Rules Changes for 2010
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Rules Changes for 2010
by HarryPitfall » 10 Jun 2009, 04:11
Well... wizards change the rules a bit for 2010, see:
http://www.wizards.com/magic/magazine/a ... eature/42a
the great news... manalink combat system is now, OFFICIALLY on the rules! There is no stack use for combat damage... is assigned and dealt!
Also, manaburn is removed, the mana pool empty on each end of phase, and now, Battlefield and Exile are the new names for Play and Removed From Game...
Another rule change, is lifelink, is now more or less like in manalink, damage dealt = life gain, no stack... but isn't cumulative, so 2 lifelinks don't make you win doubled life...
Also, there is some lovely cards spoiled... our lovely 6/1 trample haste LIGHTNING BALL returned!!!
http://www.wizards.com/magic/magazine/a ... eature/42a
the great news... manalink combat system is now, OFFICIALLY on the rules! There is no stack use for combat damage... is assigned and dealt!
Also, manaburn is removed, the mana pool empty on each end of phase, and now, Battlefield and Exile are the new names for Play and Removed From Game...
Another rule change, is lifelink, is now more or less like in manalink, damage dealt = life gain, no stack... but isn't cumulative, so 2 lifelinks don't make you win doubled life...
Also, there is some lovely cards spoiled... our lovely 6/1 trample haste LIGHTNING BALL returned!!!
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Re: Rules Changes for 2010
by MageKing17 » 10 Jun 2009, 06:18
Yeah, I'm pretty sure the new version of Incantus will take even longer due to these changes.
Ironically, we just went through a great deal of trouble to make sure that tokens were owned by the controller of the effect that created them... so much for all that hard work.
Ironically, we just went through a great deal of trouble to make sure that tokens were owned by the controller of the effect that created them... so much for all that hard work.
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Re: Rules Changes for 2010
by jatill » 10 Jun 2009, 12:16
That's great. Ever since the rumors started, I've been waiting for the Mana Burn change to be formally announced. I'm going to blow that away right now, if I can find the right piece of code. One less thing the AI can do to kill itself
Edit: found it
Edit: found it
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Rules Changes for 2010
by Marek14 » 10 Jun 2009, 13:02
Remember that lifelink rules change only affects Loxodn Warhammer and cards from Future Sight up. Spirit Link still works the same, and cards like Spirit Loop or Essence Sliver are actually unerrataed to no longer use lifelink.
Re: Rules Changes for 2010
by Nachomancer » 10 Jun 2009, 16:18
This whole 'Exile' deal makes RFG seem a lot more like Phasing.
I bet all the Exiled creatures hang out with the Phased Out creatures, and they all laugh at all the Damnations and Infernos that can't touch them.
I bet all the Exiled creatures hang out with the Phased Out creatures, and they all laugh at all the Damnations and Infernos that can't touch them.
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Re: Rules Changes for 2010
by SEE » 10 Jun 2009, 17:48
Um. Are you going to propagate that in your race-to-2000 updates? Some of us are less enthusiastic.jatill wrote:That's great. Ever since the rumors started, I've been waiting for the Mana Burn change to be formally announced. I'm going to blow that away right now, if I can find the right piece of code. One less thing the AI can do to kill itself
Edit: found it
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Re: Rules Changes for 2010
by jatill » 10 Jun 2009, 19:32
I am. You're stuck with it.SEE wrote:Um. Are you going to propagate that in your race-to-2000 updates? Some of us are less enthusiastic.jatill wrote:That's great. Ever since the rumors started, I've been waiting for the Mana Burn change to be formally announced. I'm going to blow that away right now, if I can find the right piece of code. One less thing the AI can do to kill itself
Edit: found it
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Rules Changes for 2010
by MageKing17 » 10 Jun 2009, 19:37
Exile was the change I was most pleased with, and when they previewed Undead Slayer, I knew it was the right choice. That card has perfect flavour, and if it had to use the more wordy "Remove target Skeleton, Vampire, or Zombie from the game", it just wouldn't be the same.Nachomancer wrote:This whole 'Exile' deal makes RFG seem a lot more like Phasing.
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Re: Rules Changes for 2010
by Nachomancer » 10 Jun 2009, 20:36
"Having fun, Timmy?"
"Uhh... I don't know."
"Uhh... I don't know."
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Re: Rules Changes for 2010
by Snacko » 10 Jun 2009, 21:24
That's epic, but I suppose they won't go so far, at least in the M2010 update
Re: Rules Changes for 2010
by SEE » 10 Jun 2009, 23:36
Oh, not really. I'll just duck out with the 6/10 release, thanks, continue my efforts to figure out the hacking myself, and eventually start my own releases.jatill wrote:I am. You're stuck with it.
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Re: Rules Changes for 2010
by thedrigo » 11 Jun 2009, 00:03
pff, good luck with those releases... that manaburn rule is AWESOME.
Re: Rules Changes for 2010
by SEE » 11 Jun 2009, 02:10
I'll be downright shocked if the AI can handle Power Surge properly after eliminating mana burn.thedrigo wrote:pff, good luck with those releases... that manaburn rule is AWESOME.
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Re: Rules Changes for 2010
by CirothUngol » 11 Jun 2009, 02:16
Hrmm... I just finished reading the new rules preview that's linked at the top of this thread, and I must admit, I'm a little confused. This obviously stems from my old-school nature... untill a month ago the last new card I'd seen came out in Urza's Saga (the last set I purchased). The new ManaBurn Rule is OK, but it will make several cards obsolete (like Power Surge ) and make other cards better (like Su-Chi ). However, I really don't buy that schpiel about it being counter-intuitive... if you access lots of power, but then have no place to send it, it hurts you. Simple, and it's been there since the inception of the game (it was in the very 1st rule book that came with Beta Starter Decks). With that being said, I should also mention that I wouldn't miss ManaBurn one bit; it's abscence is merely "counter-intuitive" to me. ^_^
That's really not the issue though, my confusion is over all the hubbub about Combat Damage and the lack of a Damage Stack... and with all the hoops they're trying to jump through to get around it. By the old rules, only Effects that dealt with damage were playable during damage resolution (and death effects, like Regeneration, were only allowed when a creature was destroyed), end of story. By these new rules, you'd actually have to Regenerate a blocking creature Before It Even Receives Damage! Talk about counter intuitive! And what's the deal with having to deal lethal damage to the 1st blocker before you can assign damage to any other blockers? That wouldn't be necessary if only damage-effects were playable at damage resolution, would it? It never was before. Very, very weird to me.
I think I need to go read the last set of Comprehensive Rules before they change 'em again, just to see how the rules changed... and why.
That's really not the issue though, my confusion is over all the hubbub about Combat Damage and the lack of a Damage Stack... and with all the hoops they're trying to jump through to get around it. By the old rules, only Effects that dealt with damage were playable during damage resolution (and death effects, like Regeneration, were only allowed when a creature was destroyed), end of story. By these new rules, you'd actually have to Regenerate a blocking creature Before It Even Receives Damage! Talk about counter intuitive! And what's the deal with having to deal lethal damage to the 1st blocker before you can assign damage to any other blockers? That wouldn't be necessary if only damage-effects were playable at damage resolution, would it? It never was before. Very, very weird to me.
I think I need to go read the last set of Comprehensive Rules before they change 'em again, just to see how the rules changed... and why.
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Re: Rules Changes for 2010
by MageKing17 » 11 Jun 2009, 05:11
You had to regenerate before damage was dealt before. You could simply do it after damage was assigned and put on the stack. If you didn't regenerate before the damage was dealt, you'd have missed your chance and it would be dead.CirothUngol wrote:By these new rules, you'd actually have to Regenerate a blocking creature Before It Even Receives Damage! Talk about counter intuitive!
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