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Network Multiplayer (Multi-human players)

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Re: Network Multiplayer (Multi-human players)

Postby KrazyTheFox » 13 Jun 2015, 20:24

drdev wrote:Is network play working for anyone right now? I've been trying to get the mobile app to be able to play a game against the desktop, but right now only the hosting app is getting any game information and if the joining app tries to take an action, the game crashes. I can reproduce with desktop v. desktop, so it's not an issue specific to the mobile app.

The crash is the result of the joining player not having a currentPlayer set in AbstractGuiGame, but I don't know why none of the other game information is syncing.
My network play is also broken, with the same exception.
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Re: Network Multiplayer (Multi-human players)

Postby drdev » 14 Jun 2015, 19:31

KrazyTheFox wrote:
drdev wrote:Is network play working for anyone right now? I've been trying to get the mobile app to be able to play a game against the desktop, but right now only the hosting app is getting any game information and if the joining app tries to take an action, the game crashes. I can reproduce with desktop v. desktop, so it's not an issue specific to the mobile app.

The crash is the result of the joining player not having a currentPlayer set in AbstractGuiGame, but I don't know why none of the other game information is syncing.
My network play is also broken, with the same exception.
Any idea when this broke? I got the impression that network play used to work, at least in so much as you could actually play.
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Re: Network Multiplayer (Multi-human players)

Postby KrazyTheFox » 14 Jun 2015, 19:42

drdev wrote:Any idea when this broke? I got the impression that network play used to work, at least in so much as you could actually play.
I'm afraid not. Last I played was at least a month ago and it did work then.
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Re: Network Multiplayer (Multi-human players)

Postby drdev » 18 Jun 2015, 15:43

KrazyTheFox wrote:
drdev wrote:Any idea when this broke? I got the impression that network play used to work, at least in so much as you could actually play.
I'm afraid not. Last I played was at least a month ago and it did work then.
Given I've seen reports of this being broken in the latest Beta as well, can somebody who understands the network code or was the one to break it please fix it? I've got an Android app release that's ready to go other than this issue.
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Re: Network Multiplayer (Multi-human players)

Postby MIC132 » 21 Dec 2015, 14:03

What's the current status on this? Does network play work at all?
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Re: Network Multiplayer (Multi-human players)

Postby CORE » 30 Dec 2015, 23:17

Is there any way to setup the Forge multiplayer server externally without using the Forge client?
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Re: Network Multiplayer (Multi-human players)

Postby MIC132 » 05 Feb 2016, 23:21

How playable is multiplayer currently?
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Re: Network Multiplayer (Multi-human players)

Postby MIC132 » 07 Feb 2016, 19:21

To answer my own question, it's not really playable.

Deck selection in EDH doesn't work properly (people selected decks, and then still got random generated decks), somehow if there are more than 2 players, they names get overwritten constantly, and there is quite a lot of crashes.

I really hope it can get to playable state soon.
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Re: Network Multiplayer (Multi-human players)

Postby friarsol » 07 Feb 2016, 22:06

MIC132 wrote:I really hope it can get to playable state soon.
Can't make any promises. The developer who was working on it, has been busy IRL. It seems to work for some people, but no matter what I'd call it pre-alpha.
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Re: Network Multiplayer (Multi-human players)

Postby MIC132 » 07 Feb 2016, 22:27

Well, it kinda-sorta works with two players and normal decks.

But with EDH and three players the deck selection gets bugged, and everyone except for me (the host) get generated decks despite selecting theirs.
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Re: Network Multiplayer (Multi-human players)

Postby MIC132 » 23 Mar 2016, 19:46

Is any progress currently being made with multiplayer?
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Re: Network Multiplayer (Multi-human players)

Postby churrufli » 24 Apr 2016, 12:05

Interested too about any progress with multiplayer
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Re: Network Multiplayer (Multi-human players)

Postby uhlersoth » 14 May 2016, 15:33

Could you use the assistance of a professional Java developer of 15 years in getting network multiplayer to work?

Wait, I tried that approach three years ago. Never mind, carry on with your efforts. :D
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Re: Network Multiplayer (Multi-human players)

Postby zitiwaffle » 21 Aug 2016, 03:05

The network play actually works pretty well now. The biggest bug I see is that after Game 1, my opponent and I sideboard, but we both submit our decklists and see "Waiting for opponent". I've seen a couple other minor bugs, but if just that one was fixed, it would easily be playable.
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Re: Network Multiplayer (Multi-human players)

Postby MIC132 » 21 Aug 2016, 12:23

There is also another big problem, though it's EDH specific.

When picking decks, only the Host will get whatever they picked, and the rest will get random generated decks, no mater what the choose.
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