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Re: Implementing variants

PostPosted: 10 Sep 2013, 03:55
by jmartus
Is there a max amount of commander decks I can save for future use. It only let me have 7 from what I can tell.

Re: Implementing variants

PostPosted: 13 Sep 2013, 19:38
by Hellfish
Re: Commander rules as an effect: I've got it working, it just needs prettying up. I messed up "May be played" granting somehow and each commander gains two of the keyword. The damage info text needs some fixing too.

jmartus:There's no limit but I just realized I didn't let the deck selection list have scrollbars :oops: Will fix when I get dev box access.

Re: Implementing variants

PostPosted: 15 Sep 2013, 17:48
by DeadSpeak
Hey Guys,

Boseiju, Who Shelters All

Everytime I include it in a deck and select it as a deck to play with, Forge shows a "popup" that says it doesn't conform to the Generals color identity.

Is there a way to fix this?

(I'm using r23211)

Re: Implementing variants

PostPosted: 16 Sep 2013, 06:44
by Hellfish
Alright, converted the commander rules to an effect which fixes the Akroma case.Damage info is shown on the effect and in the Players-panel. Boseiju appeared WG because it had somehow gotten Horizon Canopy s Oracle tacked on, so that's fixed. Didn't have time to add scrollbars for jmartus :-(

Re: Implementing variants

PostPosted: 16 Sep 2013, 09:40
by DeadSpeak
U da man Hellfish!!!

Re: Implementing variants

PostPosted: 17 Sep 2013, 15:33
by MIC132
Found small bug in commander mode. If you exile the commander with Duplicant and opponent decides to move commander to command zone, the Duplicant still gets P/T of the commander, even though he shouldn't as the card is no longer exiled.

Re: Implementing variants

PostPosted: 19 Sep 2013, 06:04
by Hellfish
MIC132 wrote:Found small bug in commander mode. If you exile the commander with Duplicant and opponent decides to move commander to command zone, the Duplicant still gets P/T of the commander, even though he shouldn't as the card is no longer exiled.
Fixed, thanks!

Re: Implementing variants

PostPosted: 19 Sep 2013, 06:37
by swordshine
Hellfish wrote:
MIC132 wrote:Found small bug in commander mode. If you exile the commander with Duplicant and opponent decides to move commander to command zone, the Duplicant still gets P/T of the commander, even though he shouldn't as the card is no longer exiled.
Fixed, thanks!
We sometimes used Imprinted only to restore some cards in the scripts (another method for remembering something), so I think r23257 broke many cards.
Edit: examples: Warp World, Frankenstein's Monster, Grim Reminder

Re: Implementing variants

PostPosted: 19 Sep 2013, 12:13
by kvothe
For some reason I can´t add Skullbriar as a commander, am I the only one?

Re: Implementing variants

PostPosted: 19 Sep 2013, 13:59
by swordshine
kvothe wrote:For some reason I can´t add Skullbriar as a commander, am I the only one?
I've just tested a deck with Skullbriar as the commander, it works.

Re: Implementing variants

PostPosted: 19 Sep 2013, 14:18
by kvothe
hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.

Re: Implementing variants

PostPosted: 19 Sep 2013, 14:20
by friarsol
kvothe wrote:hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.
Are you adding it to the commander section? Or the main deck section?

Re: Implementing variants

PostPosted: 19 Sep 2013, 14:27
by kvothe
friarsol wrote:
kvothe wrote:hum, that's weird. I can´t add him in the deck editor and after I manually edited the deck file it says it's missing the commander.
Are you adding it to the commander section? Or the main deck section?
Commander.
Built the deck, changed to the commander section, typed part of the name, chose him and clicked add. Nothing happened.

That's the only time it occurred, the other 5 commanders I tried worked well.

Re: Implementing variants

PostPosted: 19 Sep 2013, 15:09
by friarsol
kvothe wrote:Commander.
Built the deck, changed to the commander section, typed part of the name, chose him and clicked add. Nothing happened.

That's the only time it occurred, the other 5 commanders I tried worked well.
Well without knowing the details, or being able to try it here, the only thing I would try is to make sure the card you are trying to add to the Commander section isn't already in the Main deck. Since it's a Singleton format, it might be preventing adding it to a Section if it's already in the Deck somewhere.

Re: Implementing variants

PostPosted: 20 Sep 2013, 11:29
by kvothe
I made sure that wasn't the case.
Maybe it's just something in my computer, I'll wait for the official release.
Thanks.