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Return to Ravnica Spoiler Season

PostPosted: 11 Aug 2012, 14:25
by moomarc
I've prepared the wiki here for claiming cards from Return to Ravnica.

Would one of the devs that know what they're doing also please start a branch at some stage. Thanks.

Re: Return to Ravnica Spoiler Season

PostPosted: 27 Aug 2012, 14:17
by ZzzzSleep
Let's start with something simple, that looked okay with testing...
"Goblin Electromancer" | Open
Code: Select all
Name:Goblin Electromancer
ManaCost:U R
Types:Creature Goblin Wizard
Text:no text
PT:2/2
S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Instant and sorcery spells you cast cost 1 less to cast.
SVar:Rarity:Common
End
Edit: fixed spoiler tags

Re: Return to Ravnica Spoiler Season

PostPosted: 27 Aug 2012, 14:34
by friarsol
moomarc wrote:I've prepared the wiki here for claiming cards from Return to Ravnica.

Would one of the devs that know what they're doing also please start a branch at some stage. Thanks.
Did this branch ever get created? I know a few of us were on vacation when it was requested.

Re: Return to Ravnica Spoiler Season

PostPosted: 27 Aug 2012, 15:04
by moomarc
friarsol wrote:
moomarc wrote:I've prepared the wiki here for claiming cards from Return to Ravnica.

Would one of the devs that know what they're doing also please start a branch at some stage. Thanks.
Did this branch ever get created? I know a few of us were on vacation when it was requested.
If it was, nobody ever mentioned it, so I thought I'd just bump it once there were a few more spoilers.

Re: Return to Ravnica Spoiler Season

PostPosted: 29 Aug 2012, 14:14
by ArsenalNut
moomarc wrote:
friarsol wrote:
moomarc wrote:I've prepared the wiki here for claiming cards from Return to Ravnica.

Would one of the devs that know what they're doing also please start a branch at some stage. Thanks.
Did this branch ever get created? I know a few of us were on vacation when it was requested.
If it was, nobody ever mentioned it, so I thought I'd just bump it once there were a few more spoilers.
I created a branch with just the cardsfolder in it called RTRCards for Return to Ravnica card development.

RtR Mechanics

PostPosted: 31 Aug 2012, 18:23
by friarsol
Guide to RtR Mechanics so far. (These aren't tested, but they should be basically correct)

Populate (Put a token onto the battlefield that's a copy of a creature token you control): | Open
A:SP$ ChooseCard | Cost$ 2 W | Defined$ You | Amount$ 1 | Choices$ Creature.token+YouCtrl | SubAbility$ DBCopy | RememberChosen$ True
SVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | NumCopies$ 1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True


Unleash (You may have this creature enter the battlefield with a +1/+1 Counter. It can't block as long as it has a +1/+1 counter.) | Open
K:ETBReplacement:Other:Unleash:Optional
SVar:Unleash:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it.It can't block as long as it has a +1/+1 counter on it.)
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ HIDDEN CARDNAME can't block. | CheckSVar$ X | SVarCompare$ GE1 | References$ X
SVar:X:Count$NumCounters.P1P1


Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".) | Open
A:SP$ Damage | ValidTgts$ Blah
A:SP$ DamageAll | ValidCards$ Blah


Scavenge (Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is this card's power. Scavenge only as a Sorcery) | Open
A:AB$ PutCounter | Cost$ 3 B G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | PrecostDesc$ Scavenge | SpellDescription$ Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.
SVar:X:Count$CardPower


Detain (Until your next turn, targets/defined can't attack, block, or use activated abilities) //temporary arrest | Open
Pump with duration?
Effect with statics and duration?

Re: RtR Mechanics

PostPosted: 03 Sep 2012, 10:50
by moomarc
friarsol wrote:Guide to RtR Mechanics so far. (These aren't tested, but they should be basically correct)
Thanks Sol. Those will come in handy very soon :twisted:

Anyway, had some free time so here's Niv-Mizzet, Dracogenius:
Niv-Mizzet, Dracogenius | Open
Code: Select all
Name:Niv-Mizzet, Dracogenius
ManaCost:2 U U R R
Types:Legendary Creature Dragon
Text:no text
PT:5/5
K:Flying
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals damage to a player, you may draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ 1
A:AB$ DealDamage | Cost$ U R | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/niv_mizzet_dracogenius.jpg
End
 
Thanks ZzzzSleep. I committed your's as well.

Re: RtR Mechanics

PostPosted: 04 Sep 2012, 00:17
by torridus
I haven't tested the following:

Chromatic Lantern | Open
Code: Select all
Name:Chromatic Lantern
ManaCost:3
Types:Artifact
Text:no text
S:Mode$ Continuous | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "Tap: Add one mana of any color to your mana pool."
SVar:AnyMana:AB$Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
SVar:Rarity:Rare
End
Combination of Manalith and Joiner Adept.


Grisly Salvage | Open
Code: Select all
Name:Grisly Salvage
ManaCost:B G
Types:Instant
Text:no text
A:SP$ Dig | Cost$ B G | DigNum$ 5 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | ChangeValid$ Creature | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
SVar:Rarity:Common
End
Combination of Mulch and Tracker's Instincts.


Fencing Ace | Open
Code: Select all
Name:Fencing Ace
ManaCost:1 W
Types:Creature Human Soldier
Text:no text
PT:1/1
K:Double Strike
SVar:Rarity:Uncommon
End
Guttersnipe | Open
Code: Select all
Name:Guttersnipe
ManaCost:2 R
Types:Creature Goblin Shaman
Text:no text
PT:2/2
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0| Tgt$ TgtCP | NumDmg$ 2
SVar:Rarity:Uncommon
End
Should "Defined$ Opponent" be used instead of "Tgt$ TgtCP"?


Auger Spree | Open
Code: Select all
Name:Auger Spree
ManaCost:1 B R
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets +4/-4 until end of turn.
SVar:Rarity:Common
End
Sorry, Sloth; I did this before I clicked on the wiki to see who had claimed what.


Judge's Familiar | Open
Code: Select all
Name:Judge's Familiar
ManaCost:WU
Types:Creature Bird
Text:no text
PT:1/1
K:Flying
A:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target Instant or Sorcery Spell | UnlessCost$ 1 | SpellDescription$ Counter target instant or sorcery spell unless its controller pays 1.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
Functional reprint of Cursecatcher.


Transguild Promenade | Open
Code: Select all
Name:Transguild Promenade
ManaCost:no cost
Types:Land
Text:no text
K:CARDNAME enters the battlefield tapped.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you pay 1.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self | UnlessCost$ 1 | UnlessPayer$ You
A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
SVar:NeedsToPlay:Land.untapped+YouCtrl
SVar:Rarity:Common
End
Functional reprint of Rupture Spire.


Selesnya Guildgate | Open
Code: Select all
Name:Selesnya Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
SVar:Rarity:Common
End
Rakdos Guildgate | Open
Code: Select all
Name:Rakdos Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
SVar:Rarity:Common
End
Izzet Guildgate | Open
Code: Select all
Name:Izzet Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
SVar:Rarity:Common
End
Golgari Guildgate | Open
Code: Select all
Name:Golgari Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
SVar:Rarity:Common
End
Azorius Guildgate | Open
Code: Select all
Name:Azorius Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
SVar:Rarity:Common
End
I assume Corpsejack Menace has to be hard-coded since Doubling Season is, and the effects are similar.

Re: RtR Mechanics

PostPosted: 04 Sep 2012, 07:35
by Sloth
torridus wrote:I haven't tested the following:
It would be a great help, if you could do some basic testing first (just cast/play them once).

torridus wrote:
Grisly Salvage | Open
Code: Select all
Name:Grisly Salvage
ManaCost:B G
Types:Instant
Text:no text
A:SP$ Dig | Cost$ B G | DigNum$ 5 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | ChangeValid$ Creature | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
SVar:Rarity:Common
End
Combination of Mulch and Tracker's Instincts.
"ChangeNum$ All" is not correct here.

torridus wrote:
Guttersnipe | Open
Code: Select all
Name:Guttersnipe
ManaCost:2 R
Types:Creature Goblin Shaman
Text:no text
PT:2/2
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0| Tgt$ TgtCP | NumDmg$ 2
SVar:Rarity:Uncommon
End
Should "Defined$ Opponent" be used instead of "Tgt$ TgtCP"?
"Defined$ Opponent" is correct.

The rest looks correct. Thanks torridus.

Re: RtR Mechanics

PostPosted: 05 Sep 2012, 07:28
by torridus
Sloth wrote:
torridus wrote:I haven't tested the following:
It would be a great help, if you could do some basic testing first (just cast/play them once).
As soon as I can, I shall; however I'm looking to make sure that the coding looks reasonable first. My knowledge of Forge's coding is a bit out of date so I'm taking one step at a time. :)

Sloth wrote:
torridus wrote:
Grisly Salvage | Open
Code: Select all
Name:Grisly Salvage
ManaCost:B G
Types:Instant
Text:no text
A:SP$ Dig | Cost$ B G | DigNum$ 5 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | ChangeValid$ Creature | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
SVar:Rarity:Common
End
"ChangeNum$ All" is not correct here.
Should it be "ChangeNum$ 1" then? Mulch uses 'All' and Tracker's Instincts uses '1'. Figured it was probably one or the other.

Re: Return to Ravnica Spoiler Season

PostPosted: 05 Sep 2012, 07:53
by torridus
Worldspine Wurm | Open
Code: Select all
Name:Worldspine Wurm
ManaCost:8 G G G
Types:Creature Wurm
Text:no text
PT:15/15
K:Trample
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.Self  | Execute$ TrigShuffle | TriggerDescription$ When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library.
SVar:TrigShuffle:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ Self
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 3 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenOwner$ TriggeredCardController | TokenColors$ Green | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Trample
SVar:Rarity:Mythic
End
Lotleth Troll | Open
Code: Select all
Name:Lotleth Troll
ManaCost:B G
Types:Creature Zombie Troll
Text:no text
PT:2/1
A:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
K:Trample
A:AB$ PutCounter | Cost$ Discard<1/Creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:Rarity:Rare
End
Dreg Mangler | Open
Code: Select all
Name:Dreg Mangler
ManaCost:1 B G
Types:Creature Plant Zombie
Text:no text
PT:3/3
K:Haste
A:AB$ PutCounter | Cost$ 3 B G ExileFromGrave<1/Card.Self> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:X:Count$CardPower
SVar:Rarity:Uncommon
End
Sluiceway Scorpion | Open
Code: Select all
Name:Sluiceway Scorpion
ManaCost:2 B G
Types:Creature Scorpion
Text:no text
PT:2/2
K:Deathtouch
A:AB$ PutCounter | Cost$ 1 B G ExileFromGrave<1/Card.Self> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:X:Count$CardPower
SVar:Rarity:Common
End
Deadbridge Goliath | Open
Code: Select all
Name:Deadbridge Goliath
ManaCost:2 G G
Types:Creature Insect
Text:no text
PT:5/5
A:AB$ PutCounter | Cost$ 4 G G ExileFromGrave<1/Card.Self> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:X:Count$CardPower
SVar:Rarity:Rare
End
TEST RESULTS SO FAR:

1. I haven't gotten Scavenge to work yet with Sol's idea, as it isn't playable during testing. Will look into making it appear in the Flashback zone.
Scavenge | Open
A:AB$ PutCounter | Cost$ 4 G G ExileFromGrave<1/Card.Self> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:X:Count$CardPower


2. Worldspine Wurm doesn't leave tokens when it dies.

3. Updated Grisly Salvage so it seems to work just fine:

Grisly Salvage | Open
Code: Select all
Name:Grisly Salvage
ManaCost:B G
Types:Instant
Text:no text
A:SP$ Dig | Cost$ B G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/grisly_salvage.jpg
End
EDIT: Updated the Scavenge guys with "ActivationZone$ Graveyard", and they all seem to be working fine now. Thanks Sol.

EDIT2: Fixed Worldspine Wurm. I had an incorrect line of code.

Re: Return to Ravnica Spoiler Season

PostPosted: 05 Sep 2012, 12:12
by friarsol
torridus wrote:1. I haven't gotten Scavenge to work yet with Sol's idea, as it isn't playable during testing. Will look into making it appear in the Flashback zone.
Scavenge | Open
A:AB$ PutCounter | Cost$ 4 G G ExileFromGrave<1/Card.Self> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:X:Count$CardPower
Add an ActivationZone$ Graveyard parameter into the mix somewhere.

Re: RtR Mechanics

PostPosted: 05 Sep 2012, 12:15
by friarsol
torridus wrote:
Sloth wrote:
torridus wrote:I haven't tested the following:
It would be a great help, if you could do some basic testing first (just cast/play them once).
As soon as I can, I shall; however I'm looking to make sure that the coding looks reasonable first. My knowledge of Forge's coding is a bit out of date so I'm taking one step at a time. :)
I think Sloth's point is that it would save more time for us if you just attempted to play them and do it's basic functionality before posting. Otherwise posting them makes it sound like they are complete, when in this case that wasn't true.

Re: Return to Ravnica Spoiler Season

PostPosted: 05 Sep 2012, 20:07
by torridus
friarsol wrote:I think Sloth's point is that it would save more time for us if you just attempted to play them and do it's basic functionality before posting. Otherwise posting them makes it sound like they are complete, when in this case that wasn't true.
Oh okay. Next time I'll test the card before posting it, even if I would post it with a note.

All the cards I've coded so far are working at 100% functionality. I've updated relevant prior posts with correct code to reflect this, but here's everything just in case.



Auger Spree | Open
Code: Select all
Name:Auger Spree
ManaCost:1 B R
Types:Instant
Text:no text
A:SP$ Pump | Cost$ 1 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets +4/-4 until end of turn.
SVar:Rarity:Common
End
Chromatic Lantern | Open
Code: Select all
Name:Chromatic Lantern
ManaCost:3
Types:Artifact
Text:no text
S:Mode$ Continuous | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "Tap: Add one mana of any color to your mana pool."
SVar:AnyMana:AB$Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
SVar:Rarity:Rare
End
Deadbridge Goliath | Open
Code: Select all
Name:Deadbridge Goliath
ManaCost:2 G G
Types:Creature Insect
Text:no text
PT:5/5
A:AB$ PutCounter | Cost$ 4 G G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.
SVar:X:Count$CardPower
SVar:Rarity:Rare
End
Dreadbore | Open
Code: Select all
Name:Dreadbore
ManaCost:B R
Types:Sorcery
Text:no text
A:SP$ Destroy | Cost$ B R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature |SpellDescription$ Destroy target creature or planeswalker.
SVar:Rarity:Rare
End
Dreg Mangler | Open
Code: Select all
Name:Dreg Mangler
ManaCost:1 B G
Types:Creature Plant Zombie
Text:no text
PT:3/3
K:Haste
A:AB$ PutCounter | Cost$ 3 B G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.
SVar:X:Count$CardPower
SVar:Rarity:Uncommon
End
Fencing Ace | Open
Code: Select all
Name:Fencing Ace
ManaCost:1 W
Types:Creature Human Soldier
Text:no text
PT:1/1
K:Double Strike
SVar:Rarity:Uncommon
End
Grisly Salvage | Open
Code: Select all
Name:Grisly Salvage
ManaCost:B G
Types:Instant
Text:no text
A:SP$ Dig | Cost$ B G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/grisly_salvage.jpg
End
Guttersnipe | Open
Code: Select all
Name:Guttersnipe
ManaCost:2 R
Types:Creature Goblin Shaman
Text:no text
PT:2/2
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 2 damage to each opponent.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0| Defined$ Opponent | NumDmg$ 2
SVar:Rarity:Uncommon
End
Judge's Familiar | Open
Code: Select all
Name:Judge's Familiar
ManaCost:WU
Types:Creature Bird
Text:no text
PT:1/1
K:Flying
A:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | ValidTgts$ Instant,Sorcery | TgtPrompt$ Select target Instant or Sorcery Spell | UnlessCost$ 1 | SpellDescription$ Counter target instant or sorcery spell unless its controller pays 1.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
Lotleth Troll | Open
Code: Select all
Name:Lotleth Troll
ManaCost:B G
Types:Creature Zombie Troll
Text:no text
PT:2/1
A:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
K:Trample
A:AB$ PutCounter | Cost$ Discard<1/Creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:Rarity:Rare
End
Rakdos Shred-Freak | Open
Code: Select all
Name:Rakdos Shred-Freak
ManaCost:BR BR
Types:Creature Human Berserker
Text:no text
PT:2/1
K:Haste
SVar:Rarity:Common
End
Slitherhead | Open
Code: Select all
Name:Slitherhead
ManaCost:BG
Types:Creature Plant Zombie
Text:no text
PT:1/1
A:AB$ PutCounter | Cost$ 0 ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.
SVar:X:Count$CardPower
SVar:Rarity:Uncommon
End
Sluiceway Scorpion | Open
Code: Select all
Name:Sluiceway Scorpion
ManaCost:2 B G
Types:Creature Scorpion
Text:no text
PT:2/2
K:Deathtouch
A:AB$ PutCounter | Cost$ 1 B G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | References$ X | SpellDescription$ Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.
SVar:X:Count$CardPower
SVar:Rarity:Common
End
Worldspine Wurm | Open
Code: Select all
Name:Worldspine Wurm
ManaCost:8 G G G
Types:Creature Wurm
Text:no text
PT:15/15
K:Trample
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.Self  | Execute$ TrigShuffle | TriggerDescription$ When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library.
SVar:TrigShuffle:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ Self
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 3 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenOwner$ TriggeredCardController | TokenColors$ Green | TokenPower$ 5 | TokenToughness$ 5 | TokenKeywords$ Trample
SVar:Rarity:Mythic
End
LANDS

Transguild Promenade | Open
Code: Select all
Name:Transguild Promenade
ManaCost:no cost
Types:Land
Text:no text
K:CARDNAME enters the battlefield tapped.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you pay 1.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self | UnlessCost$ 1 | UnlessPayer$ You
A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
SVar:NeedsToPlay:Land.untapped+YouCtrl
SVar:Rarity:Common
End
Selesnya Guildgate | Open
Code: Select all
Name:Selesnya Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
SVar:Rarity:Common
End
Rakdos Guildgate | Open
Code: Select all
Name:Rakdos Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
SVar:Rarity:Common
End
Izzet Guildgate | Open
Code: Select all
Name:Izzet Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
SVar:Rarity:Common
End
Golgari Guildgate | Open
Code: Select all
Name:Golgari Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
SVar:Rarity:Common
End
Azorius Guildgate | Open
Code: Select all
Name:Azorius Guildgate
ManaCost:no cost
Types:Land Gate
Text:no text
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
SVar:Rarity:Common
End
Edit: 9/6 Daily MTG spoilers

Supreme Verdict | Open
Code: Select all
Name:Supreme Verdict
ManaCost:1 W W U
Types:Sorcery
Text:no text
K:CARDNAME can't be countered.
A:SP$ DestroyAll | Cost$ 1 W W U | ValidCards$ Creature | SpellDescription$ Destroy all creatures.
SVar:Rarity:Rare
End
Abrupt Decay | Open
Code: Select all
Name:Abrupt Decay
ManaCost:B G
Types:Instant
Text:no text
K:CARDNAME can't be countered.
A:SP$ Destroy | Cost$ B G | ValidTgts$ Permanent.nonLand+cmcLE3 | TgtPrompt$ Select target nonland permanent with converted mana cost 3 or less | SpellDescription$ Destroy target nonland permanent with converted mana cost 3 or less.
SVar:Rarity:Rare
End
Collective Blessing | Open
Code: Select all
Name:Collective Blessing
ManaCost:3 G G W
Types:Enchantment
Text:no text
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 3 | AddToughness$ 3 | Description$ Creatures you control get +3/+3.
SVar:PlayMain1:TRUE
SVar:Rarity:Rare
End
EDITS 2+ : Adding more cards to this post. Fixed one or two erroneous words/numbers/lines.

Re: Return to Ravnica Spoiler Season

PostPosted: 06 Sep 2012, 02:11
by randallross420
the gorgon planeswalker is so sick.