Getting started - hello

Hi all,
I'm really liking Forge and having a lot of fun with it. I actually like the Draft way of playing the best, which sounds like I'm in the minority. It's because the computer still beats me sometimes in the Draft, and the Quest mode is overwhelming.
For me, I'd like to make the Draft mode a little more fun, by trying to make it so that we can remove some of the RemAIDeck flags so the computer will consider them. And tweaking the BoosterDraftAI as I can.
I work as a web developer, which meant a lot of Java programming at first. But now almost all of our websites are done in PHP. The exception is when I'm working on my company's Android app.
Here's a couple of cards I noticed that seem feasible:
Diabolic Tutor -- pull a card from your library -- this actually seems to work fine. Is there a reason the AI shouldn't use this card?
All the Phantasm blue cards like Phantasm Bear -- apparently the AI will target these cards with pump-up spells, destroying them. Is this an easy fix?
Timely Reinforcements -- a simple check of comparing life and comparing creatures should make this playable.
Any suggestions?
I'm really liking Forge and having a lot of fun with it. I actually like the Draft way of playing the best, which sounds like I'm in the minority. It's because the computer still beats me sometimes in the Draft, and the Quest mode is overwhelming.
For me, I'd like to make the Draft mode a little more fun, by trying to make it so that we can remove some of the RemAIDeck flags so the computer will consider them. And tweaking the BoosterDraftAI as I can.
I work as a web developer, which meant a lot of Java programming at first. But now almost all of our websites are done in PHP. The exception is when I'm working on my company's Android app.
Here's a couple of cards I noticed that seem feasible:
Diabolic Tutor -- pull a card from your library -- this actually seems to work fine. Is there a reason the AI shouldn't use this card?
All the Phantasm blue cards like Phantasm Bear -- apparently the AI will target these cards with pump-up spells, destroying them. Is this an easy fix?
Timely Reinforcements -- a simple check of comparing life and comparing creatures should make this playable.
Any suggestions?