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Indestructible

PostPosted: 17 Nov 2009, 13:48
by jatill
I am trying some new code for creature indestructibility, which presently crashes the game. The card I added to test this is Eldrazi Monument. Please give it a whirl and see if you can find bugs. If you can, please post savegames.

http://rapidshare.com/files/308300383/20091117.zip

1 small known bug:
If a creature would die, all damage is removed from it, which is not *exactly* how indestructible works.

Re: Indestructible

PostPosted: 18 Nov 2009, 13:06
by jatill
70 views and no comments? Wassup people?

Re: Indestructible

PostPosted: 18 Nov 2009, 14:49
by whelp
ok, i have some:)
could you unlock cards from challenge 2 in this release (i lost my game due to hd defect and i dont want to go through the challenge again)?
-Super Mulligan (Rout)
-What Hand? (Brain Freeze)
-That's Big... (Goblin Charbelcher) [only cast cost 4 and greater allowed]
-Epic (Manabond)
-There can be only one (Street Wraith) [100+ card highlander deck]
-March of the Machines (Tangle Wire) [artifacts only]
-Land Ho! (Gemstone Mine) [lands only]
-Dude... (Kiki-Jiki, Mirror Breaker) [creatures only]

thanks :mrgreen:

Re: Indestructible

PostPosted: 18 Nov 2009, 14:55
by mathusalem
Ok I downloaded it, it seems to work for the moment, leathal damage seems to wear off nicely.
Sorry id you felt let down jatill. i'll test better latter.

(is it just a feeling or do your really really like Zendikar a lot ?)

Re: Indestructible

PostPosted: 18 Nov 2009, 18:02
by Triadasoul
1. AI uses it in a stupid way, he doesn't block an enormous attack (40 dmg) with all his 20 creatures as if it's creatures will die after damage.
2. Creatures that dealt lethal damage with first strike die.

Re: Indestructible

PostPosted: 18 Nov 2009, 19:21
by jatill
Triadasoul wrote:1. AI uses it in a stupid way, he doesn't block an enormous attack (40 dmg) with all his 20 creatures as if it's creatures will die after damage.
2. Creatures that dealt lethal damage with first strike die.
Thanks for the input. I was able to reproduce and fix #1. Can you set up a savegame for #2? I don't see the problem.

Re: Indestructible

PostPosted: 19 Nov 2009, 18:25
by Triadasoul
I couldn't save it, i also couldn't reproduce this bug and i think they just felt out of the combat zone. But now AI is trying to kill my indestructible vampires dealing damage with suicide mogg fanatics or fiercely sacrificing his goblins to goblin grenade. Here's an example:
http://www.axifile.com/?5755941
Also vampire knighthawk with umezawa jitte doesn't get counters from dealing damage with eldrazi monument but i think this bug is from another thread :wink:

Re: Indestructible

PostPosted: 20 Nov 2009, 18:00
by 0rion79
For me, it is working very well. Sadly, Darksteel Ingot and Darksteel Citadel went to graveyard after a Shatterstorm. Darksteel Colossus instead didn't.

Re: Indestructible

PostPosted: 20 Nov 2009, 18:24
by jatill
0rion79 wrote:For me, it is working very well. Sadly, Darksteel Ingot and Darksteel Citadel went to graveyard after a Shatterstorm. Darksteel Colossus instead didn't.
Good news. I think I finally identified this bug, and can fix it next release.

Re: Indestructible

PostPosted: 21 Nov 2009, 08:19
by 0rion79
Hope so. Ah, just for records (maybe it can be useful), using Guardian Beast with Vault of Whispers and Armageddon makes the first one indestructible.

Re: Indestructible

PostPosted: 24 Nov 2009, 10:24
by Triadasoul
I have another crazy idea about non-enchant-valnurable planeswalkers. What if they are indestructible ? With only one exception for no counters on them and Maelstorm Pulse (or any other "destroy target permanent") i think there aren't many cards to recode with this variant.

Re: Indestructible

PostPosted: 24 Nov 2009, 13:09
by jatill
Triadasoul wrote:I have another crazy idea about non-enchant-valnurable planeswalkers. What if they are indestructible ? With only one exception for no counters on them and Maelstorm Pulse (or any other "destroy target permanent") i think there aren't many cards to recode with this variant.
I'm not sure how I'd actually code that, but it's food for thought. What is the list there? Pulse, Vindicate, Desert Twister, Angel of Despair...? Is that it?

Re: Indestructible

PostPosted: 24 Nov 2009, 13:16
by Triadasoul
Oops :( anyway this list is shorter than "destroy enchantments" list, 11 cards + indestructibility to planeswalkers code

Blue Elemental Blast
Northern Paladin
Red Elemental Blast
Desert Twister
Active Volcano
Flash Flood
Nicol Bolas, Planeswalker
Vindicate
Angel of Despair
Child of Alara
Maelstrom Pulse