Losing the game as a state-based effect.

While playing today, I noticed the game stills handles losing (by having 0 or fewer life points) by the old rule-set. In Manalink, you can still dip to zero or lower without dying until the end of the phase. Current rules have you dying as a state-based effect as soon as the other player gains priority.
I guess it's a bug (of sorts), but it may not be technically possible for us to fix. What say you coders?
I guess it's a bug (of sorts), but it may not be technically possible for us to fix. What say you coders?