New features of Forge
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New features of Forge
by Max mtg » 28 Mar 2013, 20:44
This topic is made to notify other developers of minor newly developed features.
My latest:
1. Deck loading time is also printed in eclipse console. More loading statuses were added.
2. You can launch several instances of Forge now. The former exception related to lock on log file no longer occurs, because program will try different filenames for log.
3. An attempt to close Forge window when the game is over and winlose screen is shown will return you to home screen. (you don't have to drag your mouse to press 'Quit' button)
4. You may now see the alternate forms of Face down cards you control, flip cards, and transform cards by holding the SHIFT key during mouse over.
5. InputAttack appears only once. During that phase you may click on players or planewalkers you want to attack, then click on creatures to attack the current target (which is highlighted in the UI). Right-click still removes creatures from battle (this was not changed).
6. You now may spectate AI vs AI matches. There are no controls to pause match at this moment.
My latest:
1. Deck loading time is also printed in eclipse console. More loading statuses were added.
2. You can launch several instances of Forge now. The former exception related to lock on log file no longer occurs, because program will try different filenames for log.
3. An attempt to close Forge window when the game is over and winlose screen is shown will return you to home screen. (you don't have to drag your mouse to press 'Quit' button)
4. You may now see the alternate forms of Face down cards you control, flip cards, and transform cards by holding the SHIFT key during mouse over.
5. InputAttack appears only once. During that phase you may click on players or planewalkers you want to attack, then click on creatures to attack the current target (which is highlighted in the UI). Right-click still removes creatures from battle (this was not changed).
6. You now may spectate AI vs AI matches. There are no controls to pause match at this moment.
Last edited by Max mtg on 21 May 2013, 10:51, edited 5 times in total.
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Re: New features of Forge
by friarsol » 30 Mar 2013, 13:15
You should be able to see reverse side of flips and transforms controlled by anyone (this isn't hidden information). But only Morph information you control.Max mtg wrote:4. When you mouse over a flip, transform or Morph (controlled by you) card in battlefield, you may hold SHIFT to see other state of that card at the side panel that displays card picture and details
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Re: New features of Forge
by Max mtg » 30 Mar 2013, 13:31
That's exactly how it works. Report a bug if it's not.friarsol wrote:You should be able to see reverse side of flips and transforms controlled by anyone (this isn't hidden information). But only Morph information you control.Max mtg wrote:4. When you mouse over a flip, transform or Morph (controlled by you) card in battlefield, you may hold SHIFT to see other state of that card at the side panel that displays card picture and details
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Re: New features of Forge
by friarsol » 30 Mar 2013, 14:40
Just the way you worded it was unclear that "controlled by you" was only for Morphs.Max mtg wrote:That's exactly how it works.
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Re: New features of Forge
by friarsol » 30 Mar 2013, 18:12
I'm not trying to bust your balls or anything, but the wording is even more awkward now. "You may now see the alternate forms of Face down cards you control, flip cards, and transform cards by holding the SHIFT key during mouse over."Max mtg wrote:ok, I have changed the wording. Can you now delete the last 4 messages of this thread?
If you want to keep this a clean place to add features, why not put it on the Wiki? It seems like it would fit what you are trying to do much better than a forum thread.
Either that, or just edit the top post with all of the features, and then just post in it when you've updated the top thread. That works pretty well for Gos' deck threads.
Additionally, I don't have admin access to mass-delete comments in threads.
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Re: New features of Forge
by Max mtg » 30 Mar 2013, 21:42
Ok, yours is better, because you probably don't have to translate your thoughts into a different language %)
Wiki? That's doubtful. Does anyone read it? How often do they? How people will know that a new line has been added to ceratin article?
What I actually want for myself with this topic is announce a newly made thing and keep a list of achievements.
Posting updates in the topmost post looks better.
Ok, I'll ask Chris.
Wiki? That's doubtful. Does anyone read it? How often do they? How people will know that a new line has been added to ceratin article?
What I actually want for myself with this topic is announce a newly made thing and keep a list of achievements.
Posting updates in the topmost post looks better.
Ok, I'll ask Chris.
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Re: New features of Forge
by timmermac » 31 Mar 2013, 13:07
max mtg wrote:ok, I have changed the wording. Can you now delete the last 4 messages of this thread?
I've deleted these two posts. The others are useful to the discussion and will be kept.max mtg wrote:delete this.
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Re: New features of Forge
by Max mtg » 22 Apr 2013, 08:33
Players may select which target they want to attack with creatures.
This is why InputAttack now appears only once. That has removed the need to repeatPhase and click mutiple times on OK when you don't want to attack.
This is why InputAttack now appears only once. That has removed the need to repeatPhase and click mutiple times on OK when you don't want to attack.
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Re: New features of Forge
by Max mtg » 07 May 2013, 10:34
Dragon's Maze prerelease sealed event is implemented in part of cardpool generation.
Please test booster generation.
Please test booster generation.
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