Re: Implementing variants
Is there a max amount of commander decks I can save for future use. It only let me have 7 from what I can tell.
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We sometimes used Imprinted only to restore some cards in the scripts (another method for remembering something), so I think r23257 broke many cards.
I've just tested a deck with Skullbriar as the commander, it works.kvothe wrote:For some reason I can´t add Skullbriar as a commander, am I the only one?
Are you adding it to the commander section? Or the main deck section?kvothe wrote:hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.
Commander.friarsol wrote:Are you adding it to the commander section? Or the main deck section?kvothe wrote:hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.
Well without knowing the details, or being able to try it here, the only thing I would try is to make sure the card you are trying to add to the Commander section isn't already in the Main deck. Since it's a Singleton format, it might be preventing adding it to a Section if it's already in the Deck somewhere.kvothe wrote:Commander.
Built the deck, changed to the commander section, typed part of the name, chose him and clicked add. Nothing happened.
That's the only time it occurred, the other 5 commanders I tried worked well.