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Zendikar Bugs

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Re: Zendikar Bugs

Postby Triadasoul » 09 Oct 2009, 21:41

When i insert boros garrison in debug mode under opponents control it inserts plateau instead.

AI doesn't use Obsidian Fireheart's ability even if it has nothing to cast and tons of free mana.
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Re: Zendikar Bugs

Postby Salbei » 09 Oct 2009, 22:19

Pyromancer's Ascension :

The card is behaving strange when you got multiple ingame . i had all 4 ingame and they all got the needed counters to dublicate spells.so i cast an incinerate from my hand(2 in graveyard , 1 imprinted on isochron scepter) all Pyromancer's Ascension turn yellow - so i click one -> 1 get the copy of the spell , but get only 1copy instead of 4.
Note:Please put the copies onto the stack aswell.Not sure if they are counterable like this.
The Card is obviously pretty good once you got the counters on it..

I don´t get counters from cards cast with isochron scepter - think it is right, but i am not 100% sure.the card says whenever you cast :/ really don´t know if i should get a counter or a copy of the spell.

---> isochron scepter :
# 12/1/2004: Isochron Scepter's second ability creates a copy of the imprinted card in the removed-from-game zone (that's where the imprinted Instant card is), then allows you to play it without paying its mana cost.
# 12/1/2004: You play the copy while this ability is resolving, and still on the stack. Normally, you're not allowed to play spells and abilities at this time. Isochron Scepter's ability provides an exception.
<---

so i guess you should get credit for the spell afterall.
---
Bloodbraid Elf:
I cannot counter the Cascade Spell.I should be able to counter it.
Last edited by Salbei on 09 Oct 2009, 23:18, edited 5 times in total.
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Re: Zendikar Bugs

Postby Stab594 » 09 Oct 2009, 22:30

Harrow is supposed to put the lands into play untapped but instead they come in tapped.
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Re: Zendikar Bugs

Postby Stab594 » 10 Oct 2009, 02:40

Also, Conqueror's Pledge is adding hastey Tokens
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Re: Zendikar Bugs

Postby Salbei » 10 Oct 2009, 07:23

is it possible to code Oracle of Mul Daya ? you could do Future Sight then aswell i guess.

(simmilar effects that are already coded: Exploration // Sphinx of Jwar Isle)
---

Umezawa's Jitte :

an option for like psychatogs "All IN" would save a lot of clicks.
it should use all counters on jitte to pump equipped creature.

the jitte currently gets counters on it when the actual damage dealt by the equipped creature gets prevented (Maze Of Ith).Afaik it shouldn´t get the counters on it then.

you don´t get any counters on the jitte when the equipped creature has "lifelink"
doesn´t work on creatures like " Shadowmage Infiltrator " and simmilar cards that do something when they deal damage to the opponent.
Equipped on " Dark Confidant " it will trigger a card draw/lifeloss (i´ve noticed the card does this with swords of fire and ice / loxodon warhammer aswell) -> the jitte will get counters for the damage done.
Also note that you can´t attack Elspeth with the Confidant-> no option to attack the planeswalker.instead of the prompt you draw/loose life.
Last edited by Salbei on 10 Oct 2009, 16:35, edited 7 times in total.
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Re: Zendikar Bugs

Postby MalkolmX » 10 Oct 2009, 10:14

When you try to dredge the draws from Sphinx of Lost Truths you can only dredge the first one instead of the three, please fix it because Sphinx of Lost Truths really makes my Ichorid deck shine. Mulldrifter works without bugs when you dredge his draws so you can try to make the Sphinx in the same way, just an idea.
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Re: Zendikar Bugs

Postby Salbei » 10 Oct 2009, 12:42

MalkolmX wrote:When you try to dredge the draws from Sphinx of Lost Truths you can only dredge the first one instead of the three, please fix it because Sphinx of Lost Truths really makes my Ichorid deck shine. Mulldrifter works without bugs when you dredge his draws so you can try to make the Sphinx in the same way, just an idea.
the way evoke/kicker for the two cards are coded may seem simmilar, but technicly they are 2 unique cards.

Mulldrifter:
first you pay the evoke cost to gain the evoke effect ->
you draw 2 cards ->
then sacrifice the "creature shell" unless you pay the remaining casting cost for the spell.

Sphinx of Lost Truths:
you pay for the "creature" shell to get the creature into play ->
you draw 3 cards ->
then you pay the cost for the kicker OR discard 3 cards.

upload a savegame where you can see this happening please so it is easier to fix (or to see if it is fixed).

guess you have to draw the cards one by one instead of all 3 at a time.
like the way brainstorm works ->
draw1
draw1
draw1
put1 on top
put 1on top

---
report:

Minds Desire:
The card seems to create a "think hard" loop/crash when the AI got it on the hand.

Pyromancers Ascencion:
Just had some fun with this in tps.
it incorrectly duplicates storm cards like Minds Desire / Tendrills of Agony / Empty the Warrens by creating additional storm instead of just adding a single copy (the copy can´t trigger the storm since the storm copies are put on the stack only when you hardcast the spell).

Q: I was wondering whether storm counts accumulate. For example, if someone plays a Mind's Desire with 13 other spells played that turn, he reveals 13 cards from the top of his library. If he reveals one Mind's Desire but the rest lands, when he plays the next Mind's Desire, does it storm for 14 or 26? --Ross C.

A: No, storm itself doesn't make the storm count go up. Storm counts only played spells, not spells that were copied but not played (like storm itself). Be careful though--in your example you Mind's Desired for 13, but you forgot the Mind's Desire itself. The first Desire would have itself and thirteen copies (14 reveals), and the second Desire would have itself and fourteen copies (15 reveals). The key with copies is if they just make a copy (like storm, epic, and Mirari) or if they make a copy that someone plays (like Panoptic Mirror, Isochron Scepter, and Eye of the Storm). Storms get bigger the more things get played.
http://www.wizards.com/Magic/Magazine/A ... daily/jc65
Tezzeret the Seeker :
You can´t cancel the -1 (where you choose how much loyalty you want to spend). the "cancel" button is there but it doesn´t do anything when you click it.

like every other planeswalker you got no cancel option at the activation screen(where you choose what you want to do). This screwed me up more than once cause i´ve messed up the timing.

---

Sphinx of Jwar Isle
the look at the top card doesn´t do anything.The card is yellow so i click it.
after that there is an image of the sphinx itself on the stack . once that resolves nothing happens.
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Re: Zendikar Bugs

Postby jatill » 12 Oct 2009, 12:58

Hmm... I was able to fix some of these bugs, but not all.

Obsidian Fireheart: do not deal wacky amounts of damage
Harrow: don't put lands into play tapped
Dark Confidant: fix most bugs with rewrite
Sphinx of Jwar Isle: reveal top card of deck
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Re: Zendikar Bugs

Postby Salbei » 12 Oct 2009, 13:42

jatill wrote:Sphinx of Jwar Isle: reveal top card of deck
hmm is it possible to display the card ontop (like the full card,not just the name) ?

currently it looks like this for me:
http://salbei.spacequadrat.de/pics/jwar.png

+i hate you for removing the locked cards :lol:
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Re: Zendikar Bugs

Postby jatill » 12 Oct 2009, 13:53

Salbei wrote:
jatill wrote:Sphinx of Jwar Isle: reveal top card of deck
hmm is it possible to display the card ontop (like the full card,not just the name) ?

currently it looks like this for me:
http://salbei.spacequadrat.de/pics/jwar.png

+i hate you for removing the locked cards :lol:
It's possible, but since you hate me, I won't do it :twisted:
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Re: Zendikar Bugs

Postby Salbei » 12 Oct 2009, 14:01

i hate you even more now ... vicious circle :mrgreen:

NOTE: you´ve still got the removed cards in the list on page1
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Re: Zendikar Bugs

Postby aww1979 » 13 Oct 2009, 04:11

Not sure if it's been mentioned yet, but going through the deckbuilder I see Guul Draz Specter says "Guul Draz Specter" instead of Creature - Specter, or whatever, on his card type line.

One more typo: Rite of Replication has a /n in its text instead of what should be a carriage return.
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Re: Zendikar Bugs

Postby aww1979 » 13 Oct 2009, 08:42

When I played the Vedalken Shackles, the Kitchen Finks got a +1/+1 counter for some reason.
Attachments
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save game
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Re: Zendikar Bugs

Postby Salbei » 13 Oct 2009, 08:52

.rar / .zip the file and you can attach it in the forum.
-> "upload attachment" below the box where you enter the text.

the savegames are usually just a few kb.
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Re: Zendikar Bugs

Postby aww1979 » 13 Oct 2009, 22:37

I cast Sphinx of Lost Truths, and did not pay the kicker (didn't have mana) but not only did I not have to discard three cards for failure to pay the kicker, but at end of turn I was able to keep 9 cards in hand and not have to discard.
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