I know some these cards have been claimed already but I needed to code them to test a couple of deck ideas, and figured I'd share since they were already done! Please let me know if anything is incorrect because I haven't attempted to code in cards since Forge 10/19/2010.
- Thragtusk | Open
- Code: Select all
Name:Thragtusk
ManaCost:4 G
Types:Creature Beast
Text:no text
PT:5/3
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Life | TriggerDescription$ Whenever this creature enters the battlefield, you gain 5 life.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ Token | TriggerDescription$ Whenever this creature leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield
SVar:Token:AB$ Token | Cost$ 0 | TokenOwner$ You | TokenName$ Beast | TokenColors$ Green | TokenTypes$ Creature,Beast | TokenPower$ 3 | TokenToughness$ 3 | TokenAmount$ 1
SVar:Life:DB$ GainLife | Defined$ You | LifeAmount$ 5
SVar:Rarity:Rare
Oracle:When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
End
- Prized Elephant | Open
- Code: Select all
Name:Prized Elephant
ManaCost:3 W
Types:Creature Elephant
Text:no text
PT:3/3
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME gets +1/+1 as long as you control a Forest.
A:AB$ Pump | Cost$ G | KW$ Trample | SpellDescription$ CARDNAME gets trample until end of turn.
SVar:X:Count$Valid Forest.YouCtrl
SVar:Rarity:Uncommon
Oracle:Prized Elephant gets +1/+1 as long as you control a Forest.\nG: Prized Elephant gains trample until end of turn.
End
- Show of Valor | Open
- Code: Select all
Name:Show of Valor
ManaCost:1 W
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +4 | SpellDescription$ Target creature gets +2/+4 until end of turn.
SVar:Rarity:Common
Oracle:Target creature gets +2/+4 until end of turn.
End
- Captain's Call | Open
- Code: Select all
Name:Captain's Call
ManaCost:3 W
Types:Sorcery
Text:Put three 1/1 white Soldier creature tokens onto the battlefield.
A:SP$ Token | Cost$ 3 W | TokenAmount$ 3 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
SVar:PlayMain1:TRUE
SVar:Rarity:Common
Oracle:Put three 1/1 white Soldier creature tokens onto the battlefield.
End
I also want to see if we can make
Slumbering Dragon work but I can't think of anything at the moment. I guess it would be similar to
Training Drone?
I also attempted "
Touch of the Eternal" but I'm not 100% sure if I did it correctly or not.
- Touch of the Eternal | Open
- Code: Select all
Name:Touch of the Eternal
ManaCost:5 W W
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigLife | TriggerDescription$ At the beginning of your upkeep, your life total becomes equal to the number of permanents you control.
SVar:TrigLife:AB$SetLife | Cost$ 0 | Defined$ You | LifeAmount$ X
SVar:X:Count$TypeYouCtrl.Permanent
SVar:Rarity:Rare
Oracle:At the beginning of your upkeep, your life total becomes equal to the number of permanents you control.
End
Remaining white cards to code that aren't reprints (I'm not claiming them, just mentioning they're not done) are:
-
Ajani, Caller of the Pride (claimed by Scerkor earlier)
-
Faith's Reward-
Odric, Master TacticianHere's the remaining
Wild Nacatl -esque cycle:
- Arctic Aven | Open
- Code: Select all
Name:Arctic Aven
ManaCost:2 U
Types:Creature Bird
Text:no text
PT:2/1
K:Flying
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME gets +1/+1 as long as you control a Plains.
A:AB$ Pump | Cost$ W | KW$ Lifelink | SpellDescription$ CARDNAME gets lifelink until end of turn.
SVar:X:Count$Valid Plains.YouCtrl
SVar:Rarity:Uncommon
Oracle:Arctic Aven gets +1/+1 as long as you control a Plains.\nW: Arctic Aven gains lifelink until end of turn.
End
- Harbor Bandit | Open
- Code: Select all
Name:Harbor Bandit
ManaCost:2 B
Types:Creature Human Rogue
Text:no text
PT:2/2
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME gets +1/+1 as long as you control a Island.
A:AB$ Pump | Cost$ 1 U | KW$ Unblockable | SpellDescription$ CARDNAME is unblockable this turn.
SVar:X:Count$Valid Island.YouCtrl
SVar:Rarity:Uncommon
Oracle:Harbor Bandit gets +1/+1 as long as you control an Island.\n1 W: Harbor Bandit is unblockable this turn.
End
Edit: Just noticed that
Harbor Bandit was already done; I seem to have overlooked it. My version is slightly different, but I assume the other one is the correct version

- Crimson Muckwader | Open
- Code: Select all
Name:Crimson Muckwader
ManaCost:1 R
Types:Creature Lizard
Text:no text
PT:2/1
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.
A:AB$ Pump | Cost$ 2 B | KW$ Regenerate | SpellDescription$ Regenerate CARDNAME.
SVar:X:Count$Valid Swamp.YouCtrl
SVar:Rarity:Uncommon
Oracle:Crimson Muckwader gets +1/+1 as long as you control a Swamp.\n2 B: Regenerate Crimson Muckwader.
End
- Flinthoof Boar | Open
- Code: Select all
Name:Flinthoof Boar
ManaCost:1 G
Types:Creature Boar
Text:no text
PT:2/2
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME gets +1/+1 as long as you control a Mountain.
A:AB$ Pump | Cost$ R | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.
SVar:X:Count$Valid Mountain.YouCtrl
SVar:Rarity:Uncommon
Oracle:Flinthoof Boar gets +1/+1 as long as you control a Mountain.\nR: Flinthoof Boar gains haste until end of turn.
End