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Zendikar Bugs

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Re: Zendikar Bugs

Postby Triadasoul » 08 Oct 2009, 19:10

Obsidian Fireheart has "next string" symbol in discription
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Re: Zendikar Bugs

Postby Triadasoul » 08 Oct 2009, 19:16

Bloodchief Ascension accumulate counters even if damage wasn't dealt.
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Re: Zendikar Bugs

Postby jatill » 08 Oct 2009, 19:33

Triadasoul wrote:Bloodchief Ascension accumulate counters even if damage wasn't dealt.
I'm not seeing this.
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Re: Zendikar Bugs

Postby Triadasoul » 08 Oct 2009, 19:48

Me too. When i find right condition i'll report.
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Re: Zendikar Bugs

Postby Salbei » 08 Oct 2009, 20:02

after the latest update it worked fine. not bugged for 8 games straight , something else must have caused it. the card itself seems to be ok now.
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Re: Zendikar Bugs

Postby Triadasoul » 08 Oct 2009, 20:26

When i play vampires deck against burn it often generates the counter when it shouldn't. I don't see any reason why. Here are these decks in attachment
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Re: Zendikar Bugs

Postby darko121 » 08 Oct 2009, 20:30

Apparently No Landfall abilities work for me at all, until my opponent control magics the creature, then they all resolve with me as the target.....
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Re: Zendikar Bugs

Postby Triadasoul » 09 Oct 2009, 01:36

Archive Trap doesn't play for 0 after Path to Exile. (But AI can play it for 0)

(in savegame draw an archive trap with jace)
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Re: Zendikar Bugs

Postby Triadasoul » 09 Oct 2009, 02:01

Bloodchief ascension bug.

Cast dark ritual, , Bloodchief Ascension, bloodghast, in the end of opponent's turn it gets counters for free after ai kills a bloodghast with lightning bolt.
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Re: Zendikar Bugs

Postby MalkolmX » 09 Oct 2009, 03:13

Sphinx of lost truths counts as a land, therefore it can trigger landfall effects.
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Re: Zendikar Bugs

Postby Fracturedorb » 09 Oct 2009, 03:24

Oran-Rief, the Vastwood keeps putting +1/+1 counters on creatures the following turns when I tap it.

Also Ob is way overpowerd with the right set of easy cards in your deck. The fetchlands combiend with crop rotation, harrow, and reap and sow allowed me on turn 5 to have him out and cast all 3 of those. after spells had resolved m y opponent went from 20 life to 2 and ob was at 21/21. I was able to do this on turn 5 with a previous harrow and reap and sow.
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Re: Zendikar Bugs

Postby Fracturedorb » 09 Oct 2009, 04:08

Felidar Sovereign Didn't attack for me. Also Iona crashes my game but I am playing under Vista and certain card types crash it.
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Re: Zendikar Bugs

Postby Salbei » 09 Oct 2009, 08:39

Bloodbraid Elf

The game crashes when there is no legal target left to cascade into in your library.
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Re: Zendikar Bugs

Postby Revan » 09 Oct 2009, 08:41

Since jatills latest link I have experienced some problems:

1. I can no longer choose to mulligan.
2. Thoughtseize didn't do anything.
3. My opponent started the game with only 4 cards in hand.
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Re: Zendikar Bugs

Postby Salbei » 09 Oct 2009, 10:58

this should fix this:

take a look at the "config.txt" in your game folder.
change CrippleAI and QuickStart to off (0)

should currently look like this:
Code: Select all
// Make the AI start with 0 cards in hand
CrippleAI:1

// Start the game without milligans or play/draw decisions
QuickStart:1
exchange the 1 (on) with 0 (off) and everything is back to normal.
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