Re: The "2000 limit no more" CSV
" Homunculus " token is there,you probably mean that Gargaroz.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=56&t=5911
Sometimes I wonder why I bother posting in this forum.0rion79 wrote:Anyway the most important thing is that now even that problem is fixed, goat and Homunculus tokens are in and we may procede in re-adding the missing cards to the csv file with gargaroz's order. Any idea about doing that?
Why not simply use gatherer's versions of rules text? I'll likely extend the card text syntax to allow a bit more compatibility with new rules.Sonic wrote:Be careful what you wish for - you're one of the people I'm counting on to check for any typos I've missed in the 'Rules Text' - and with 1200+ text entries to look over...![]()
I have. All the cards will have the latest Oracle rules text. The only real problem was converting the Oracle formatting of the symbols, to that of the Manalinks. A lot of it was simply a question of 'search and replace' certain characters - but as we have no way to represent Hybrid or Phyrexian Mana symbols in the cards casting costs, some had to be manually done - and text had to be added to some of the rules entreis to show (Mok wrote:Why not simply use gatherer's versions of rules text? I'll likely extend the card text syntax to allow a bit more compatibility with new rules.
can be paid with
or
) for example. I've merely adapted the format used in the Oracle to give a representation of a hybrid symbol as (
/
) in the cards text for the moment - but this doesn't necessarily have to be set in stone.Hm. What's the problem with these abilities? AFAIR Coding them was pretty straightforward, the card that used any specific color/basic land had to call another function (or simply get the value from the struct) that was getting "current" color/land type instead of the original one. I noticed some recoded cards that broke it (goblin king for example), but wasn't sure about the reasons.Sonic wrote:Although, the general consensus was, the coding to get the abilities to work on the later cards was too much agro - so the codes weren't maintained in the later card entries, and there seems little point of adding them now.
Ah, that information would filed under be 'coder consensus' - I don't understand such things as why coding abilities would be too much agro.Mok wrote:Hm. What's the problem with these abilities? AFAIR Coding them was pretty straightforward, the card that used any specific color/basic land had to call another function (or simply get the value from the struct) that was getting "current" color/land type instead of the original one. I noticed some recoded cards that broke it (goblin king for example), but wasn't sure about the reasons.Sonic wrote:Although, the general consensus was, the coding to get the abilities to work on the later cards was too much agro - so the codes weren't maintained in the later card entries, and there seems little point of adding them now.
