Re: Forge version 1.2.15
Thanks. I have to admit I was gratified to see that I wasn't the only person using that skin when I saw the screenshot you posted. Would it be immensely complicated to add a couple more color swatches (or whatever you want to call them) to the sprite sheet and draw the shape of the button a second time to create a shadow? That's really all the buttons in Firebloom are.Doublestrike wrote:The button styles were grandfathered in from the transitional UI that Rob had started with moomarc. They're used in the Prompt panel, and the win/lose screen, but yeah not much else. They're good though (I really like the Firebloom one) so maybe I can incorporate them to solve the "buttons not looking like buttons" problem above. Or someone else can, shouldn't be too tricky. The view and control is separated so just do some small surgery on a view class and it's all finished.
While I'm whining about button-related minutiae the radio buttons and check-boxes using the default appearance looks sort of wonky on some skins/some backgrounds/etc. For some reason the default radio button has this weird spiky edge on it.
Sure, done attached.Doublestrike wrote:Nit-picky is good. God is in the details. Actually, the texture file in the Firebloom skin already has the top edge burned. If you had time maybe you could un-burn the source image and re-commit? Or, post here, I'll commit. Not critical though