Diogenes wrote:Okay, I see it. Would this be applied to all the current cloners as well? Currently they keep their image when they copy another card. [edit: this might not be true for everyone, some things work differently for users with non-default images, like the basic land thing]
You could add the ImageSource parameter to any of the other clone scripts if you want (they aren't affected in any other way by the recent commits though). Currently the default clone behaviour grabs the image of the ability host, which is why other clones use their own art and why when I initially scripted Infinite Reflection each clone used the Infinite Reflection image.
Diogenes wrote:I don't think I've earned a 'vote' yet, per se, but my opinion is that by default all cards should keep their images even when they are cloning something else. First, cards don't change their appearance when you play them in real life (yet), the make-believe is a part of the genuine experience (and thrill, honestly.) There's a rush of power knowing that all your opponent's Eldrazi are now just lowly thopters... a field full of thopters, on the other hand, is just kind of dull.
Second, if *all* the creatures on the battlefield are IR clones, it's pretty obvious what the characteristics of the cloned card are (they're on everything, and even if you have a mix the text overlay does a perfect job instantly showing you what's not a clone.) The information the user would actually scan the battlefield to find is what each creature was originally, and that would be hidden away at the bottom of the card detail panel, forcing him to mouse over every card until he finds Waldo.
It would be nice to have this effect togglable, honestly, along with other flavor-vs-usability issues (or maybe in the future reveal the original by hovering over the card.) I'd probably play in Vorthos mode a good portion of the time - but not always.
I can look at adding a preference setting for clone display. If added, I'll probably remove the ImageSource parameter as it will just become dead code, unless anyone wants it left in so that they can overwrite individual cards (maybe you like Clones and Phyrexian Metamorphs using their own images but think mass clones should copy the cloned card's image).
Diogenes wrote:Second, if *all* the creatures on the battlefield are IR clones, it's pretty obvious what the characteristics of the cloned card are
Sometimes I like targeting something like Prodigal Sorcerer or Royal Assassin for the initial attach, then while the trigger is still on the stack move it onto a strong token or the AI's strongest creature with Aura Finesse. So after a few turns I have two very separate groups with different functions.