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AI vs. AI

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AI vs. AI

Postby Arrdem » 30 Mar 2012, 02:11

Hey guys! I'm a student at UT Austin doing a research project on generating Magic decks using AI. As part of this project I would like to be able to playtest the generated decks automagically and wanted to get your opinion(s) on the feasibility of adding AI vs AI to Forge.

I admit that I neglected to spend a few weeks lurking here and trying to get a sense for how development, design and everything else works so if someone would give me a crash course I would be eternally grateful XP.

Cheers!
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Re: AI vs. AI

Postby jeffwadsworth » 30 Mar 2012, 03:39

Arrdem wrote:Hey guys! I'm a student at UT Austin doing a research project on generating Magic decks using AI. As part of this project I would like to be able to playtest the generated decks automagically and wanted to get your opinion(s) on the feasibility of adding AI vs AI to Forge.

I admit that I neglected to spend a few weeks lurking here and trying to get a sense for how development, design and everything else works so if someone would give me a crash course I would be eternally grateful XP.

Cheers!
Arrdem
Magarena has this ability right now. You are limited in your card choices, though. But its AI is superb.
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Re: AI vs. AI

Postby umbral » 26 Apr 2013, 07:16

Hello!

I can't really seem to find how to start an AI vs AI game in Magarena. (Although that is what I want to find).

Any hint is very much appreciated.

/Umbral
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Re: AI vs. AI

Postby friarsol » 26 Apr 2013, 12:34

umbral wrote:Hello!

I can't really seem to find how to start an AI vs AI game in Magarena. (Although that is what I want to find).

Any hint is very much appreciated.

/Umbral
This is the Forge boards, you'd be better off asking in the Magarena boards instead of reviving a year old post here.
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AI vs. AI has arrived

Postby Max mtg » 21 May 2013, 10:49

IMPLEMENTED for Forge!

Find a new fourth checkbox on 'Constructed' game screen and start a match.

I've already refactored mulligan prompt, that should not ask you anything for matches without human.
Yet there's more non-critical UI improvement needed (like playback controls, fixing the 'You Lost' message when the match ends) that I am not ready to work on.
Single class for single responsibility.
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