Snow-covered basic lands

I wanted to ask if it's possible to implement the snow-covered basic lands, as many cards from the Ice Age cycle require such lands?
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Wow, I confirm: Thermokarst does grant you 1 life when you destroy any basic land and Icequake does damage the opponent when you destroy any basic land. Although this is a minor issue, it does change some card's power so, yeah... now that the 2k limit is over, I think it would make sense to (eventually) implement normal and snow-covered basic lands separately...stassy wrote:It was done that way because when snow system was implemented we were under the 2k rule and devs had no choice but to make it like that to preserve slot if they wanted to make snow based cards.
Now that this limit is no more, I guess that snow land and others land that were discarded from patch can make their come back.
Hmmm.. yeah, that sucks. I've noticed, for instance in Grand Architect, the generated mana works like Mishra's Workshop mana (which is not exactly what it's supposed to do). Still... I understand how hard it is to code around some engine limitations and unknowns.Gargaroz wrote:Yup, now I could add snow-covered basic lands too, but the "snow mana" remain a problem : there's no way to produce "special" mana in Manalink, unless the one from Mishra's Workshop. When I coded Coldsnap, I added a workaround for this, but it's not the best solution.
Well.. in Coldsnap (if you consider it Ice Age block), any card that requires snow mana, I guess. Cards like Rimefeather Owl, for example.0rion79 wrote:Since we are talking here... do you remember any card that granted any true benefit from the use of snow-covered lands? I usually remember that, in the Ice Age block, there was a tendency to disincentivate players to use such lands, that was quite pointless.
Wow didn't know beside gobby engineers that such cards existed outside Unglued and so series
ehehstassy wrote:Wow didn't know beside gobby engineers that such cards existed outside Unglued and so series
I generally agree: like I said above, this is quite minor and non-prioritary. On the other hand, I think it might be feasible to implement it (even if in approximate form), if nothing else, just to be as true as possible to the official rules.0rion79 wrote:Better than nothing, but imho not worthy spending too much efforts on this kind of lands. Up to you...
I meant that you could use Dwarven Miner (or Wasteland) to destroy all nonbasic lands and use Avalanche to destroy basic lands (it works if Avalanche is implemented using current Manalink rules: every basic land also counts as snow land), annoying the opponent in the process0rion79 wrote:Snow lands are basic lands, so Dwarven Miner & co wouldn't work! Anyway, thanks: some of those cards are nice