Conspire mechanic
Firstly, Thanks Sloth for the OACosts setup. It made life a whole lot easier.
Anyway, I've got conspire all coded up and all the cards scripted, including multiple instances of conspire. It also plays nicely with kickers so thanks again Sloth.
There's just two small things that need fixing. Firstly the spell can't be cancelled once it asks you to start tapping, although if you tap 1 creature then have no others that share a color with the conspire card then the spell is cancelled (the tapped creature won't untap though even though the refund part of tapXType seems like it should untap it).
The second issue is that spells that get Conspire from Wort, the Raidmother don't trigger properly. You're able to choose to pay the conspire cost, and you actually pay the tap cost, but the trigger that checks whether you paid the conspire cost doesn't fire. [EDIT: Managed to fix this by using the player keyword "Each red or green instant or sorcery spell you cast has conspire."]
[EDIT2: Then again maybe not...]
Anyway, I've got conspire all coded up and all the cards scripted, including multiple instances of conspire. It also plays nicely with kickers so thanks again Sloth.
There's just two small things that need fixing. Firstly the spell can't be cancelled once it asks you to start tapping, although if you tap 1 creature then have no others that share a color with the conspire card then the spell is cancelled (the tapped creature won't untap though even though the refund part of tapXType seems like it should untap it).
The second issue is that spells that get Conspire from Wort, the Raidmother don't trigger properly. You're able to choose to pay the conspire cost, and you actually pay the tap cost, but the trigger that checks whether you paid the conspire cost doesn't fire. [EDIT: Managed to fix this by using the player keyword "Each red or green instant or sorcery spell you cast has conspire."]
[EDIT2: Then again maybe not...]
Any ideas on why this is happening?