Custom sound effects
Posted: 22 Sep 2013, 18:11
The temptation to name this post "EVERYBODY POLKA! Ha ha ha! Ho ho ho!" was nearly overwhelming.
I am at the proof-of-concept stage of being able to add additional sound effects to the game, like the special ones for the microprose Astral cards. If anybody out there is suitably talented, or even just willing to trawl through public domain sound collections or whatnot, there's plenty of design space to work with here. We could use a sound effect, for example, to be played whenever a legendary permanent enters the battlefield (played at the same time as DuelSounds/summon.wav, DuelSounds/enchant.wav, etc.); and I'm not especially happy with using DuelSounds/GemBazar.wav for all 5-colored lands, either.
(Playing the existing wav files in the DuelSounds/ directory is already possible, and actually pretty easy - all it needs is for someone to identify which sound should be played and when. "AswanJag.wav whenever a creature fights another", for example.)
I am at the proof-of-concept stage of being able to add additional sound effects to the game, like the special ones for the microprose Astral cards. If anybody out there is suitably talented, or even just willing to trawl through public domain sound collections or whatnot, there's plenty of design space to work with here. We could use a sound effect, for example, to be played whenever a legendary permanent enters the battlefield (played at the same time as DuelSounds/summon.wav, DuelSounds/enchant.wav, etc.); and I'm not especially happy with using DuelSounds/GemBazar.wav for all 5-colored lands, either.
(Playing the existing wav files in the DuelSounds/ directory is already possible, and actually pretty easy - all it needs is for someone to identify which sound should be played and when. "AswanJag.wav whenever a creature fights another", for example.)