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Project Zendikar

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Re: Project Zendikar

Postby Triadasoul » 12 Oct 2009, 16:13

ok, l'll start tomorrow, should i insert other zendikar cards from id=1500 without any special order of replacement ?
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Re: Project Zendikar

Postby jatill » 12 Oct 2009, 16:19

Triadasoul wrote:ok, l'll start tomorrow, should i insert other zendikar cards from id=1500 without any special order of replacement ?
The set we're building now is for limited only, so go ahead any blow away any card with id > 1500, since they don't go in any current limited set. The order doesn't matter. Thanks.
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Re: Project Zendikar

Postby aww1979 » 13 Oct 2009, 03:41

Okay, just to clarify (I'm just about to install the Zendikar thing, so I haven't tried it) everything that is coded so far in the latest release, while still a beta version, will be in the deckbuilder, but the rest of Zendikar will be in a limited block environment?
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Re: Project Zendikar

Postby Triadasoul » 13 Oct 2009, 14:43

Jatill, before i start, i need code pointers for these cards

ID Full Name
1510 Akoum Refuge
1513 Graypelt Refuge
1514 Jwar Isle Refuge
1516 Kazandu Refuge
1519 Sejiri Refuge
1525 Bog Tatters
1527 Giant Scorpion
1541 Kraken Hatchling
1547 Roil Elemental
1549 Sky Ruin Drake
1552 Windrider Eel
1556 Goblin Ruinblaster
1559 Hellkite Charger
1560 Molten Ravager
1563 Shatterskull Giant
1573 Territorial Baloth
1576 Vastwood Gorger
1579 Caravan Hurda
1580 Cliff Threader
1589 Noble Vestige
1590 Pillarfield Ox
1591 Shepherd of the Lost
1649 Seismic Shudder
1653 Summoning Trap
1654 Tanglesap
1655 Trapmaker's Snare
1665 Kazandu Blademaster
1667 Makindi Shieldmate
1669 Nimana Sell-Sword
1674 Stonework Puma
1678 Umara Raptor
1681 Zendikar Farguide
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Re: Project Zendikar

Postby jatill » 13 Oct 2009, 15:41

Here are the 5 I missed:

Akoum Refuge: 2001d1c
Roil Elemental: 2001d21
Goblin Ruinblaster: 2001d26
Summoning Trap: 2001a3d
Trapmaker's Snare: 2001d2b

The rest have duplicate abilities of existing cards. (ex: all the refuges have the same code, and so do all the +1/+1 allies). If you are stumped about what particular card's clone is, let me know and I can help. Remember that a bunch in that list are just generic creatures with abilities assigned in the magic.exe tab.

A couple approximations I am using are:
Tanglesap: Fog
Hellkite Charger: Raging Goblin
Noble Vestige: Samite Healer
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Re: Project Zendikar

Postby Triadasoul » 13 Oct 2009, 16:01

Ok and what code should i use for +1/+1 allies and for generic creatures?
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Re: Project Zendikar

Postby jatill » 13 Oct 2009, 16:12

Triadasoul wrote:Ok and what code should i use for +1/+1 allies and for generic creatures?
oran_rief_survivalist and grizzly bears, respectively
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Re: Project Zendikar

Postby Triadasoul » 14 Oct 2009, 05:20

Ok, the only code i need for now is seismic shudder
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Re: Project Zendikar

Postby jatill » 14 Oct 2009, 12:26

Triadasoul wrote:Ok, the only code i need for now is seismic shudder
That's the same as tremor
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Re: Project Zendikar

Postby Triadasoul » 14 Oct 2009, 18:08

Thank you. 50% done %)
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Re: Project Zendikar

Postby Salbei » 14 Oct 2009, 18:31

hopefully the hq pics are going to make it in time - i´m really not interested in doing 250 images twice :cry:
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Re: Project Zendikar

Postby jatill » 14 Oct 2009, 18:38

I'm sure we can do without the right pictures until the HD ones are ready.
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Re: Project Zendikar

Postby Salbei » 14 Oct 2009, 20:04

My little adjustable UI project is almost finished aswell , still need a bit fine tuning and its good.
New Game skins
New Hand skins

gimme some feedback what i should change please.

There are also a couple extra pics incase you don´t like my choice.
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Re: Project Zendikar

Postby Triadasoul » 15 Oct 2009, 07:22

I've finished inserting cards to csv/exe. All rarity fields have been updated.

I couldn't run csv2dat. It writes "Error at Offset 0X4ABFF5"
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Re: Project Zendikar

Postby jatill » 15 Oct 2009, 12:17

Triadasoul wrote:I've finished inserting cards to csv/exe. All rarity fields have been updated.

I couldn't run csv2dat. It writes "Error at Offset 0X4ABFF5"
That can be an extremely difficult thing to fix. Did you only try to run this once after you added everything, or did it work say, halfway through?

Edit: Looks like the problem was with Elemental Appeal only. I'll upload a patch soon.
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