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Re: Return to Ravnica Spoiler Season

PostPosted: 02 Oct 2012, 19:26
by Hellfish
Just so there is no duplication of effort: I've got a working Tablet of the Guilds (modded AF_ChooseColor), I just gotta figure out why I'm getting prompted for triple the amount of etb replacements when I cast only this card...

Re: Return to Ravnica Spoiler Season

PostPosted: 03 Oct 2012, 08:12
by Sloth
Hellfish wrote:Just so there is no duplication of effort: I've got a working Tablet of the Guilds (modded AF_ChooseColor), I just gotta figure out why I'm getting prompted for triple the amount of etb replacements when I cast only this card...
This is fixed now.

Re: Return to Ravnica Spoiler Season

PostPosted: 03 Oct 2012, 09:44
by Hellfish
Thanks Sloth, but there was a deeper issue I havn't commited a fix for because of net problems.Player.getAllCards() returns multiples of cards in the stack zone.Removing the second if clause in the loop of that function should do it.

Re: Return to Ravnica Spoiler Season

PostPosted: 03 Oct 2012, 12:38
by ArsenalNut
Sloth wrote:Is someone still working on Epic Experiment? I think it's scriptable without many code modifications. The only problematic part is "Then put all cards exiled this way that weren't cast into your graveyard."
I put the comments in the Wiki because I thought it was going to take significant code mods. If you have a solution, go for it.

Re: Return to Ravnica Spoiler Season

PostPosted: 05 Oct 2012, 22:41
by friarsol
Ok, I think I have Angel of Serenity scripted. Just testing a few more things. Hopefully noone else was attempting at the same time.

Re: Return to Ravnica Spoiler Season

PostPosted: 05 Oct 2012, 22:43
by ArsenalNut
friarsol wrote:Ok, I think I have Angel of Serenity scripted. Just testing a few more things. Hopefully noone else was attempting at the same time.
Just curious, did it take code changes to script it? I had a version scripted early on but I needed to add multiple origin zone support in the ChangeZone AF to make it work.

Re: Return to Ravnica Spoiler Season

PostPosted: 05 Oct 2012, 22:50
by friarsol
ArsenalNut wrote:
friarsol wrote:Ok, I think I have Angel of Serenity scripted. Just testing a few more things. Hopefully noone else was attempting at the same time.
Just curious, did it take code changes to script it? I had a version scripted early on but I needed to add multiple origin zone support in the ChangeZone AF to make it work.
Yep, a little bit of code change in AF_ChangeZone. MultiOrigin support was mostly already there, I just cleaned it up to be more consistent.

Re: Return to Ravnica Spoiler Season

PostPosted: 26 Oct 2012, 12:03
by RumbleBBU
I have now, finally, committed the RtR Guild Sealed Deck stuff. It missed the current beta, just narrowly. The full commit consists of some minor code tweaks, a new block in the blocks.txt file plus 10 new sealed deck mode cubes (see notes below).

How to use it:
Start a new sealed deck game, choose "Block / Set" and then scroll down until you find "Return to Ravnica Guild Sealed (block)". Select that. From the "Choose Set Combination" menu, select the first option. You will be prompted twice to pick your guild (once for the promo cards, once for the actual booster - you should choose the same guild both times). After that you're ready to go.

Notes:
- In real "guild sealed" games, you get 5 RtR boosters, 1 booster for your selected guild and two fixed promo cards for your selected guild (a guildgate and a rare big creature). Without heavily rewriting the MetaSet/cube code, I couldn't find a 'clean' way of implementing that. I ended up building two cubes for each guild. One for the guaranteed two promo cards, one for the actual booster. That results in some of the peculiarities of this implementation...
- I had to make a fixed block format with 5 identical RtR sets, a choose1 MetaSet for the guild booster cube, and a choose1 MetaSet for the promo cube. Consequently, the "Choose Set Combination" menu shows a lot of irrelevant options. (The option you need to use is the first one.)
- To make sure that the computer got a matching booster and promo cards, its computer 'partiality' for booster selection had to be fixed at 100% (instead of the 80% I had originally put there). Otherwise, the computer would occasionally pick, e.g., a Selesnya booster and Rakdos promo cards. (And even this wouldn't have worked if I had given the promo cubes and the guild cubes different display names in the block definition!)
- The guild-specific cubes (RtRGuild*) contain the cards that can be generated in guild-specific boosters. The guild-specific promo cubes (RtRPromo*) contain just the two promo cards for each cube.
- The 2-card promo cubes showed up in the "Custom" portion of Sealed Deck format selection. If you selected one of them, the game would hang (you would get just 1 creature and 1 guildgate in every booster...the AI would try to build a deck based on them, and fail, endlessly). I made such very small cubes unselectable directly.
- Finally, somehow, I managed to make my original edits to a version of blocks.txt that contained the incorrect version of block #37. I had to re-commit blocks.txt to fix that.

And here's what the actual block definition looks like, for your enjoyment:
Code: Select all
Index:46|Set0:RTR|Set1:RTR|Set2:RTR|Set3:RTR|Set4:RTR|Meta0:CHOOSE1/CUBE/RtRGuildAzorius/Azorius Guild;CUBE/RtRGuildIzzet/Izzet Guild;CUBE/RtRGuildRakdos/Rakdos Guild;CUBE/RtRGuildGolgari/Golgari Guild;CUBE/RtRGuildSelesnya/Selesnya Guild/GUILD|Meta1:CHOOSE1/CUBE/RtRPromoAzorius/Azorius Guild;CUBE/RtRPromoIzzet/Izzet Guild;CUBE/RtRPromoRakdos/Rakdos Guild;CUBE/RtRPromoGolgari/Golgari Guild;CUBE/RtRPromoSelesnya/Selesnya Guild/PROMO|Name:Return to Ravnica Guild Sealed|DraftPacks:3|LandSetCode:RTR|SealedPacks:7

Re: Return to Ravnica Spoiler Season

PostPosted: 27 Oct 2012, 00:15
by friarsol
Hey moomarc,

Wanna hook up the LQ Pics?

viewtopic.php?p=101415#p101415

Re: Return to Ravnica Spoiler Season

PostPosted: 27 Oct 2012, 07:08
by moomarc
friarsol wrote:Hey moomarc,

Wanna hook up the LQ Pics?

viewtopic.php?p=101415#p101415
Will do, hopefully today. Have a few family functions planned for the weekend though so not gauranteeing anything until Monday.

Re: Return to Ravnica Spoiler Season

PostPosted: 29 Oct 2012, 05:59
by moomarc
moomarc wrote:
friarsol wrote:Hey moomarc,

Wanna hook up the LQ Pics?

viewtopic.php?p=101415#p101415
Will do, hopefully today. Have a few family functions planned for the weekend though so not gauranteeing anything until Monday.
The main images are are up. Just need to get my local copy up to date then I'll finish off the tokens and update the download links.

Should I make the images set specific where tokens already exist from earlier sets?

Re: Return to Ravnica Spoiler Season

PostPosted: 11 Nov 2012, 16:05
by moomarc
Figured it was time to retire this thread from the stickies...