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Re: Developer Plans

PostPosted: 02 Mar 2014, 15:46
by friarsol
I've been (quietly and slowly) working on a Winston Draft mode on the same tier as Booster Draft. I've been reading about it a lot recently, so I figured it might be a good addition to Forge. I'll probably be working on it for a while longer, since I want to get some decent AI for Drafting piles, before handing off to the deck builders we already have. If anyone has any requests lemme know now. I'm not sure if I'll be able to do everything, but I may be able to do some of it.

Re: Developer Plans

PostPosted: 03 Mar 2014, 06:52
by Agetian
@ Sol: A very interesting idea! Will be happy to see how it comes to fruition!

- Agetian

Re: Developer Plans

PostPosted: 02 May 2014, 13:10
by friarsol
I'll be on vacation starting today for a week and a half. Someone keep the userbase in line for me while I'm gone.

Re: Developer Plans

PostPosted: 25 Jul 2014, 14:39
by moomarc
Hey guys,

Just a quick update from me since I've been absent for a while.I had to stop working on Forge for a while because I was too busy with a freelance contract I was busy with, and just after that my mother-in-law passed away so I had a lot of other stuff to sort out. And from the start of August, I'm starting a new job and will likely have next to no free time.

I'll still lurk and be a very occasional contributor, but I can't commit to anything more than that, unfortunately. Its been fantastic working with all of you and I've learnt a lot as I watched Forge evolve from the beginnings mtgrares gave us when he made it open source.

Catch you guys later.

Re: Developer Plans

PostPosted: 24 Jul 2017, 11:28
by Max mtg
I am back from slav... er... employemnt on a .net project and would like to make some refactoring on Forge.

The Card class is overburdened at this moment. There has to be a basic state of card, then a set of effects on the battlefield, then cards' stats calculated be game state machine. Damage history, counters, checks for protection and allowance to enchant a card, methods used by AI should be somewhere else.