Re: Forge version 1.2.16
Not sure what you mean? Just had a look at multiplayer submenu, it's working as it's supposed to...Max mtg wrote:So, is the trunk version playable now?
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Not sure what you mean? Just had a look at multiplayer submenu, it's working as it's supposed to...Max mtg wrote:So, is the trunk version playable now?
I got a blank match ui with 1 hand, 2 fields and 99 life and mana.Doublestrike wrote:Not sure what you mean? Just had a look at multiplayer submenu, it's working as it's supposed to...Max mtg wrote:So, is the trunk version playable now?
Your enhancements look fantastic on 30" display. I haven't fired up a new version of Forge in a bit and it just keeps getting better visually.Doublestrike wrote:Duels and challs submenu updates are finished. Once again, had to tweak a few control class methods, hopefully I enabled everything.
Don't know if this is related, but just got a crash (fresh checkout from SVN) in Quest mode after a won match:Max mtg wrote:I have only tested constructed and draft - they appear to work properly.
If anything ante-, quest- or gauntlet- related does not work at the momemt, just let me know.
switch (whyAiLost) {Great!jeffwadsworth wrote:...on 30" display....
God speed. I remember this being a major bitch when I added all of the rest of the Phases a few years back. I had to wrestle with input control not to end the phase, when all I was trying to do was just redisplay something.Max mtg wrote:I'll have to dig futher into input-phase-myObservable intraction... to untimatelly remove nextPhase call from MyObservable and make passes player make to advance game to next phase implicit or at least traceable
I guess we now have a perfect state. Look (r17609@braches/hotseat), noone calls nextPhase except for passPriority method of PhaseHandlerfriarsol wrote:I had to wrestle with input control not to end the phase, when all I was trying to do was just redisplay something.
To be precise, all my quest mode mods (the whole 'enforced format quest' concept, custom formats, etc.) were added after the last beta, and will therefore be 'new' features in the next beta. That, on top of all the major changes you and Doublestrike have contributed, will be quite a culture shock already to people upgrading straight from 1.2.15. I don't think we need more new features for the next beta, I at least plan to concentrate on streamlining, improving and bug-fixing the current ones until the next beta.Max mtg wrote:I think this beta has already enough new features (gauntlet, quest mode sets unlocks, human vs many computers) to make a decent release. I also suggest to ship it next Friday, that is on 26th, if other team members do not plan to add any major features this week as well.
I fully agree with this decision. But i think it won't just be a decent release, it will be a great one!Max mtg wrote:So, allow me to state that human vs human hotseat or any kind of multiplayer will not arrive sooner than _after_ 1.2.16 beta (or whatever number we assign to it)... because well, you remember how much broken the builds were a week ago.
I think this beta has already enough new features (gauntlet, quest mode sets unlocks, human vs many computers) to make a decent release. I also suggest to ship it next Friday, that is on 26th, if other team members do not plan to add any major features this week as well.