Sealed deck: instructions from harry pitfal
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Sealed deck: instructions from harry pitfal
by 0rion79 » 18 Apr 2009, 18:00
the sealed procedure is located at 0047F090
0047F0CF C740040B000000 mov dword ptr [eax+4], $b
0047F0D6 C740080B000000 mov dword ptr [eax+8], $b
0047F0DD C7400C0B000000 mov dword ptr [eax+$c], $b
these 3 lines, are common/uncommon/rare quantity, $b = 11
change second to 3, and last to 1
Jatill, I post it here for you, because in this way we avoid the usual messes with simultaneous releases. ok?
Sealed deck game will be soon restored and allow me to thank here Harry P. for all the good that he did for this forum. Even if he left in a "particular" way, I'm personally very thankful to him for his great editor, dll file, cards and in-game deep explorations.
Have a nice day to everybody!
0047F0CF C740040B000000 mov dword ptr [eax+4], $b
0047F0D6 C740080B000000 mov dword ptr [eax+8], $b
0047F0DD C7400C0B000000 mov dword ptr [eax+$c], $b
these 3 lines, are common/uncommon/rare quantity, $b = 11
change second to 3, and last to 1
Jatill, I post it here for you, because in this way we avoid the usual messes with simultaneous releases. ok?
Sealed deck game will be soon restored and allow me to thank here Harry P. for all the good that he did for this forum. Even if he left in a "particular" way, I'm personally very thankful to him for his great editor, dll file, cards and in-game deep explorations.
Have a nice day to everybody!

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Re: Sealed deck: instructions from harry pitfal
by jatill » 18 Apr 2009, 20:59
perfect, thanks.0rion79 wrote:the sealed procedure is located at 0047F090
0047F0CF C740040B000000 mov dword ptr [eax+4], $b
0047F0D6 C740080B000000 mov dword ptr [eax+8], $b
0047F0DD C7400C0B000000 mov dword ptr [eax+$c], $b
these 3 lines, are common/uncommon/rare quantity, $b = 11
change second to 3, and last to 1
Jatill, I post it here for you, because in this way we avoid the usual messes with simultaneous releases. ok?
Sealed deck game will be soon restored and allow me to thank here Harry P. for all the good that he did for this forum. Even if he left in a "particular" way, I'm personally very thankful to him for his great editor, dll file, cards and in-game deep explorations.
Have a nice day to everybody!
Now, if we figure out where the game startup code is (mulligans etc), we can add cycling, dredge, and flashback. Of course, if we don't bust the 2000 limit, who cares

Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
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