Next to 2000 limit: take a pause?

Hello. As many of you already know, we are close to the 2000 cards limit in the CSV file, after which the game crashes. I don't know if it will be easy to be overcomed or not but, probably, it will take some time (I think).
Anyway, I would ask some time to stop and think about what the game has become: despite of the great mix of new cards (that I love, with some very little exception), there are some big and small things that can be done. Some examples are:
- udpate the banned/restricted list for type 1 (and hopefully 1.5. More, since we have a random environment, i would suggest to mark as "restricted" each card that has been so at least once accordingly with WotC rules).
- work on selaed deck to restore the right number of cards and create new sets for new cards
- enhance filters in deck editor, creating slots for new card abilities (cycling, echo, shroud ecc.)
- concentrate about game skin and allow the use of Mathusalem's arts.
- see if it is possible to add a sideboard.
- see if it is possible to have tokens to show up in deck editor using the filter option "tokens" in the creatures sub-menu
Also, about the 2000 cards limit, if we can't overcome it, I would like to know if it is possible to "compact" the space in the CSV by removing a lot of non-coded cards from Legends and the Dark that are still taking place and will never be coded because there is no interest in them. Yes, the easy solution would be just to replace the uncoded cards with new ones, but it would be even better to group all OUR cards (not Microprose) together by a logical order (that can be alphabetical or by expansion set). This would make easier to add new cards since the CSV would be less confused, but the backdraw is that we should re-update all of our decks because this would change cards ID, that is used by the game into the *.dck files.
Maybe a soultion could be to create a program that checks each file into the Playdeck folder and updates all of them automatically, matching each card with the CSV file and using the card name as fixed value and the card ID as variabile to fix if it is no longer matching the one in the CSV file. I don't know if this can be done or not.
Anyway, this is a list of cards from the Dark and Legends that I would still like to have (not only for their power but sometimes for sentimental value
):
The Legends
All Hallow's Eve
Ayesha Tanaka
Blazing Effigy
Caverns of Despair
Demonic Torment
Eureka
Evil Eye of Orms-by-gore
Field of Dreams
Firestorm Phoenix
Floral Spuzzem (lol!
)
Gabriel Angelfire
Halfdane
Hell's Caretaker
Hellfire
Horror of horrors
Imprison
Livonya Silone
Lord Magnus
Mana Drain
Master of the Hunt
Nebuchadnezzar
Nether Void
Presence of the Master
Quarum Trench Gnomes
Rasputin Dreamweaver
Recall
Reverberation
Rohgahh of Kher Keep
Sentinel
Shimian Night Stalker
Stangg
Sword of the Ages
Takklemaggot
Venarian Gold
Wall of Putrid Flesh
Wall of Shadows
The Wretched
The dark
Dance of Many
Dust to dust
Eater of the Dead
The Fallen
Frankenstein's Monster
Gaea's Touch
Giant Shark
Goblin Wizard
Grave robbers
Living Armor
Necropolis
Preacher
Runesword
Safe haven
Scarwood bandits
Skull of Orm
Spitting Slug
Standing Stones
These are, instead, the cards that I would be more oriented to remove (at least, in my humble opinion):
.557 1 Aisling Leprechaun useless
.569 1 Arena of the Ancients affects only legends: too rare application
.577 1 Barktooth Warbeard terrible ratio among power+thoughness vs. Casting Cost
.620 1 Elder Land Wurm terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.621 1 Elder Spawn terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.626 1 Energy Tap useless
.647 1 Ghosts of the Damned useless
.667 1 Headless Horseman vanilla card, it sucks
.669 1 Hell Swarm useless & obsolete
.676 1 Hunding Gjornersen terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.689 1 Jedit Ojanen terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.695 1 Kasimir the Lone Wolf terrible ratio among power+thoughness vs. Casting Cost
.708 1 Lady Orca terrible ratio among power+thoughness vs. Casting Cost
.727 1 Mold Demon terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.736 1 Osai Vultures horrible card, lame ability
.748 1 Princess Lucrezia terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.776 1 Riven Turnbull terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.790 1 Sivitri Scarzam terrible ratio among power+thoughness vs. Casting Cost
.839 1 Walking Dead boring clone
.853 1 Willow Satyr affects only legends: too rare application
.314 1 Erosion horrible ability
.370 1 Drowned too limited, boring card.
.335 1 Hidden Path horrible ability, low usage, suicide card
.757 1 Raging Bull vanilla card, it sucks
.345 1 Martyr's Cry horrible ability
.346 1 Mind Bomb horrible ability: is worst than a lightning bolt, can be used to cheat AI.
.371 1 Murk Dwellers horrible ability, very slow.
.355 1 Riptide useless ability
.948 1 Squire vanilla card, it sucks
.950 1 Tivadar's Crusade too specific for being used without a sideboard (and even with, where would you find place for it in a deck? Maybe with Ring of Ma'Ruf?)
I would also remove the 5 laces from the basic set, but I won't touch any other card because they are all part of completed sets and this is a very valuable matter.
And, of course this is not a "must do" but just something to think about
Anyway, I would ask some time to stop and think about what the game has become: despite of the great mix of new cards (that I love, with some very little exception), there are some big and small things that can be done. Some examples are:
- udpate the banned/restricted list for type 1 (and hopefully 1.5. More, since we have a random environment, i would suggest to mark as "restricted" each card that has been so at least once accordingly with WotC rules).
- work on selaed deck to restore the right number of cards and create new sets for new cards
- enhance filters in deck editor, creating slots for new card abilities (cycling, echo, shroud ecc.)
- concentrate about game skin and allow the use of Mathusalem's arts.
- see if it is possible to add a sideboard.
- see if it is possible to have tokens to show up in deck editor using the filter option "tokens" in the creatures sub-menu
Also, about the 2000 cards limit, if we can't overcome it, I would like to know if it is possible to "compact" the space in the CSV by removing a lot of non-coded cards from Legends and the Dark that are still taking place and will never be coded because there is no interest in them. Yes, the easy solution would be just to replace the uncoded cards with new ones, but it would be even better to group all OUR cards (not Microprose) together by a logical order (that can be alphabetical or by expansion set). This would make easier to add new cards since the CSV would be less confused, but the backdraw is that we should re-update all of our decks because this would change cards ID, that is used by the game into the *.dck files.
Maybe a soultion could be to create a program that checks each file into the Playdeck folder and updates all of them automatically, matching each card with the CSV file and using the card name as fixed value and the card ID as variabile to fix if it is no longer matching the one in the CSV file. I don't know if this can be done or not.
Anyway, this is a list of cards from the Dark and Legends that I would still like to have (not only for their power but sometimes for sentimental value

The Legends
All Hallow's Eve
Ayesha Tanaka
Blazing Effigy
Caverns of Despair
Demonic Torment
Eureka
Evil Eye of Orms-by-gore
Field of Dreams
Firestorm Phoenix
Floral Spuzzem (lol!

Gabriel Angelfire
Halfdane
Hell's Caretaker
Hellfire
Horror of horrors
Imprison
Livonya Silone
Lord Magnus
Mana Drain
Master of the Hunt
Nebuchadnezzar
Nether Void
Presence of the Master
Quarum Trench Gnomes
Rasputin Dreamweaver
Recall
Reverberation
Rohgahh of Kher Keep
Sentinel
Shimian Night Stalker
Stangg
Sword of the Ages
Takklemaggot
Venarian Gold
Wall of Putrid Flesh
Wall of Shadows
The Wretched
The dark
Dance of Many
Dust to dust
Eater of the Dead
The Fallen
Frankenstein's Monster
Gaea's Touch
Giant Shark
Goblin Wizard
Grave robbers
Living Armor
Necropolis
Preacher
Runesword
Safe haven
Scarwood bandits
Skull of Orm
Spitting Slug
Standing Stones
These are, instead, the cards that I would be more oriented to remove (at least, in my humble opinion):
.557 1 Aisling Leprechaun useless
.569 1 Arena of the Ancients affects only legends: too rare application
.577 1 Barktooth Warbeard terrible ratio among power+thoughness vs. Casting Cost
.620 1 Elder Land Wurm terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.621 1 Elder Spawn terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.626 1 Energy Tap useless
.647 1 Ghosts of the Damned useless
.667 1 Headless Horseman vanilla card, it sucks
.669 1 Hell Swarm useless & obsolete
.676 1 Hunding Gjornersen terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.689 1 Jedit Ojanen terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.695 1 Kasimir the Lone Wolf terrible ratio among power+thoughness vs. Casting Cost
.708 1 Lady Orca terrible ratio among power+thoughness vs. Casting Cost
.727 1 Mold Demon terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.736 1 Osai Vultures horrible card, lame ability
.748 1 Princess Lucrezia terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.776 1 Riven Turnbull terrible ratio among power+thoughness vs. Casting Cost, horrible ability
.790 1 Sivitri Scarzam terrible ratio among power+thoughness vs. Casting Cost
.839 1 Walking Dead boring clone
.853 1 Willow Satyr affects only legends: too rare application
.314 1 Erosion horrible ability
.370 1 Drowned too limited, boring card.
.335 1 Hidden Path horrible ability, low usage, suicide card
.757 1 Raging Bull vanilla card, it sucks
.345 1 Martyr's Cry horrible ability
.346 1 Mind Bomb horrible ability: is worst than a lightning bolt, can be used to cheat AI.
.371 1 Murk Dwellers horrible ability, very slow.
.355 1 Riptide useless ability
.948 1 Squire vanilla card, it sucks
.950 1 Tivadar's Crusade too specific for being used without a sideboard (and even with, where would you find place for it in a deck? Maybe with Ring of Ma'Ruf?)
I would also remove the 5 laces from the basic set, but I won't touch any other card because they are all part of completed sets and this is a very valuable matter.
And, of course this is not a "must do" but just something to think about
