Fizanko wrote:Please, make that tracking of players by a server/database/whatever something optional and not forced on players that may not agree to being tracked by a server while playing Forge.
It will be optional. As I've designed it in my head, you can either enter an IP address manually, post a game to this "server" for others to find, or click on one of those postings to challenge someone who already created a game. There will be no login required, and the only thing that will ever be shared if you create a game is your IP address, player name and avatar, and game format information. If you choose to join a game someone else posted, then this information will only be sent to that person and not the "server".
Once a game has its players, the "server" no longer plays a role. Instead, one player's machine will act as the game server that the others will communicate with via sockets.
Does that make sense?