Zendikar Bugs
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Re: Zendikar Bugs
by Serbitar » 09 Oct 2009, 12:25
Mind's Desire interacts weird with Yawgmoth's Will. You can keep on recasting things cast through Minds Desire if you resolved Will this turn.
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Re: Zendikar Bugs
by jatill » 09 Oct 2009, 13:13
Link updated.
http://rapidshare.com/files/290695789/20091009.zip
I think I'm all caught up on bugs again, so let me know if something slipped through. This release I also added Plated Geopede and Cosi's Trickster. The savegames are super helpful in fixing these problems, so keep them coming.
Dark Depths: interact correctly with Vampire Hexmage
Nissa: tutor for Nissa's Chosen without crashing
Bloodbraid Elf: shuffle the revealed cards instead of letting you choose. Do not crash if entire deck is revealed.
Oran-rief: only pump creatures that came into play THIS turn
Sphinx of Lost Truths: not a land
Bloodchief Ascension: don't trigger in weird cirsumstance
Path to Exile: fix interaction with Archive Trap, allow choice to search
Chandra: Add # of loyalty counters
http://rapidshare.com/files/290695789/20091009.zip
I think I'm all caught up on bugs again, so let me know if something slipped through. This release I also added Plated Geopede and Cosi's Trickster. The savegames are super helpful in fixing these problems, so keep them coming.
Dark Depths: interact correctly with Vampire Hexmage
Nissa: tutor for Nissa's Chosen without crashing
Bloodbraid Elf: shuffle the revealed cards instead of letting you choose. Do not crash if entire deck is revealed.
Oran-rief: only pump creatures that came into play THIS turn
Sphinx of Lost Truths: not a land
Bloodchief Ascension: don't trigger in weird cirsumstance
Path to Exile: fix interaction with Archive Trap, allow choice to search
Chandra: Add # of loyalty counters
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Bugs
by Salbei » 09 Oct 2009, 13:32
awesome!
btw you misspelled First Strike at Plated Geopede (forgot the "T" in Strike)
geopede is working fine so far. this thing is nuts with fetchlands+crop rotation ...for another fetchland.add a playset of lotus cobra ,sarkhan vol , garruk and goyfs to the mix and you got decent beatdown deck. (i´m playing 12 fetchies + 4 crop rotations , you can do really nasty turns with the deck)

the trickster is working flawless so far aswell. nice job!
tested donate+illusions, working as intended aswell.
note :illusions currently doesn´t get age counters on it -> you can´t remove them with Vampire Hexmage
just toyed around with dark depths+hexmage , working as intended now (just got it bounced back to my hand with karakas rofl^^)
did you de-activate Conqueror's Pledge ? Wanted to test it next but couldn´t find it in the deckbuilder.
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i´m really unhappy with artwork used for the angel token. they don´t match the overall sheme.
anyone got a better version of it ?
here are the pics for trickster+geopede: (added them to link on page1 aswell)
put the images into CardArtNew (Magic/CardArtNew)
btw you misspelled First Strike at Plated Geopede (forgot the "T" in Strike)
geopede is working fine so far. this thing is nuts with fetchlands+crop rotation ...for another fetchland.add a playset of lotus cobra ,sarkhan vol , garruk and goyfs to the mix and you got decent beatdown deck. (i´m playing 12 fetchies + 4 crop rotations , you can do really nasty turns with the deck)

the trickster is working flawless so far aswell. nice job!
tested donate+illusions, working as intended aswell.
note :illusions currently doesn´t get age counters on it -> you can´t remove them with Vampire Hexmage
just toyed around with dark depths+hexmage , working as intended now (just got it bounced back to my hand with karakas rofl^^)
did you de-activate Conqueror's Pledge ? Wanted to test it next but couldn´t find it in the deckbuilder.
---
i´m really unhappy with artwork used for the angel token. they don´t match the overall sheme.
anyone got a better version of it ?
here are the pics for trickster+geopede: (added them to link on page1 aswell)
put the images into CardArtNew (Magic/CardArtNew)
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Re: Zendikar Bugs
by Salbei » 09 Oct 2009, 17:18
Beastmaster Ascension is currently giving ALL creatures +5/+5 instead of just YOUR creatures(like it is written on the card).
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Re: Zendikar Bugs
by Triadasoul » 09 Oct 2009, 17:22
Archive trap's 0 activision becomes available in combat when propaganda is on the table (archive propaganda.e1m) and in other condition (archive trap2.e1m).
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Re: Zendikar Bugs
by Triadasoul » 09 Oct 2009, 17:34
I think it's not pure zendikar bug.....
Gemstone mine without counters can still be activated (Vampire hexmage + gem mine)
http://magiccards.info/jr/en/22.html
Gemstone mine without counters can still be activated (Vampire hexmage + gem mine)
http://magiccards.info/jr/en/22.html
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Re: Zendikar Bugs
by Triadasoul » 09 Oct 2009, 17:38
Salbei could you post some of your decks with new cards to playtest ?
Here are some of mine: Vampires, Blue Mill, Necrodonate ( i don't think ai can play this
)
Here are some of mine: Vampires, Blue Mill, Necrodonate ( i don't think ai can play this

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Re: Zendikar Bugs
by jatill » 09 Oct 2009, 18:36
The problem here is that if the AI "thinks" about triggering a trap condition, it does so. So since there's a Path to Exile in your hand, the AI thinks about searching its deck. I'm not sure if I can get around this.Triadasoul wrote:Archive trap's 0 activision becomes available in combat when propaganda is on the table (archive propaganda.e1m) and in other condition (archive trap2.e1m).
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Bugs
by Triadasoul » 09 Oct 2009, 18:40
I see. Is there any deference between ai thought about searching and actual searching ?
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Re: Zendikar Bugs
by jatill » 09 Oct 2009, 18:51
Sort of?Triadasoul wrote:I see. Is there any deference between ai thought about searching and actual searching ?

This is the same problem that Bloodchief Ascension was having. The game was thinking about Lightning Bolting itself instead of your Bloodghast, so the Ascension triggered. I can apply the same fix for that card to Archive Trap and Mindbreak trap, but there's not enough flexibility to do it for every trap.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Bugs
by Salbei » 09 Oct 2009, 19:24
geopede (landfall based beatdown, could be tuned a bit,sarkhan vol is soo good in this)Triadasoul wrote:Salbei could you post some of your decks with new cards to playtest ?
Here are some of mine: Vampires, Blue Mill, Necrodonate ( i don't think ai can play this)
nissa test (non-combo elf deck like the name suggests,this one is fun actually did 600 damage with one attack XD)
trickster (merfolk,nothing special - just a bunch of lords+trickster)
whites (most of the new white stuff + serra avatar/wall of reverance for fun)
most could be done better , was just made to test the new cards.
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Re: Zendikar Bugs
by Triadasoul » 09 Oct 2009, 19:36
Jatill, can you make some variable that tracks the actual deck search (at the end of the ai decision step or so) ? Or is the same true for "external" variables?
Salbei, thank you for the decks, my decks leave much to be desired as well %)
Salbei, thank you for the decks, my decks leave much to be desired as well %)
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Re: Zendikar Bugs
by jatill » 09 Oct 2009, 19:39
That's basically what I was doing that didn't work. My workaround is that I store all this information in the rules engine's list of targets. That gets rolled back.Triadasoul wrote:Jatill, can you make some variable that tracks the actual deck search (at the end of the ai decision step or so) ? Or is the same true for "external" variables?
Salbei, thank you for the decks, my decks leave much to be desired as well %)
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Bugs
by jatill » 09 Oct 2009, 19:44
A few more bug fixes. I also changed the way that traps are triggered, so please test Bloodchief Ascension and Archive Trap again.
http://rapidshare.com/files/290837600/20091009.zip
Plated Geopede: Fix spelling error
Beastmaster's Ascension: Only pump your own guys
Conqueror's Pledge: Add card to deck builder
Gemstone Mine: do not allow activation without counters
Illusions of Grandeur: Use counters to track upkeep
http://rapidshare.com/files/290837600/20091009.zip
Plated Geopede: Fix spelling error
Beastmaster's Ascension: Only pump your own guys
Conqueror's Pledge: Add card to deck builder
Gemstone Mine: do not allow activation without counters
Illusions of Grandeur: Use counters to track upkeep
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Bugs
by Salbei » 09 Oct 2009, 20:02
what is the new magic.exe for (-shuffle) ?
btw i really like this intense testing before you call it a stable release. when i think back half a year ago ... phew the game was almost unplayable cause it crashed like every 4 turns^^ .
it is better like this - just has to crash once -> replicate the bug -> report with savegame.
Bloodchief Ascension seems to be good now.
Conqueror's Pledge seems to be alright (couldn´t test the kicker yet). don´t see why the card is wasting a slot though since it is really crappy. Spectral Possession owns this in every aspect.well, you wanted to complete the whole set so i guess it is better than a uncoded card
Note:i´ve updated the TargetsAI.txt again - removed a bunch of burn spells that caused errors.
would be good if you could update both txt files for the next release.(you keep adding the very old autotargeting files)
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Obsidian Fireheart deals way too much damage. i placed 1 counter on an enemy land and it dealt 4 damage during the upkeep instead of 1.
next turn it dealt 3 damage. the turn after 2.then 1 . then 3 again . really confusing.
bug2:
it even deals damage when the land with the counter on it has been destroyed.
btw i really like this intense testing before you call it a stable release. when i think back half a year ago ... phew the game was almost unplayable cause it crashed like every 4 turns^^ .
it is better like this - just has to crash once -> replicate the bug -> report with savegame.
Bloodchief Ascension seems to be good now.
Conqueror's Pledge seems to be alright (couldn´t test the kicker yet). don´t see why the card is wasting a slot though since it is really crappy. Spectral Possession owns this in every aspect.well, you wanted to complete the whole set so i guess it is better than a uncoded card

Note:i´ve updated the TargetsAI.txt again - removed a bunch of burn spells that caused errors.
would be good if you could update both txt files for the next release.(you keep adding the very old autotargeting files)
---
Obsidian Fireheart deals way too much damage. i placed 1 counter on an enemy land and it dealt 4 damage during the upkeep instead of 1.
next turn it dealt 3 damage. the turn after 2.then 1 . then 3 again . really confusing.
bug2:
it even deals damage when the land with the counter on it has been destroyed.
Retired a long time ago. I will not reply.
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