Running checkStaticAbilities before ETB triggers happen
Here is a post by Jaedayr
Or was there another reason to not run checkStaticAbilities before triggers?
We currently don't run checkStaticAbilities before the triggers happen, if i remember correctly only because this causes "leaves the battlefield" triggers to go wrong. So my idea is to run checkStaticAbilities exclusively if it is a changezone trigger with destination battlefield.Jaedayr wrote:I have Creakwood Liege and Sigil Captain in play. At the beginning of my upkeep I get a 3/3 token wurm with 2 +1/+1 counters on it making it 5/5. I ran across this and wonder if this is a bug in Forge or not.
http://forums.mtgsalvation.com/showthre ... wood+liege
Or was there another reason to not run checkStaticAbilities before triggers?