Massive CSV upgrade and new cards preview

Hello dear friends, how're u all?
it is with great pleasure, that I warn you all that a new CSV version is ready for download (the link is still the same: http://www.savefile.com/files/2082961 ) and it contains more than 100 new cards already perfectly merged with the older ones, that the dear Jatill will code soon.
(note that the last bunch of cards - fom thrulls until 1999 - are just suggestions from me, not in programm by Jatill)
But, of course, I didn't stop here but made more extensive studies on the manalink.csv file that have allowed me to check several associations and flags that were probably confusing the AI, maybe with lands linked to the wrong mana production or missing "use" for some cards. Now, in fact, I hope that the AI will use Pacifism, at last, and that it will be more efficient with some older cards and in sealed deck building. Also, I have fixed a lot of text (as the Sleigh of Mind tags).
It has taken more or less 10 hours of hard working but I'm really satisfied of that. Please, warn me if you see some mispelling with the cards text (not flavor text) due to some unproper automatic scripts by Excell.
Last but not least, I have fixed a minor bug with Wall of Kelp mana and... I have to tell you that there is only one card slot left. After that we use it, we have to remove other cards because the game gives an error if I add the 2000 card and doesn't start at all.
BogW and Mathy, if you want you can start to prepare art
PS: does anybody of you has Jatill's version WITHOUT the "reach 0 and instantly die" rule? I hate when the AI concedes or forces me to concede the game!!
it is with great pleasure, that I warn you all that a new CSV version is ready for download (the link is still the same: http://www.savefile.com/files/2082961 ) and it contains more than 100 new cards already perfectly merged with the older ones, that the dear Jatill will code soon.
(note that the last bunch of cards - fom thrulls until 1999 - are just suggestions from me, not in programm by Jatill)
But, of course, I didn't stop here but made more extensive studies on the manalink.csv file that have allowed me to check several associations and flags that were probably confusing the AI, maybe with lands linked to the wrong mana production or missing "use" for some cards. Now, in fact, I hope that the AI will use Pacifism, at last, and that it will be more efficient with some older cards and in sealed deck building. Also, I have fixed a lot of text (as the Sleigh of Mind tags).
It has taken more or less 10 hours of hard working but I'm really satisfied of that. Please, warn me if you see some mispelling with the cards text (not flavor text) due to some unproper automatic scripts by Excell.
Last but not least, I have fixed a minor bug with Wall of Kelp mana and... I have to tell you that there is only one card slot left. After that we use it, we have to remove other cards because the game gives an error if I add the 2000 card and doesn't start at all.
BogW and Mathy, if you want you can start to prepare art

PS: does anybody of you has Jatill's version WITHOUT the "reach 0 and instantly die" rule? I hate when the AI concedes or forces me to concede the game!!