somacat wrote:OK That makes sense. I'll be happy to do this during my next day off after I get all the information then, unless someone else wants to put their hand up and is able to do it in a more timely manner?
Thanks for volunteering. We're going to do this in 2 waves. Wave 1 will be adding all the cards that will live in the official manalink game.
The spoiler is here:
http://mtgsalvation.com/zendikar-spoiler.html#3815but if you wait until after this weekend, use the official spoiler instead.
Here are those cards in the format (new_card id, old_card)
Conqueror's Pledge 27,
CamouflageFelidar Sovereign 78,
False OrdersIona, Shield of Emeria 120,
Illusionary MaskLuminarch Ascension 289,
Word of CommandAngel Token 1002,
CowardiceWorld Queller 1013,
DeflectionArchive Trap 1041,
Furnace of RathHedron Crab 1043,
Gaea's HeraldMindbreak Trap 1052,
Guerrilla TacticsRite Of Replication 1053,
Hammer of BogardanSphinx of Jwar Isle 1064,
Ivory MaskSphinx of Lost Truths 1072,
Living TerrainSummoner's Bane 1074,
Lone WolfIllusion token 1978,
Seal of FireBloodchief Ascension 1086,
Mind BendBloodghast 1088,
Mind SlashDisfigure 1095,
Natural AffinityGatekeeper of Malakir 1103,
Oracle's AttendantsGuul Draz Specter 1111,
Phyrexian ColossusOb Nixilis, the Fallen 1127,
RedeemVampire Hexmage 1129,
Relentless AssaultVampire Lacerator 1132,
RhoxBurst Lightning 1136,
Sacred GroundChandra Ablaze 1159,
Spreading AlgaeGoblin Guide 1163,
Story CircleObsidian Fireheart 1168,
Teferi's Puzzle BoxBeastmaster Ascension 1171,
Thieves' AuctionHarrow 1178,
Two-Headed DragonLotus Cobra 1257,
Utopia TreeNissa Revane 1431,
Fanning the FlamesNissa's Chosen 1568,
Primal OrderRampaging Baloths1570,
Sengir AutocratScute Mob 933,
Electric EelTerra Stomper 934,
FestivalEternity Vessel 945,
Scarwood BanditsExpedition Map 981,
Blinding AngelArid Mesa 984,
Brass HeraldMarsh Flats,
Stromgald CrusaderMisty Rainforest 1834,
Sword of Light and ShadowOran-Rief, the Vastwood 1985,
WargateScalding Tarn 1981,
Squirrel NestVerdant Catacombs 1959,
Enduring IdealSome cards, like the fetch lands, are going to be very easy to enter via copy and paste. Others will require a little bit more data entry. Look through all the fields and let me know if you are unsure what they do. Remember, copying cards similar to the ones you are adding is the easiest way to go. Here are a few more hints, too.
On the csv tab:
-Set expansion to 8h for all these cards.
-Set numpics to 1
-For AI Base value, use this chart:
-For exp rarity, they should all be in the format 00X00, where
X is the rarity indicated by the hint in the editor
-Set subtype to 211 to blank it out, when needed
-For cards that have more than 2 creature types (ex: allies) just pick 2 and exclude the 3rd. Always include Ally, though.
-In the rules text, there are a few special characters. \n is a new line, |1, |2 etc show the numbers as mana symbols. |T = tap, |B = Black mana symbol, |U = blue mana, etc.
-If a card has a lasting effect, like
Nantuko Shade, list the name of that effect in Effect Title Text and Legacy Title Text.
On the exe tab:
-Don't forget to set the card subtype for merfolk, goblins, zombies, and legends
-For artifacts and lands that produce mana, set the card color to the color that card produces. For other cards, just list the actual color of the card.
-cc1 = colorless
-cc2 = colored mana
-cc3 = 1 for traps, 9 for planeswalkers, 0 otherwise
-code pointer I will fill in
-extra abilities 1: set this to 01 for cards that have an activated ability
Thanks so much for you help, and fire away with any questions.