Introducing myself

Hey devs, I've been told to introduce myself here in order to go on with my request to join the dev team, so here I am!
My name is Stefan, I'm 26 and from Canada. I had discovered Forge a couple months ago but didn't really bother looking into it at that time. I just recently started playing around with it, and got a little bit more curious. I haven't been playing Paper MTG in a couple years now (still have a strong grasp on the rules and the concepts), but it's always something I've thought of going back to. Forge seems looked like a good option to stay connected with MTG without the investment and the complication of building back a collection.
As for my programming background, I've been working in the video game industry for a couple years now (around 3 years of experience). Over those years, I've had a couple of different positions(Graphics, Gameplay, Tools Programmer). I've been using mostly C++ for around 6 years now, with some amount of C# as a Tools Programmer and scripting through Lua/Python here and there. I have some Java knowledge (3 years during college) but I haven't really played with it since the switch to C++.
I'd be interested in joining the dev team, working on polishing and adding new features in the areas of UI/Tools (mostly flow/looks/bug with the game itself), Gameplay & AI. Looking forward to meeting you guys!
I've got a couple of questions already (feel free to answer any of them
):
Is there anything I should read to get me started (I've already went through the setup, and I've got everything running)?
Do you keep track of who is currently working on certain features (appart from the bug tracking)?
Are there any big changes incomming?
How many people are actively working on the code and on the card scripting?
How's big or commmited is the userbase/community?
My name is Stefan, I'm 26 and from Canada. I had discovered Forge a couple months ago but didn't really bother looking into it at that time. I just recently started playing around with it, and got a little bit more curious. I haven't been playing Paper MTG in a couple years now (still have a strong grasp on the rules and the concepts), but it's always something I've thought of going back to. Forge seems looked like a good option to stay connected with MTG without the investment and the complication of building back a collection.
As for my programming background, I've been working in the video game industry for a couple years now (around 3 years of experience). Over those years, I've had a couple of different positions(Graphics, Gameplay, Tools Programmer). I've been using mostly C++ for around 6 years now, with some amount of C# as a Tools Programmer and scripting through Lua/Python here and there. I have some Java knowledge (3 years during college) but I haven't really played with it since the switch to C++.
I'd be interested in joining the dev team, working on polishing and adding new features in the areas of UI/Tools (mostly flow/looks/bug with the game itself), Gameplay & AI. Looking forward to meeting you guys!
I've got a couple of questions already (feel free to answer any of them

Is there anything I should read to get me started (I've already went through the setup, and I've got everything running)?
Do you keep track of who is currently working on certain features (appart from the bug tracking)?
Are there any big changes incomming?
How many people are actively working on the code and on the card scripting?
How's big or commmited is the userbase/community?