Commit 19410
http://svn.slightlymagic.net/websvn/dif ... &peg=19410
- Why is a random rare for winning a very hard challenge hardcoded? (why not to hold it in quest world options?)
- Why is difficulty hardcoded and compared against a string? (consider making an enum with custom valueOf overload to parse strings)
http://svn.slightlymagic.net/websvn/dif ... &peg=19410
- should be StringUtils.isBlank()
for the rest -
QuestEventDuels were not supposed to hold any special rewards. Why have you moved cardRewardList to base class? Why QuestEventChallenges able to hold special rewards don't suit you?
- Why is a random rare for winning a very hard challenge hardcoded? (why not to hold it in quest world options?)
- Why is difficulty hardcoded and compared against a string? (consider making an enum with custom valueOf overload to parse strings)
http://svn.slightlymagic.net/websvn/dif ... &peg=19410
- should be StringUtils.isBlank()
for the rest -
QuestEventDuels were not supposed to hold any special rewards. Why have you moved cardRewardList to base class? Why QuestEventChallenges able to hold special rewards don't suit you?