Upgrading Multiple Blockers Rules
One of the remaining "old rules" that has just been around for ever is assigning combat damage ad-lib during damage resolution. I think I'm going to look into upgrading this to the current rules.
This is multiple steps, and will probably take at least a few weeks to complete, but since I haven't looked into the Combat code much if anyone familiar with the area would like to give some pointers that would be much appreciated. (Especially with where the AI is doing most of the decision making, since the Human stuff is all in the Phase area that I am familiar with.)
So the rules I'm looking to upgrade are:
1. After blockers are finished being declared, order multiple blockers for damage assignment. (Human can use new DualListBox, AI would just order in a similar manner they do now in Combat Damage). Refresh the combat panel, so the top most blocker will be dealt damage first.
2. During combat damage, assign damage in order based upon what was shown. AI will assign damage very similarly to what it does now.
3. Create/Upgrade Multiblockers UI Element to allow for: Only assigning damage one Blocker at a time. Assigning 1 damage, Lethal Damage, Remaining Damage to a Blocker/Defender.
Any requests in this whole thing? I will try to keep Banding in mind while I'm writing it, but definitely won't be writing it in during these upgrades.
Has anyone else checked out the DualListBox, any requests for that?
This is multiple steps, and will probably take at least a few weeks to complete, but since I haven't looked into the Combat code much if anyone familiar with the area would like to give some pointers that would be much appreciated. (Especially with where the AI is doing most of the decision making, since the Human stuff is all in the Phase area that I am familiar with.)
So the rules I'm looking to upgrade are:
1. After blockers are finished being declared, order multiple blockers for damage assignment. (Human can use new DualListBox, AI would just order in a similar manner they do now in Combat Damage). Refresh the combat panel, so the top most blocker will be dealt damage first.
2. During combat damage, assign damage in order based upon what was shown. AI will assign damage very similarly to what it does now.
3. Create/Upgrade Multiblockers UI Element to allow for: Only assigning damage one Blocker at a time. Assigning 1 damage, Lethal Damage, Remaining Damage to a Blocker/Defender.
Any requests in this whole thing? I will try to keep Banding in mind while I'm writing it, but definitely won't be writing it in during these upgrades.
Has anyone else checked out the DualListBox, any requests for that?