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Zendikar Bugs

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Zendikar Bugs

Postby jatill » 08 Oct 2009, 12:17

Here's the current download link for testing. Remember this is not an "official" release, and many bugs are expected. Also, since this is for testing, the config flags CrippleAI and Quickstart on on by default.
http://rapidshare.com/files/291999283/20091012.zip

I plan on updating this thread with a new download at least once a day until most bugs are fixed. Here are the list of cards to be tested. Note: Challenge 3 is not finished, but I unlocked all Challenge3 cards for testing as well.

Cosi's Trickster
Plated Geopede
Conqueror's Pledge
Felidar Sovereign
Iona, Shield of Emeria
Luminarch Ascension
World Queller
Archive Trap
Hedron Crab
Mindbreak Trap
Rite Of Replication
Sphinx of Jwar Isle
Sphinx of Lost Truths
Summoner's Bane
Bloodchief Ascension
Bloodghast
Disfigure
Gatekeeper of Malakir
Guul Draz Specter
Ob Nixilis, the Fallen
Vampire Hexmage
Vampire Lacerator
Burst Lightning
Chandra Ablaze
Goblin Guide
Obsidian Fireheart
Beastmaster Ascension
Harrow
Lotus Cobra
Nissa Revane
Nissa's Chosen
Rampaging Baloths
Scute Mob
Terra Stomper
Eternity Vessel
Expedition Map
Arid Mesa
Marsh Flats
Misty Rainforest
Oran-Rief, the Vastwood
Scalding Tarn
Verdant Catacombs
Sorin Markov
Malakir Bloodwitch
Vamprire Nighthawk
Pyromancer's Ascension
Sarkhan Vol
Threads of Disloyalty
Vedelkan Shackles
Umezawa's Jitte
Illusions of Grandeeur
Donate
Might of Alara
Tezzeret the Seeker
Wall of Roots
Sower of Temptation
Bloodbraid Elf
Mind's Desire

Confirmed Bugs that I cannot yet fixed:
1) Landfall: if the ability generates a greature, only triggers for 1 creature (ex: 2 Rampaging Baloths only makes 1 beast)
2) Mind's Desire interacts weird with Yawgmoth's Will
Last edited by jatill on 12 Oct 2009, 13:00, edited 8 times in total.
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Re: Zendikar Bugs

Postby Salbei » 08 Oct 2009, 12:23

---->
pics for this patch *fixed the typo//added pics for geopede+trickster*
<-----
report for version 20091008


no bugs found:
-Umezawas Jitte
-Lotus Cobra
-Bloodbraid Elf (the putting card back thing is VERY annoying since they should get shuffled randomly anyway,would be better if you could just show the card that got revealed and then choose to play it or not)
-Sarkhan Vol
-Fetchlands
-Ob Nixilis, the Fallen
-Vamprire Nighthawk
-Gatekeeper of Malakir
-Vampire Hexmage (can even remove counters from Dark Depths + Planeswalkers ,offtopic: Marrit Lages indistructible just worked yay)
-Vampire Lacerator
-Burst Lightning
-Chandra Ablaze (missing the number of loyalty counters on the card / csv)
-Tezzeret the Seeker
-World Queller

bugs found:
-Oran-Rief, the Vastwood
used the +1/+1 ability , got a +1/+1 counter but the creature didn´t grow.i´ve used the land to generate mana during the next turn and got a +1/+1 counter on all my creatures ... this time the counter actually worked.
The tap symbol is missing. currently there is just a "T" on the card.

-Bloodchief Ascension
i don´t get prompted if i want to put counters on it at the end step - even place a stopper in that phase.so i can´t put counters on it.

-Bloodghast
Landfall ability not working

-Minds Desire
No Clue how to use this.Got the cards that where revealed . clicked on them - nothing happens. clicked on Minds Desire on the battlefield - nothing happend.


-Rampaging Baloths
still getting "Havenwood Wurm"(5/6Trample/Flash) into play instead of the 4/4 Beast token.
ID 1234 =Havenwood Wurm


-Nissa Revane
looking for Nissa´s Choosen crashed the game for me


-Malakir Bloodwitch
comes into play effect (vamps) not working
Last edited by Salbei on 09 Oct 2009, 14:21, edited 21 times in total.
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Re: Zendikar Bugs

Postby jatill » 08 Oct 2009, 14:00

Some bugs fixed, link updated.

-Stinkweed Imp: fix CC
-Nicol Bolas, Planeswalker: remove * from
-Sorin Markov: add *
-Goblin Guide: add Haste
-Goblin Guide: reveal top card of opponent's deck
-Obsidian Fireheart: Add card to csv
-Oran-Rief, the Castwood: Change T to Tap Symbol, Produce green mana, Pump Creatures properly
-Guul Draz Specter: fix crashes

I'll update the first post in the thread with a list of confirmed / unconfirmed bugs once I get some more time. I really hope I can fix the landfall bug, since that's kind of critical to the set for limited... What other cards have 'when xxx comes into play' triggers? Soul Warden, Fastbond, ???
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Re: Zendikar Bugs

Postby Revan » 08 Oct 2009, 14:39

What other cards have 'when xxx comes into play' triggers? Soul Warden, Fastbond, ???
the only one I was able to find is Bramblewood paragorn.

Mogg sentry trigger might also be helpfull.
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Re: Zendikar Bugs

Postby Salbei » 08 Oct 2009, 14:45

Merrow Reejery (not sure if it is what you mean)
cards like Man´o´War aswell ?

btw i changed merchant scrolls pic by accident (within the zen artwork) . must have been a typo :roll:
got no clue where that artwork that replaced it is coming from . maybe somebody recognizes it.
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Re: Zendikar Bugs

Postby jatill » 08 Oct 2009, 15:16

Salbei wrote:Merrow Reejery (not sure if it is what you mean)
cards like Man´o´War aswell ?
Meejery helped, thanks.
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Re: Zendikar Bugs

Postby Salbei » 08 Oct 2009, 15:40

still haven´t tested donate+illusions ... i don´t see this as a viable combo since you have to invest 7 mana for 2 unplayable crap cards.you don´t even win on the spot with it since the opponent can still pay the upkeep for a few turns.
this "combo" is like 17 Mountain + 4 Desert + Fireball ... couldn´t care less about it :mrgreen:
they are both wasted slots imo.
pretty much the same with both blue sphinx.at least you can use those in sealed deck.
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Re: Zendikar Bugs

Postby Revan » 08 Oct 2009, 15:47

Salbei wrote:
btw i changed merchant scrolls pic by accident (within the zen artwork) . must have been a typo :roll:
got no clue where that artwork that replaced it is coming from . maybe somebody recognizes it.
The artwork it now has is the bloodchief ascension art from zendikar. That card currently has a strange artwork it should not have.
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Re: Zendikar Bugs

Postby Salbei » 08 Oct 2009, 16:00

ok thank you.
go to your CardArtNew folder and exchange the name from the pic 1084(ID of merchant scroll) to 1086(ID of bloodchief ascension).-> will fix bloodchief ascensions artwork.

copy 1084a (alternate artwork of merchant scroll) and rename it to 1084 (ID of merchant scroll) ->will fix merchant scrolls artwork.

was a typo when i created the pics.

edit:both pics are attached now.
(i´ve fixed the typo in the download (cardartnew2). so it shouldn´t happen to anyone else.)

NOTE: i´ve updated the autotarget lists again.
--->
http://salbei.spacequadrat.de/magic/upd ... getsAI.txt
http://salbei.spacequadrat.de/magic/upd ... sHuman.txt
<---
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Re: Zendikar Bugs

Postby jatill » 08 Oct 2009, 17:10

Ok, link updated again. Practically every bug listed has been fixed (except Nissa's Chosen, that was listed later. Please post future bugs in a new post instead of editing. Thanks.)

Fixed:
Rampaging Baloth: Make a beast instead of a Havenwood Wurm -- having 2 Baloths still only yields 1 token, but at least others like Hedron Crab work in multiples
Bloodchief Ascension: accumulate counters
Bloodghast: return to play when land is played
Mind's Destire: Allow you to play cards by clicking it
Luminarch Ascension: gain counters EOT
Harrow: allow card to be played (id was wrong in csv)
Iona: enable color-hosing ability
Mindbreak Trap: only play for free once opponent has played 3 spells
Archive Trap: go to grave after being played
Vedalken Shackles: remove legend rule
Malakir Bloodwitch: drain when comes into play
Summoner's Bane: don't randomly creature Havenwood Wurm (this was thought to be the Eternity Vessel's fault)
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Re: Zendikar Bugs

Postby Salbei » 08 Oct 2009, 17:36

humble request:

Plated Geopede ->http://magiccards.info/zen/en/141.html
Adventuring Gear ->http://magiccards.info/zen/en/195.html
Cosi's Trickster ->http://magiccards.info/zen/en/45.html

especially the geopede is way to good to be ignored. should be just copy/pasting for it.
trickster is pretty nasty for a 1drop aswell.
the gear is a little sealed "bomb".
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Re: Zendikar Bugs

Postby jatill » 08 Oct 2009, 17:50

Salbei wrote:humble request:

Plated Geopede ->http://magiccards.info/zen/en/141.html
Adventuring Gear ->http://magiccards.info/zen/en/195.html
Cosi's Trickster ->http://magiccards.info/zen/en/45.html

especially the geopede is way to good to be ignored. should be just copy/pasting for it.
trickster is pretty nasty for a 1drop aswell.
the gear is a little sealed "bomb".
I'm not going to include sealed bombs. There will be a separate release with the entire set for sealed and draft. The gear will be included there. The other 2 I could be convinced to add to the main set, though.
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Re: Zendikar Bugs

Postby darko121 » 08 Oct 2009, 18:17

Found a bug: When Ob Nixilis, the Fallen and Rampaging Baloths are out, only Baloths landfall triggers, and if I have fastbond out aswell I either get a creature or take 1 damage
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Re: Zendikar Bugs

Postby Salbei » 08 Oct 2009, 18:22

When you remove the counters on Dark Depths with Vampire Hexmage you still have to activate Dark Depths to get the Marrit Lage.(ingame it belongs to the activation cost, but there is a paragraph between on the card).
You should get the Marrit Lage without having to activate Dark Depths when there are no counters on it.
It is wrong at the Forum aswell.
-> check the real card text.
http://magiccards.info/cs/en/145.html

7/15/2006: Dark Depths's last ability is a state trigger. It will not trigger again while the ability is on the stack, but if the ability is countered and Dark Depths is still in play with no ice counters on it, it will trigger again immediately.
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Re: Zendikar Bugs

Postby jatill » 08 Oct 2009, 18:23

darko121 wrote:Found a bug: When Ob Nixilis, the Fallen and Rampaging Baloths are out, only Baloths landfall triggers, and if I have fastbond out aswell I either get a creature or take 1 damage
This is listed in the known bugs section. The workaround is to click the Baloth last, and then everything will trigger.
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