Zendikar Complete Set Testing
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Re: Zendikar Complete Set Testing
by Revan » 16 Oct 2009, 12:37
Paying the kicker cost on oran-reif recluse didn't do anything while AI had malakar bloodwitch in play.
AI had guul draz vampire, once I came under 10 life, all creatures got +2/+1, not just the vampire.
I had a savegame, but it won't upload for some reason.
AI had guul draz vampire, once I came under 10 life, all creatures got +2/+1, not just the vampire.
I had a savegame, but it won't upload for some reason.
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Re: Zendikar Complete Set Testing
by jatill » 16 Oct 2009, 13:03
It does, actually. You just have to click the gear first.Triadasoul wrote:7. When Emeria Angel's landfall ability triggers landfall ability of adventuring gear doesn't trigger.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Complete Set Testing
by Triadasoul » 16 Oct 2009, 13:49
you should archive it, and it'll upload ok.Revan wrote:
I had a savegame, but it won't upload for some reason.
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Re: Zendikar Complete Set Testing
by jatill » 16 Oct 2009, 13:54
Skill working on a couple bugs, but here's what we've got so far:
Hellfire Mongrel: CC updated
Primal Bellow: Counter number of Forests in play
Punishing Fire: change color to Red
Goblin Shortcuter: fixed (was pointing to Death Speakers)
Goblin Guide: put correct card in hand
Carnage Altar: remove tap as cost
Quest for the Gravelord: make a 5/5 (not a giant, but I don't care)
Soul Stair Expedition: return guys to hand, not play
Emeria Angel: Make a spirit token instead of wurm (still not a bird, but again, don't care)
Kor Outfitters: Remove legacy effect from previously equipped creature
Elemental Appeal: Make 7/1 Ball Lightning
Molten Ravager: add ability
Valukkut: hit the proper target, only work for your own mountains
Guul Draz Vampire: only pump self
Allies: trigger for each ally
Hellfire Mongrel: CC updated
Primal Bellow: Counter number of Forests in play
Punishing Fire: change color to Red
Goblin Shortcuter: fixed (was pointing to Death Speakers)
Goblin Guide: put correct card in hand
Carnage Altar: remove tap as cost
Quest for the Gravelord: make a 5/5 (not a giant, but I don't care)
Soul Stair Expedition: return guys to hand, not play
Emeria Angel: Make a spirit token instead of wurm (still not a bird, but again, don't care)
Kor Outfitters: Remove legacy effect from previously equipped creature
Elemental Appeal: Make 7/1 Ball Lightning
Molten Ravager: add ability
Valukkut: hit the proper target, only work for your own mountains
Guul Draz Vampire: only pump self
Allies: trigger for each ally
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Complete Set Testing
by Triadasoul » 16 Oct 2009, 14:37
Crypt of Agadeem adds colorless mana.
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Re: Zendikar Complete Set Testing
by Triadasoul » 16 Oct 2009, 14:46
1. When you activate Quest of the Gravelord your allies become 5/5 creatures.
2. Quest for Ancient Secrets doens't get counters from Into the roil put into graveyard
2. Quest for Ancient Secrets doens't get counters from Into the roil put into graveyard
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Re: Zendikar Complete Set Testing
by Triadasoul » 16 Oct 2009, 15:19
1. Magosi the waterveil generates black mana
2. Quest for the ancient secrets could be activated with 3 counters and crashes the game
2. Quest for the ancient secrets could be activated with 3 counters and crashes the game
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Re: Zendikar Complete Set Testing
by Triadasoul » 16 Oct 2009, 16:06
1. Sometimes when AI plays Quest for the ancient secrets it comes already with a counter. (couldn't save this)
2. Ion Ruin Expedition can't be activated with four counters
3. Also with this savegame if you take control of AI's Roil elemental it's ability also triggers
4. If there are 3 active archmage ascensions all of their abilties triggers. And if you tap Seagate Loremaster it crashes the game
2. Ion Ruin Expedition can't be activated with four counters
3. Also with this savegame if you take control of AI's Roil elemental it's ability also triggers
4. If there are 3 active archmage ascensions all of their abilties triggers. And if you tap Seagate Loremaster it crashes the game
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Re: Zendikar Complete Set Testing
by jatill » 16 Oct 2009, 17:20
link updated
Pitfall Trap: allow targeting
Oran-Rief Recluse: allow targeting
Crypt: produce black mana
Quest for Ancient Secrets: Watch your grave, not opponent's. Change to 5 counters.
Ior Ruin Expedition: add activated ability
Other various bugs I noticed
Pitfall Trap: allow targeting
Oran-Rief Recluse: allow targeting
Crypt: produce black mana
Quest for Ancient Secrets: Watch your grave, not opponent's. Change to 5 counters.
Ior Ruin Expedition: add activated ability
Other various bugs I noticed
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Complete Set Testing
by Triadasoul » 16 Oct 2009, 19:53
1. Quest for Ancient Secrets comes into play with 5 counters on it.
2. When you bounce a second tapped land with Khalni Gem Baloth Woodcrusher ability triggers
3. Also if you attack with landfalled Baloth Woodcrusher and play Tanglesap no damage would be dealt. (same savegame as 2)
4. Quest for the Ancient Relic activasion crashes the game
2. When you bounce a second tapped land with Khalni Gem Baloth Woodcrusher ability triggers
3. Also if you attack with landfalled Baloth Woodcrusher and play Tanglesap no damage would be dealt. (same savegame as 2)
4. Quest for the Ancient Relic activasion crashes the game
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Last edited by Triadasoul on 16 Oct 2009, 20:56, edited 5 times in total.
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Re: Zendikar Complete Set Testing
by Elemental » 16 Oct 2009, 20:23
Reckless Scholar
AI played it. Then let me discard a card and AI draws a card.
It didn't tap and used it any time.
Caravan Hurda
Livelink doesn't work.
Bladetusk Boar
It was blocked (illegal) by an AEther Figment and (legal) by an Hedron Scrabbler.
Both blocked him together but it has Intimidate.
Whiplash Trap
It stays in play like an enchantment after playing (full cost).
Khalni Heart Expedition
Regardless how many counter it has, it can't be activated.
AI played it. Then let me discard a card and AI draws a card.
It didn't tap and used it any time.
Caravan Hurda
Livelink doesn't work.
Bladetusk Boar
It was blocked (illegal) by an AEther Figment and (legal) by an Hedron Scrabbler.
Both blocked him together but it has Intimidate.
Whiplash Trap
It stays in play like an enchantment after playing (full cost).
Khalni Heart Expedition
Regardless how many counter it has, it can't be activated.
Last edited by Elemental on 18 Oct 2009, 12:07, edited 5 times in total.
Re: Zendikar Complete Set Testing
by MalkolmX » 16 Oct 2009, 22:31
I don't know if it has been already mencioned, but i had a problem with quests, for example lets say the quest needs 3 counters, if it has 4 you can no longer activate it, this has already happened to me with khalni expedition.
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Re: Zendikar Complete Set Testing
by Triadasoul » 17 Oct 2009, 12:15
1. Not all of allies affected by Kabira Evangel's protection.
2. Kazandu Blademaster doesn't have vigilance.
3. When i play Beast hunt it duplicates cards to the graveyard.
4. When Armament master is in game and you try to reeqiup some equipment from it other kors get additional bonus and when you reeqiup they don't lose appropriate bonus from it.
2. Kazandu Blademaster doesn't have vigilance.
3. When i play Beast hunt it duplicates cards to the graveyard.
4. When Armament master is in game and you try to reeqiup some equipment from it other kors get additional bonus and when you reeqiup they don't lose appropriate bonus from it.
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Last edited by Triadasoul on 18 Oct 2009, 08:16, edited 4 times in total.
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Re: Zendikar Complete Set Testing
by Final Fortune » 17 Oct 2009, 13:48
Hello! In these last updates of Zendikar, Frozen AEther has disappeared. In it's place appeared Kazandu Blademaster! I need Frozen AEther for my Blue Stasis deck. Could you fix it?
Thanks!
Thanks!
Want all, lose all.
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Re: Zendikar Complete Set Testing
by Triadasoul » 18 Oct 2009, 09:09
1. Devout Lightcaster's ability doesn't work. (but AI can use this ability)
2. Blood tribute remains in game after the cast
3. Guul Draz with it's intimidate could be blocked by Devout Lightcaster with prot. black. (and other white creatures). And Devout Lightcaster with prot. black could be killed by Guul Draz.
4. Electropotence activates it's ability automatically (no smart targeting) and does damage buggy (gain life both of players then damage)
5. Blood tribute lifegain doesn't work
6. Creature with blazing torch equipped can be blocked by Blood Seeker (vampire)
1-6: http://www.axifile.com/?3214002
2. Blood tribute remains in game after the cast
3. Guul Draz with it's intimidate could be blocked by Devout Lightcaster with prot. black. (and other white creatures). And Devout Lightcaster with prot. black could be killed by Guul Draz.
4. Electropotence activates it's ability automatically (no smart targeting) and does damage buggy (gain life both of players then damage)
5. Blood tribute lifegain doesn't work
6. Creature with blazing torch equipped can be blocked by Blood Seeker (vampire)
1-6: http://www.axifile.com/?3214002
Last edited by Triadasoul on 19 Oct 2009, 06:30, edited 13 times in total.
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