN("Lucky Coin", QuestItemPassive.class, QuestItemCondition.class),
MAP("Map", QuestItemPassive.class, QuestItemCondition.class),
ZEPPELIN("Zeppelin", QuestItemZeppelin.class, QuestItemCondition.class),
ELIXIR_OF_LIFE("Elixir of Life", QuestItemElixir.class, QuestItemCondition.class),
POUND_FLESH("Pound of Flesh", QuestItemPoundFlesh.class, QuestItemCondition.class);
private final String saveFileKey;
- Code: Select all
public enum QuestItemType {
/** The SLEIGHT. */
SLEIGHT("Sleight", QuestItemPassive.class, QuestItemCondition.class), /** The ESTATES. */
ESTATES("Estates", QuestItemEstates.class,
QuestItemCondition.class),
/** The LUCK y_ coin. */
LUCKY_COIN("Lucky Coin", QuestItemPassive.class, QuestItemCondition.class),
/** The MAP. */
MAP(
"Map", QuestItemPassive.class, QuestItemCondition.class),
/** The ZEPPELIN. */
ZEPPELIN("Zeppelin", QuestItemZeppelin.class,
QuestItemCondition.class),
/** The ELIXI r_ o f_ life. */
ELIXIR_OF_LIFE("Elixir of Life", QuestItemElixir.class, QuestItemCondition.class),
/** The POUN d_ flesh. */
POUND_FLESH(
"Pound of Flesh", QuestItemPoundFlesh.class, QuestItemCondition.class);
private final String saveFileKey;