Zendikar Complete Set Testing
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Re: Zendikar Complete Set Testing
by Marek14 » 20 Oct 2009, 10:05
What's wrong with that? The spell is cast, so you can pay additional costs.Triadasoul wrote:1. When you play Elemental Appeal from the grave with Chandra you can pay kicker. Magma Rift asks for sacrificing a land in same conditions.
http://www.axifile.com/?5903132
Re: Zendikar Complete Set Testing
by aww1979 » 20 Oct 2009, 11:32
That's actually correct, since the spell is being cast. There are some other kicker issues that don't work as intended, like if you use Eureka and play something with kicker; in that case, the kicker spell isn't being cast and shouldn't ask for a kicker. (unless they changed that rule in 10th ed, too :p)
Re: Zendikar Complete Set Testing
by Marek14 » 20 Oct 2009, 11:55
Nope, since you just put things on battlefield with Eureka.aww1979 wrote:That's actually correct, since the spell is being cast. There are some other kicker issues that don't work as intended, like if you use Eureka and play something with kicker; in that case, the kicker spell isn't being cast and shouldn't ask for a kicker. (unless they changed that rule in 10th ed, too :p)
Generally, additional costs can be paid if you cast something, even if it's without paying. They can't be paid if you just put something into play.
Copying spells is a separate chapter. You can't pay a kicker for spell copies (i.e. with Fork or Twincast), but the copy will remember if they were paid for original spell and behave accordingly.
Re: Zendikar Complete Set Testing
by Triadasoul » 20 Oct 2009, 12:38
I've mixed it up with "put into play", sorry
Another bug: When you have two active Pyromancer Ascension you can copy the spell only once.
http://www.axifile.com/?6094925
Another bug: When you have two active Pyromancer Ascension you can copy the spell only once.
http://www.axifile.com/?6094925
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Re: Zendikar Complete Set Testing
by jatill » 20 Oct 2009, 13:01
Update:
http://rapidshare.com/files/295486751/20091020.zip
-Lethargy Trap: affect shroud creatures
-Relic Crush: change color to green
-Lorthos: don't crash if < 8 targets picked
-Turntimber Basalisk: only activate it it attacks, don't work on tapped creatures
-Aether Figment: correct kicker cost
-Blazing Torch: allow targetting of players
-Savage Silhouette: make regeneration work
http://rapidshare.com/files/295486751/20091020.zip
-Lethargy Trap: affect shroud creatures
-Relic Crush: change color to green
-Lorthos: don't crash if < 8 targets picked
-Turntimber Basalisk: only activate it it attacks, don't work on tapped creatures
-Aether Figment: correct kicker cost
-Blazing Torch: allow targetting of players
-Savage Silhouette: make regeneration work
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Complete Set Testing
by Elemental » 20 Oct 2009, 13:40
Brave the Elements
It doesn't grant protection (damage in this case)
My white creature was blocked by a red one.
I cast Brave the Elements (choosing red) and my creature got 2 damage from the red creature.
Shieldmate's Blessing
AI gave itself 3 life in its round. (like it was a Healing Salve)
Unstable Footing
I had to pay mana for kicker instead of .
After paying kicker nothing happens (I could not deal any damage).
Relic Crush
I played it on AIs Blazing Torch (not equipped) but the Artifact stays in play with a symbol on it (looks like a big stop shield).
No other artifacts or enchantments were in play.
Turntimber Ranger
If activated it puts beast tokens into play.
Quest for Ancient Secrets *
Activating it crashes the game (playing in XP)
Shoal Serpent & Zektar Shrine Expedition *
This is a little bit complicatet.
I played Arid Mesa and activate it for a Mountain.
The shrine got his 3rd counter (two lands) and the serpent lost Defender.
Activating the shrine seems to give the serpent back its Defender status.
It could not attack.
If I don't activate the shrine the serpent can attack.
Edit : It looks like playing a creature after serpent loses defender
activates defender again. Just testet it now again
It doesn't grant protection (damage in this case)
My white creature was blocked by a red one.
I cast Brave the Elements (choosing red) and my creature got 2 damage from the red creature.
Shieldmate's Blessing
AI gave itself 3 life in its round. (like it was a Healing Salve)
Unstable Footing
I had to pay mana for kicker instead of .
After paying kicker nothing happens (I could not deal any damage).
Relic Crush
I played it on AIs Blazing Torch (not equipped) but the Artifact stays in play with a symbol on it (looks like a big stop shield).
No other artifacts or enchantments were in play.
Turntimber Ranger
If activated it puts beast tokens into play.
Quest for Ancient Secrets *
Activating it crashes the game (playing in XP)
Shoal Serpent & Zektar Shrine Expedition *
This is a little bit complicatet.
I played Arid Mesa and activate it for a Mountain.
The shrine got his 3rd counter (two lands) and the serpent lost Defender.
Activating the shrine seems to give the serpent back its Defender status.
It could not attack.
If I don't activate the shrine the serpent can attack.
Edit : It looks like playing a creature after serpent loses defender
activates defender again. Just testet it now again
- Attachments
-
- Blue bug.rar
- * Sealed Deck, Savegame for both bugs.
- (16.46 KiB) Downloaded 340 times
Last edited by Elemental on 22 Oct 2009, 20:04, edited 5 times in total.
Re: Zendikar Complete Set Testing
by Salbei » 20 Oct 2009, 15:10
http://salbei.spacequadrat.de/magic/upd ... 091020.zip <- mirrorjatill wrote:Update:
http://rapidshare.com/files/295486751/20091020.zip
-Lethargy Trap: affect shroud creatures
-Relic Crush: change color to green
-Lorthos: don't crash if < 8 targets picked
-Turntimber Basalisk: only activate it it attacks, don't work on tapped creatures
-Aether Figment: correct kicker cost
-Blazing Torch: allow targetting of players
-Savage Silhouette: make regeneration work
----
We need new list for autotargeting , anyone willing to do it ?
viewtopic.php?f=25&t=1591&p=22300#p22300
----
Turntimber Basilisk
Forced 1 creatures to block it.During the attack i´ve revealed another land with Explorer´s Scope and could choose another creature to block the Basilisk (2 creatures total).
When i was supposed to assign the combat damage i couldn´t target any of the 2 opponent creatures to assign combat damage -> had to concede the game cause it wouldn´t go on otherwise.
Retired a long time ago. I will not reply.
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Re: Zendikar Complete Set Testing
by jatill » 23 Oct 2009, 12:28
There haven't been any reports in a couple days. Is that because nobody is testing or because there are no new bugs?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Zendikar Complete Set Testing
by Salbei » 23 Oct 2009, 12:48
was just playing sealed deck and tested the cards that i actually included into a deck - so there might be other bugs around.
(currently playing with the switcher version) don´t know how much you´ve changed in there. but i was able to complete a couple "tournaments" without any major bugs. (doesn´t mean they aren´t still lurking somewhere , but the version got enjoyable to play by now)
there is sometimes a bug that messes up the random factor for sealed deck .(2-3 boosters containing the exact same cards).
was looking after that after i got the same rare 3times which is very unlikly - same with commons . its not very likly you get the same common 4-6 times.
start sealed deck and just open boosters and you will see what i mean.
http://salbei.spacequadrat.de/pics/booster3.PNG
http://salbei.spacequadrat.de/pics/booster4.PNG
seems to happen after you´ve already started another sealed deck and quit it. then start another sealed deck.
i´ve noticed this pattern BEFORE with other versions aswell - its not just related to Zendikar.
(currently playing with the switcher version) don´t know how much you´ve changed in there. but i was able to complete a couple "tournaments" without any major bugs. (doesn´t mean they aren´t still lurking somewhere , but the version got enjoyable to play by now)
there is sometimes a bug that messes up the random factor for sealed deck .(2-3 boosters containing the exact same cards).
was looking after that after i got the same rare 3times which is very unlikly - same with commons . its not very likly you get the same common 4-6 times.
start sealed deck and just open boosters and you will see what i mean.
http://salbei.spacequadrat.de/pics/booster3.PNG
http://salbei.spacequadrat.de/pics/booster4.PNG
seems to happen after you´ve already started another sealed deck and quit it. then start another sealed deck.
i´ve noticed this pattern BEFORE with other versions aswell - its not just related to Zendikar.
Retired a long time ago. I will not reply.
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Re: Zendikar Complete Set Testing
by Elemental » 25 Oct 2009, 14:53
I was playing sealed deck too. But now I found one bug.
Magosi, the Waterveil
Skipping a turn works.
But you don't get an extra turn when you activate it.
Edit (1) :
I found a nother one ,
Ravenous Trap
You can play it for if AI has 3 (or more?) cards in the graveyard.
But they were gone there in 3 different rounds.
Edit (2) :
just playing again :
Sadistic Sacrament
I couldn't search AI's library after playing.
Spell stays in play like a permanent.
Magosi, the Waterveil
Skipping a turn works.
But you don't get an extra turn when you activate it.
Edit (1) :
I found a nother one ,
Ravenous Trap
You can play it for if AI has 3 (or more?) cards in the graveyard.
But they were gone there in 3 different rounds.
Edit (2) :
just playing again :
Sadistic Sacrament
I couldn't search AI's library after playing.
Spell stays in play like a permanent.
- Attachments
-
- sadsac.rar
- Sealed Deck, savegame (3rd bug)
- (20.77 KiB) Downloaded 329 times
-
- rtrap.rar
- Sealed Deck, savegame (2nd bug)
- (20.82 KiB) Downloaded 342 times
-
- magosi.rar
- Sealed Deck, savegame (1st bug)
- (14.79 KiB) Downloaded 330 times
Re: Zendikar Complete Set Testing
by ubur » 26 Oct 2009, 13:52
1. Reckless Scholar tapped ability can be used more than once.
2. Cobra Trap doesn't generate four 1/1 snake token, but four 5/6 Wurm...
2. Cobra Trap doesn't generate four 1/1 snake token, but four 5/6 Wurm...
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Re: Zendikar Complete Set Testing
by Fracturedorb » 27 Oct 2009, 06:02
Whenever I use rite of replication on Hagra Diabloist it does WAY more damage than it should. With 1 ally in play and the kicker on the rite payed my opponent should take at most 36 damage. Instead the opponent takes well over 100 damage.
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Re: Zendikar Complete Set Testing
by drekonja » 27 Oct 2009, 23:21
Spell Pierce : when you cast it, it wants YOU to pay 2, no if you cancel the spell doesn't get countered. If you try to pay that 2, game crashes.
P.S. how to make tags that when pointing the name of the card, it shows its content?
P.S. how to make tags that when pointing the name of the card, it shows its content?
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Re: Zendikar Complete Set Testing
by Elemental » 01 Nov 2009, 13:01
Some cards have the wrong rarity, are in wrong editions or not included.
Here are the cards I've found so fare :
Kor Duelist (missing)
Cosi's Trickster (Astral Cards , wrong edition)
Lullmage Mentor (missing)
Living Tsunami (should be uncommon instead of common)
Quest for Ancient Secrets (should be uncommon instead of common)
Goblin Bushwhacker (should be common instead of rare)
Plated Geopede (Astral Cards , wrong edition)
Goblin Ruinblaster (should be uncommon instead of rare)
Quest for Pure Flame (missing)
Warren Instigator (missing)
Primal Bellow (should be uncommon instead of common)
River Boa (should be uncommon instead of common)
Eldrazi Monument (missing)
Turntimber Grove (should be common instead of uncommon)
Here are the cards I've found so fare :
Kor Duelist (missing)
Cosi's Trickster (Astral Cards , wrong edition)
Lullmage Mentor (missing)
Living Tsunami (should be uncommon instead of common)
Quest for Ancient Secrets (should be uncommon instead of common)
Goblin Bushwhacker (should be common instead of rare)
Plated Geopede (Astral Cards , wrong edition)
Goblin Ruinblaster (should be uncommon instead of rare)
Quest for Pure Flame (missing)
Warren Instigator (missing)
Primal Bellow (should be uncommon instead of common)
River Boa (should be uncommon instead of common)
Eldrazi Monument (missing)
Turntimber Grove (should be common instead of uncommon)
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