Config Opponent's Land Tapping
Discuss Upcoming Releases, Coding New Cards, Etc.
PLEASE DO NOT REPORT BUGS HERE!
PLEASE DO NOT REPORT BUGS HERE!
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Config Opponent's Land Tapping
by kingpin » 23 Dec 2013, 06:28
Hey,
During the duel, is it necessary for the opponent to show each land they tap whenever they cast a spell?
It gets very annoying to verify every land they used to cast a spell, especially when they cast something that cost really big.
Just cast the damn spell already. Nobody cares what land they use. As long as they have it in play, I trust them.
I trust they're not gonna cheat and throw something in play that they couldn't afford to cast.
During the duel, is it necessary for the opponent to show each land they tap whenever they cast a spell?
It gets very annoying to verify every land they used to cast a spell, especially when they cast something that cost really big.
Just cast the damn spell already. Nobody cares what land they use. As long as they have it in play, I trust them.
I trust they're not gonna cheat and throw something in play that they couldn't afford to cast.
-
kingpin - Posts: 38
- Joined: 16 Mar 2010, 07:40
- Has thanked: 0 time
- Been thanked: 0 time
Re: Config Opponent's Land Tapping
by Korath » 23 Dec 2013, 06:43
Situation's already improved for the next patch; only lands that could have produced more than one color will show the annoying dialog.
(Technical detail you don't care about: the reason lands like Emeria, the Sky Ruin and so on showed a "[Opponent] activates: [card] to produce white mana." dialog is because they all just forwarded to the exe dual land function when producing mana. I put in a shim to just generate the mana directly if only one color is available; suppressing the dialog when a choice of which color must be made is more difficult.)
(Technical detail you don't care about: the reason lands like Emeria, the Sky Ruin and so on showed a "[Opponent] activates: [card] to produce white mana." dialog is because they all just forwarded to the exe dual land function when producing mana. I put in a shim to just generate the mana directly if only one color is available; suppressing the dialog when a choice of which color must be made is more difficult.)
-
Korath - DEVELOPER
- Posts: 3708
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1108 times
Re: Config Opponent's Land Tapping
by kingpin » 23 Dec 2013, 07:06
You're right. The patch I have right now only applies to single-color lands not multi-color. Someday, you'll break the code. Thanks.
-
kingpin - Posts: 38
- Joined: 16 Mar 2010, 07:40
- Has thanked: 0 time
- Been thanked: 0 time
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest