The "2000 limit no more" CSV
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Re: The "2000 limit no more" CSV
by Mok » 15 Dec 2011, 11:50
Nice. I think we should consider expanding the csv (and later the engine) a bit more. But that can be done after some initial version is ready. What I mean is subtypes are inadequate for a lot of cards... there are cards that are likely 4-5 different subtypes and with our 2 it's a bit poor 
Last edited by Mok on 15 Dec 2011, 14:01, edited 1 time in total.
Re: The "2000 limit no more" CSV
by Dave » 15 Dec 2011, 12:21
lol, Those subtypes were indeed one of the problems encountered lately. Just a thought: instead of multiple fields in the csv, is it possible to use just one field in which the subtypes are separated by a comma (,)?
Re: The "2000 limit no more" CSV
by 0rion79 » 15 Dec 2011, 12:30
Would be nice!
Just to know, who owns the latest version of cards list with values with no duplicates and all tokens? Please, post it again.
Just to know, who owns the latest version of cards list with values with no duplicates and all tokens? Please, post it again.
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Re: The "2000 limit no more" CSV
by foolosopher » 15 Dec 2011, 13:14
I just posted the duplicates that I found for csv Owner to remove them , and Aswan J. put in the tokens, so I hereby announce you Orion of 79, Master Manalink.csv owner!!!
Your sole life purpose from here on (until 2000 is removed) will be to hold and update the holy Manalink.csv according to yours and the other crew's findings, so that the holy cards.dat can be appropriately and safely produced.
Your sole life purpose from here on (until 2000 is removed) will be to hold and update the holy Manalink.csv according to yours and the other crew's findings, so that the holy cards.dat can be appropriately and safely produced.
Last edited by foolosopher on 15 Dec 2011, 13:38, edited 1 time in total.
I long for the time where one man could make a difference...
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Re: The "2000 limit no more" CSV
by 0rion79 » 15 Dec 2011, 13:34
Yes, sir! At your orders: it shall be an honor to serve! 
@Gargaroz, any preference about duplicates removal? Do you want to preserve the first slot within 8th edition/Manalink 2.0 sets, due to the hardcode reasons, or one of the duplicates, which is grouped with other cards from the same set?
@Gargaroz, any preference about duplicates removal? Do you want to preserve the first slot within 8th edition/Manalink 2.0 sets, due to the hardcode reasons, or one of the duplicates, which is grouped with other cards from the same set?
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Re: The "2000 limit no more" CSV
by Gargaroz » 15 Dec 2011, 13:52
About the duplicates, leave the cards in the "Manalink" zone there, and remove the rest.
Thanx a lot for your work, editing that damn list by hand was a torture.
Thanx a lot for your work, editing that damn list by hand was a torture.
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Re: The "2000 limit no more" CSV
by Yggdrasil » 15 Dec 2011, 13:57
Here's the CSV with all the values "Manalink 2.0" replaced by the first priting sets.
I used the version posted by Orion the 13 Dec 2011 at 13:17.
I used the version posted by Orion the 13 Dec 2011 at 13:17.
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Manalink.zip- (758.71 KiB) Downloaded 332 times
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Re: The "2000 limit no more" CSV
by Mok » 15 Dec 2011, 14:04
Well, for editing purposes maybe (not sure it's worth the effort), but the values that end up in cards.dat must be numbers anyway (expanded subtype.h enum most likely).Dave wrote:lol, Those subtypes were indeed one of the problems encountered lately. Just a thought: instead of multiple fields in the csv, is it possible to use just one field in which the subtypes are separated by a comma (,)?
Re: The "2000 limit no more" CSV
by Sonic » 15 Dec 2011, 14:14
Aye - the subtypes are a pain. Gargaroz manged to code the 'Legendary' cards so we could have 3 types including the legendary type. But the the standard creature cards are still stuck with only two 2.Mok wrote:Nice. I think we should consider expanding the csv (and later the engine) a bit more. But that can be done after some initial version is ready. What I mean is subtypes are inadequate for a lot of cards... there are cards that are likely 4-5 different subtypes and with our 2 it's a it poor
I've tended to select the first 2 named types in the 'Type Text' entry for my file's 'Subtype' and 'Subtype 2' entries - unless, like with the Innistrad set where Werewolf are shown last where there are three types shown, the type would be more generally useful.
It would be nice to expand the 'Exp Rarity' field as well - possibly using the rarity values taken from the individual released 'blocks'.
This is something else that could be converted into the manalink format from the oracle card data.
All the best... Sonic
Working On: Life, the Universe, and Everything.
Re: The "2000 limit no more" CSV
by Aswan jaguar » 15 Dec 2011, 15:27
Is it possible to insert also a new type "Plainswalker" like Orion79 also mentioned?because now we have it as enchantment now and AI will disenchant the plainswalker at every chance AI gets.Mok wrote:Nice. I think we should consider expanding the csv (and later the engine) a bit more. But that can be done after some initial version is ready. What I mean is subtypes are inadequate for a lot of cards... there are cards that are likely 4-5 different subtypes and with our 2 it's a it poor
Mok wrote:
Are the bugs still present in last versions?or smb fixed them since then(so they get fixed)?Just yesterday I spotted a couple of embarrassing bugs in the cards I added years ago hehe
Here is the Manalink csv (it is the same version with no other changes just 19 more tokens-names)with all possibly tokens so far(this has also the token from GY and Newlimited(19)more if I remember correctly.This time I remembered to zip it Orion79.
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Manalink.zip- (791.59 KiB) Downloaded 313 times
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: The "2000 limit no more" CSV
by Gargaroz » 15 Dec 2011, 15:38
I just noticed while fixing the code : maybe the special card "Madness Effect" is not inserted. If not, grab them from the latest New Limited patch.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: The "2000 limit no more" CSV
by 0rion79 » 15 Dec 2011, 16:30
Please, no more posting so in the very next days I shall try to release a new useable version.
Also, a new spell type (not only creature type) would be very appreciated not only for Planeswalkers but also "effects" cards as Vanguard Avatars, Momir, EDH/Commander and maybe even to create those new enchantments that may be tapped.
I would also like, if possible, to be able to play with old ruls which still contemplate interrupts. You know, nostalgic stuff
))
Also, a new spell type (not only creature type) would be very appreciated not only for Planeswalkers but also "effects" cards as Vanguard Avatars, Momir, EDH/Commander and maybe even to create those new enchantments that may be tapped.
I would also like, if possible, to be able to play with old ruls which still contemplate interrupts. You know, nostalgic stuff
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Re: The "2000 limit no more" CSV
by Mok » 15 Dec 2011, 16:54
Subtypes is one thing, card types is a different story. card_data_t uses only a byte (so 8 possible types) and that value is used in 100s of places within the code, so it's not easy to move or expand.0rion79 wrote:Please, no more posting so in the very next days I shall try to release a new useable version.
Also, a new spell type (not only creature type) would be very appreciated not only for Planeswalkers but also "effects" cards as Vanguard Avatars, Momir, EDH/Commander and maybe even to create those new enchantments that may be tapped.
I would also like, if possible, to be able to play with old ruls which still contemplate interrupts. You know, nostalgic stuff))
Re: The "2000 limit no more" CSV
by Gargaroz » 15 Dec 2011, 17:00
And, just as remainder, 0x80 is already taken for "special cards".
Also, Orion, we're still under "the old rules" on Manalink : the stack is quite different from the actual one (you cannot play anything answering a CIP effect, for example).
Also, Orion, we're still under "the old rules" on Manalink : the stack is quite different from the actual one (you cannot play anything answering a CIP effect, for example).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: The "2000 limit no more" CSV
by 0rion79 » 15 Dec 2011, 17:06
I know, and I love it in that way
Anyway, thanx for explanation: at least now I know that it is very hard to be done.
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