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unreactive AI & AI related problems

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unreactive AI & AI related problems

Postby 0rion79 » 14 Dec 2010, 15:23

Hello. I would like to know if you are also experimenting this matter: sometimes and a bit too often for my tastes, it happens that AI has plenty of cards to play but doesn't play any of them. It is like as if it is "conceding" without even trying to play. Any comment?
Last edited by 0rion79 on 17 Dec 2010, 17:47, edited 1 time in total.
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Re: unreactive AI

Postby Aswan jaguar » 14 Dec 2010, 16:17

This was smt that was troubling me too.I was thinking of making a post about that "AI cease of playing" or "surrendering" if you like, so we can gather data for developers, modifiers of the game to help AI with this.And generally help AI play better.
I did some testing,and as mentioned by others I realized that mostly or all problem has to do with AI number of lands in play,maybe humans too.I tried with a variety of lands in AIs ground but couldn't found a certain pattern of how this works.
1 In most of the around 100 games I tested ,AI ceased playing when it had 8-10 or more lands in play.But in very few games around 10 AI continued to play even with 16 lands, mainly with only basic lands in play.It seems complex lands speed things up.
2 I also did a test to make sure it was an AI land problem and destroyed his lands so that AI had less than 10-8 lands in play,and YES AI started to cast creatures and spells in his turn right after that! I wanted to say to players debug AI's excessive 8-10 lands if you understand it stopped playing.
3 this is smt I am not certain about but it seems in some cases when both AI and human exceed 8-10 lands if AI has more lands in play it continues to play.
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Re: unreactive AI

Postby 0rion79 » 14 Dec 2010, 16:25

Good info: sometimes, I force AI to play by using cheats to bury cards in its hand and creating a duplicate on AI's battleground but then it locks again and I'm unable to play any non-permanent spell for AI. It is quite a mess... I wonder if this has anything to do with Jatil's idea of moving cards from the EXE to DLL files, which also had messed up Sylvan Library and Marhyrs of Korlis (sorry for mistakes about names) but that still is a very convenient price for a Custom Version!
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Re: unreactive AI

Postby Aswan jaguar » 14 Dec 2010, 18:26

Some more thinks I noticed.

4 SMT else that might help is that in most games although AI stopped casting creatures,sorcery,enchantments, it did play instants removals and counters I am sure.
5 Also never stopped playing lands.


* Another thing to test is that AI sometimes misses the 1st land drop,although it has land to play.I think it has to do with some kind of lands in its hand.
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Re: unreactive AI

Postby stassy » 16 Dec 2010, 03:28

The AI seems also to be based on player actions, sometimes it will not play at all until the player summon a creature
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Re: unreactive AI

Postby aww1979 » 16 Dec 2010, 05:57

I don't know if it would help, but would changing the csv or whichever file has that number for card ranking help? I'm thinking if you added, say, 20% to every card (unless it would go past the maximum) so that it valued ALL cards more. Then it might play them more frequently? I'm just guessing though.
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Re: unreactive AI

Postby Aswan jaguar » 17 Dec 2010, 17:23

Orion 79 can you include in the post subject, AI problems too? So we can include anything that has to do with AI performance?

Another thing that came to my attention again while testing auction tournament, is that AI uses an equipment on the same creature again and again like ( Trusted Machete ) and spends precious mana that can be used to cast smt, and that holds back its game.
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Re: unreactive AI

Postby 0rion79 » 17 Dec 2010, 17:28

Well, I don't really know what to add: I've just seen the problem but I usually just play a "hit & run" game to take a short break so I didn't pay attention to causes. When I've started this post, I just wished to focus the problem.
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Re: unreactive AI

Postby Aswan jaguar » 17 Dec 2010, 17:35

What I mean is if we can make this post as an AI (unreactive AI - strange behavior - bug ) official post?
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Re: unreactive AI

Postby 0rion79 » 17 Dec 2010, 17:46

Sure! Now I understand.
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Re: unreactive AI & AI related problems

Postby Aswan jaguar » 27 Dec 2010, 21:20

In my last few tests I cannot make AI start playing again after he " surrenders" by destroying his lands to fewer numbers, like I did before.maybe due to lack of tests or different versions of the game.Anyway in constructed for December's tournament when I destroy all AI's lands he starts to cast again spells as soon as he gets a land in play although he was in "sleep mode" for more than 8 turns.
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Re: unreactive AI & AI related problems

Postby Aswan jaguar » 12 Jan 2011, 15:47

Some good news, AI keeps playing without a stop,doesn't go in "sleep mode" if you turn off debug mode.I thing it stopped playing only in 1 game out of around 30 and that could be my mistake.So if you want more challenge and fairer games you know what to do. =D>
At least in January tournament-Duel, I don't know in rest of the game,Gauntlet,Challenges....
Last edited by Aswan jaguar on 12 Jan 2011, 16:36, edited 3 times in total.
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Re: unreactive AI & AI related problems

Postby aww1979 » 12 Jan 2011, 15:59

Interesting... I'll have to try that. I usually have it running, but never use it. Thanks :)
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Re: unreactive AI & AI related problems

Postby Aswan jaguar » 12 Jan 2011, 17:34

Please try that in Duel Limited- January Tournament decks and report.Because first game I tried in Gauntlet Limited AI freezes (with debug mode off) damn.I try this in a single duel with other decks,Limited it freezes again #-o.
:cry:
I try destroy some lands which worked at other tests AI unfreezes and starts playing again.
I am frustrated and disappointed,joy for AI being awake all the time lasted for couple of days. :(
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Re: unreactive AI & AI related problems

Postby aww1979 » 14 Jan 2011, 07:43

For Games 3-6 in round B of the tournament, I disabled debug mode to see if that would help. It doesn't seem to make any difference for AI intelligence; one game Nicol Bolas hit the AI and it discarded a Condemn and a Pacifism it could've used. I did notice that the game played quite a bit faster on my machine with debug mode off.
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