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List of "may-go" slots in the Costructed version

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List of "may-go" slots in the Costructed version

Postby Gargaroz » 04 Jan 2010, 20:14

Ok, so here's a list I putted together.
IMHO, these cards could be overwrited with new / better stuff in the costructed version, unless they're needed for coding reason (Jatill, let us know).

Code: Select all
296   Banshee
297   Barl's Cage
302   Bone Flute
303   Brainwash
308   Coal Golem
314   Erosion
315   Eternal Flame
320   Fire Drake
323   People of the Woods
330   Goblin Hero
335   Hidden Path
336   Bog Imp
345   Martyr's Cry
347   Morale
353   Book of Rass
355   Riptide
363   Stone Calendar
366   Marsh Goblins
370   Drowned
374   Inquisition
376   Diabolic Machine
383   Venom
385   War Barge
389   Wormwood Treefolk
399   Bird Maiden
401   Camel
408   Desert Nomads
412   Ebony Horse
413   El-Hajjâj
418   Fishliver Oil
425   Hurr Jackal
428   Island of Wak-Wak
431   Jeweled Bird
439   Magnetic Mountain
440   Merchant Ship
448   Piety
449   Pyramids
453   Sandals of Abdallah
466   Amulet of Kroog
468   Argivian Blacksmith
469   Argothian Pixies
470   Argothian Treefolk
475   Ashnod's Battle Gear
478   Battering Ram
479   Bronze Tablet
483   Clay Statue
484   Clockwork Avian
493   Dwarven Weaponsmith
496   Gaea's Avenger
498   Goblin Artisans
501   Haunting Wind
505   Martyrs of Korlis
509   Mishra's War Machine
511   Obelisk of Undoing
513   Orcish Mechanics
516   Artifact Possession
518   Powerleech
519   Primal Clay
520   Rakalite
522   Reverse Polarity
524   Sage of Lat-Nam
525   Shapeshifter
527   Staff of Zegon
530   Tablet of Epityr
531   Tawnos's Coffin
532   Tawnos's Wand
533   Tawnos's Weaponry
542   Urza's Miter
545   Wall of Spears
549   Priest of Yawgmoth
551   Abomination
552   Acid Rain
553   Active Volcano
556   Aerathi Berserker
557   Aisling Leprechaun
558   Akron Legionnaire
561   Alchor's Tomb
563   Amrou Kithkin
573   Azure Drake
575   Backfire
576   Barbary Apes
578   Bartel Runeaxe
582   Blight
590   Cat Warriors
596   Cleanse
600   Cosmic Horror
601   Craw Giant
604   Crimson Manticore
606   Cyclopean Mummy
607   D'Avenant Archer
612   Devouring Deep
616   Divine Transformation
618   Durkwood Boars
620   Elder Land Wurm
621   Elder Spawn
622   Elven Riders
623   Emerald Dragonfly
626   Energy Tap
628   Eternal Warrior
635   Fire Sprites
642   Fortified Area
643   Frost Giant
647   Ghosts of the Damned
650   Giant Turtle
658   Great Defender
669   Hell Swarm
674   Hornet Cobra
677   Hyperion Blacksmith
683   Infernal Medusa
686   Ivory Guardians
692   Jovial Evil
696   Keepers of the Faith
715   Lifeblood
719   Lost Soul
721   Mana Matrix
723   Marhault Elsdragon
727   Mold Demon
728   Moss Monster
741   Petra Sphinx
743   Pixie Queen
744   Planar Gate
745   Pradesh Gypsies
748   Princess Lucrezia
749   Psionic Entity
756   Radjan Spirit
757   Raging Bull
768   Relic Bind
772   Revelation
774   Righteous Avengers
781   Seeker
782   Segovian Leviathan
784   Serpent Generator
786   Shield Wall
790   Sivitri Scarzam
799   Storm World
805   Syphon Soul
810   Tempest Efreet
813   The Brute
814   The Lady of the Mountain
818   Tobias Andrion
821   Torsten Von Ursus
827   Typhoon
837   Visions
839   Walking Dead
856   Wolverine Pack
932   Curse Artifact
936   Goblin Digging Team
937   Goblin Rock Sled
938   Goblin Shrine
944   Savaen Elves
946   Scarwood Goblins
948   Squire
949   Tangle Kelp
951   Water Wurm
956   Aven Cloudchaser
957   Aven Flock
959   Urborg Volcano
960   Elfhame Palace
961   Shivan Oasis
962   Coastal Tower
963   Salt Marsh
973   Anaba Shaman
978   Balduvian Barbarians
987   Canopy Spider
988   Canyon Wildcat
990   Catalog
994   Coastal Hornclaw
1001   Coral Eel
1010   Deathgazer
1011   Deepwood Ghoul
1014   Dehydration
1019   Diving Griffin
1020   Dusk Imp
1035   Fighting Drake
1040   Fugitive Wizard
1044   Giant Cockroach
1045   Glory Seeker
1046   Gluttonous Zombie
1054   Hibernation
1055   Honor Guard
1057   Horned Turtle
1059   Hunted Wumpus
1060   Index
1061   Inspiration
1075   Looming Shade
1099   Norwood Ranger
1105   Panic Attack
1106   Patagia Golem
1112   Phyrexian Hulk
1126   Razorfoot Griffin
1128   Reflexes
1139   Sea Monster
1151   Sneaky Homunculus
1156   Spined Wurm
1157   Spineless Thug
1162   Storm Crow
1193   Wrath of Marit Lage
1196   Trained Armodon
1197   Wind Drake
1214   Alpha Myr
1270   Inkfathom Divers
Genearal rules I adopted :
1) Base set has to be preserved whole, almost for now.
1) Color hosers have to go, unless they're creature, as currently we cannot sideboard and they're less played than in the past.
2) Cards that have a superior replacemente or are redundant have to go (es : Spineless Thug, Invasion taplands).

I want your opinion !

Edit - List update
Last edited by Gargaroz on 04 Jan 2010, 21:18, edited 2 times in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: List of "may-go" slots in the Costructed version

Postby 240sxforever » 04 Jan 2010, 20:30

2 cents:

These are both important sac outlets for some decks. If there are better outlets forthcoming, then awesome if not, then these should be on the end of the loss list, as they are still useful.
The rest of the list looks good, though i will be sad to see Mindbomb go. Blue discard/burn holds a special place in my heart.
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Re: List of "may-go" slots in the Costructed version

Postby jatill » 04 Jan 2010, 20:39

Well, I have personally used some of these cards in my deck lists (for challenge modes especially). So I think you'll see a lot of complaints about removing any number of those cards. Hopefully I'll have the custom set editor built sooner rather than later, but until they be prepared for complaining. When you put out a new release, at least warn people what's been removed, so they have the choice to update or not.

In terms of causing problems, I only scanned the list quickly. Osai Vultures shouldn't be removed, though, since it uses non-standard counters.
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Re: List of "may-go" slots in the Costructed version

Postby aww1979 » 04 Jan 2010, 20:42

I've used a couple of the cards in that list (no one ever played Mind Bomb in reanimator decks? :p I liked doing that, discard fattie then reanimate him turn 2) but at least 90% of those I wouldn't miss, and I'm sure most of the ones I would miss would be amongst the last to go on your list.
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Re: List of "may-go" slots in the Costructed version

Postby DrJones » 04 Jan 2010, 21:01

Mishra's War Machine and Cosmic Horror balance Momir basic. Mana Clash is a Shandalar favorite often mentioned in threads about the game. I've also prefer if the following cards stayed for one reason or another:
Mind Bomb, Abu Jafar, Dandan, Giant Tortoise, Ashnod's Altar, Ashnod's Transmogrant, Citanul Druid, Phyrexian Gremlins, Yotian Soldier, Gaseous Form, Headless Horseman, Life Chisel, Mountain Yeti, Spinal Villain, Spirit Shackle, Wall of Wonder, Merfolk Assassin, Tivadar's Crusade, Boil, Choke, Cinder Wall (as any other wall that could work in a rolling stones deck), Foratog, Psychic Venom and Hunted Wumpus.

Try to replace them last, if there's need of doing it.
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Re: List of "may-go" slots in the Costructed version

Postby Bog Wraith » 04 Jan 2010, 21:04

I think that there a way too many cards in this list for removal, too many in fact to list them. Sealed deck play would be greatly affected by this, not to mention many constructed decks that the community has created over the years. If this be a version that folks want, well they can install it.

As for Shandalar, I'm not sure how the interaction of cards changed would effect it, meaning if any cards that are in it are removed from the main game, would they too disappear in Shandalar? If so, then this is a no go for me! Shandalar is too important for me to have it altered in this way.

For me, the Custom Set Editor that Jatill is working on, plus the modules that I have championed, seem to be the way to go.

I don't mean to bridal your enthusiasm or your goal Gargaroz, but IMHO, I think that what is needed if we go this way too is for targeted surgical removal and not an all out lobotomy!
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: List of "may-go" slots in the Costructed version

Postby Gargaroz » 04 Jan 2010, 21:07

I create this topic exactly with the purpose of "cutting down" that list, that is a big exaggerate even for me, however I needed a starting point.
I'll update the first post with the cards you guys want to stay ! ;)

@ 24sxforever : Ashnod Altar slipped in, I too want to keep it, but I'm sure you would appreciate more Phyrexian Altar or Altar od Dementia than Life Chisel.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: List of "may-go" slots in the Costructed version

Postby mathusalem » 04 Jan 2010, 21:09

Ok, i think I'll wait until Jatill works out his tool. Until then I won't update. There are far too many cards in that list that I use. to name just a few

Martyr's cry
Marsh goblins
Abu'ja far
Island of wak wak
Ashnod's Altar
Abomination
cat warriors
Bartel runnaxe
Craw giant (!!!)
elven riders
Mountain yeti
Infernal medusa
Radjan Spirit
Righteous Avengers
Spinal Villain
Storm world
Wolverine Pack
Scarwood Goblins
Aven Cloudchaser
Urborg Volcano
960 Elfhame Palace
961 Shivan Oasis
962 Coastal Tower
963 Salt Marsh
Catalog
Dusk Imp
Phyrexian Hulk

etc....
+ there a lot more used by the old AI's decks

I like old cards much more than I care to have even more Zendikar. I think a lot of the guys out there like a bit of nostalgia as well.
adding cards is OK but it shouldn't be an end in itself.
we have a great card pool, we can wait a bit until the tools to further add other cards are ready and it's needless to rush : anyway we can't add all the cards.
and removing some is bound to displease : we all use some of the cards that are to be removed.
We have to take a pause.
Well anyway, I'm Taking a pause.
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Re: List of "may-go" slots in the Costructed version

Postby Gargaroz » 04 Jan 2010, 21:21

Ok, I understood, better to wait some time.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: List of "may-go" slots in the Costructed version

Postby jatill » 05 Jan 2010, 02:15

No reason to stop coding. Just store up another giant batch until my thingy is ready :)
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Re: List of "may-go" slots in the Costructed version

Postby Stroggoii » 05 Jan 2010, 07:43

I wouldnt mind seeing some of those go (Grixis/Rakdos/Dimir colours are a bit lacking when paired with the rest, IMO).

But many are staples, many more can be found in the challenge decks and the AI's decks, so those should stay.
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Re: List of "may-go" slots in the Costructed version

Postby Gargaroz » 05 Jan 2010, 14:00

jatill wrote:No reason to stop coding. Just store up another giant batch until my thingy is ready :)
You can bet for it ;)
I already put down the code for Odissey's Dreams and for Fifth Dawn's Beacons (apart the blue one that sucks) :mrgreen:
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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