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Archenemy mode is playable

PostPosted: 21 Oct 2012, 12:26
by Max mtg
Go to multiplayer menu, select number of AI opponents and try to endure.

Note: Match UI will create additional opponents in tabs of your and first ai's playfields, you'll have to drag them to surface.

Re: Archenemy mode is playable

PostPosted: 21 Oct 2012, 13:54
by Sloth
Wow, this really works!

Thanks a lot Max and Doublestrike for adding this feature.

Re: Archenemy mode is playable

PostPosted: 21 Oct 2012, 14:03
by Hellfish
Sloth wrote:Thanks a lot Max and Doublestrike for adding this feature.
QFT.

This is bonkers!

Re: Archenemy mode is playable

PostPosted: 22 Oct 2012, 00:02
by Doublestrike
Awesome!

I'll be prettying up the match UI soon, thanks for the screenshot!

Re: Archenemy mode is playable

PostPosted: 22 Oct 2012, 04:36
by Max mtg
Doublestrike wrote:Awesome!

I'll be prettying up the match UI soon, thanks for the screenshot!
Yes, that would be cool.

Ai vs Ai matches are also technically possible for now. Yet, I've never launched one.
Would you provide some kind of very simple UI to launch that "gladiator fights"? Expecting two parameters only: number of players and timeout between actions (so that human would understand what has flickered so fast)

Re: Archenemy mode is playable

PostPosted: 22 Oct 2012, 22:51
by lugaru
Max mtg wrote:
Doublestrike wrote:Awesome!

I'll be prettying up the match UI soon, thanks for the screenshot!
Yes, that would be cool.

Ai vs Ai matches are also technically possible for now. Yet, I've never launched one.
Would you provide some kind of very simple UI to launch that "gladiator fights"? Expecting two parameters only: number of players and timeout between actions (so that human would understand what has flickered so fast)
As somebody who enjoys building decks almost as much as playing them... I would really like this feature. It would make testing new decks VERY fast. Also I'm a huge fan of building something and watching it go... like Gratuitous Space Battles.

Re: Archenemy mode is playable

PostPosted: 23 Oct 2012, 21:21
by Hellfish
Doublestrike wrote:Awesome!

I'll be prettying up the match UI soon, thanks for the screenshot!
If you're looking into the match UI anyway, could you please take a look at this here?

If you start a match with X players and then another match with Y players where Y<X, the Field views of the players numbered >Y remain in the UI in the state they were in when the last match ended.

Re: Archenemy mode is playable

PostPosted: 24 Oct 2012, 08:24
by Max mtg
Added choice of player's deck for archenemy mode.

Wish Doublestrike could make that in a way he finds right (since UI is his field), but haven't seen him for a couple of days, so had to do it by myself.

Re: Archenemy mode is playable

PostPosted: 25 Oct 2012, 04:44
by Doublestrike
Max mtg wrote:Added choice of player's deck for archenemy mode.

Wish Doublestrike could make that in a way he finds right (since UI is his field), but haven't seen him for a couple of days, so had to do it by myself.
OK thanks. We've been flat out at work this week so haven't had time to put into Forge. I'll probably have some time this weekend to knock out some stuff.

Re: Archenemy mode is playable

PostPosted: 26 Oct 2012, 12:59
by Diogenes
Awesome work, Max! I've been trying this out the last few days, and I have some feedback for you guys but I'm worried about it coming across as feature requests this early in the process (let's say... usability impressions? ^_^)

I like the tabbed playfields, it would be nice if allied players defaulted to your own bottom half and enemy players are displayed as tabs on the top playfield.

Since all AI opponents now have names, it would be really helpful if their play order preceded their name on their tab (for instance, "(3) Tabitha",) or if their tabs were sorted by table position.

It would be great if we got tabs for other players' hands down in the hand pane at some point. This would be another economical way to show play order, and I kinda miss seeing my opponent's cardbacks (or hands, if I'm Glasses of Urza'ing it up.) I know this is unlikely, but if this ever happens it would be nifty to have a representation of decks in the hand pane as well (maybe the furthest left slot?) This would make for quick targeting of libraries and solve the snaggle of cards like Field of Dreams having up to eight lines of "top card" in the card info window.

Anyway, well done, this is really exciting!