Post MTG Forge Related Programming Questions Here

Hi -
First again great work, been a while since I checked in and wanted to get up to date. I have a question that has been on my mind for over a year now. I have tested Forge in sealed and draft mode quite extensively and it may be me but I find there is a huge problem in the randomization algorithm not just with card selection but more in game play. I have tested for this purpose much in that the AI completely deck stacks and there appears to be little to no randomization. When playing against decks the AI consistently draws the same cards (a slightly different order but the same cards) so much so that even when playing against the same deck multiple times (30+) I see the same pattern over 90% of the time and this just does not seem an accurate representation of gameplay. This may be written into the game to make it more of a challenge but at the same time if so it also takes away from the real world experience of random card flopping. I keep hoping I am wrong but the more I test it the more it appears to be, the first 12-14 cards of the AI stack almost always have the same key cards, some tests have shown the first 2 plays exactly the same every time for more the 20+ hands (I do not mean Lands played). I have never seen top deck skills like this in mtg in over 15+ years. Well something to consider anyways, still one of the best implementations I have seen over the years, regards.
First again great work, been a while since I checked in and wanted to get up to date. I have a question that has been on my mind for over a year now. I have tested Forge in sealed and draft mode quite extensively and it may be me but I find there is a huge problem in the randomization algorithm not just with card selection but more in game play. I have tested for this purpose much in that the AI completely deck stacks and there appears to be little to no randomization. When playing against decks the AI consistently draws the same cards (a slightly different order but the same cards) so much so that even when playing against the same deck multiple times (30+) I see the same pattern over 90% of the time and this just does not seem an accurate representation of gameplay. This may be written into the game to make it more of a challenge but at the same time if so it also takes away from the real world experience of random card flopping. I keep hoping I am wrong but the more I test it the more it appears to be, the first 12-14 cards of the AI stack almost always have the same key cards, some tests have shown the first 2 plays exactly the same every time for more the 20+ hands (I do not mean Lands played). I have never seen top deck skills like this in mtg in over 15+ years. Well something to consider anyways, still one of the best implementations I have seen over the years, regards.