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Post 2k limit development

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Re: Post 2k limit development

Postby Aswan jaguar » 23 Feb 2012, 15:03

CirothUngol which version did you use for your Manalink.csv definition?
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Re: Post 2k limit development

Postby CirothUngol » 23 Feb 2012, 18:26

I used the one from the Manalink 20120128 Update (in the magic_updater folder).
Dated January 15, 2012
8,612,224 bytes

...if you have a newer one I can re-generate an updated PlayDeck.
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Re: Post 2k limit development

Postby Aswan jaguar » 18 Mar 2012, 10:47

Gargaroz wrote:
I asked Mok, but it seems he wasn't the one that added Shroud as keyword, I wonder who was. If we could discover that, then he could tell us how to "inject" new keywords there, like Hexproof.
Gmzombie with the vast Manalink knowledge and database or anyone else do you know who added Shroud as keyword? Maybe we can find him and get info on how to "inject" new stuff in there.
Unless it was Mok but doesn't remember after so many years and so much work he put into Manalink,I know I wouldn't as I have really bad memory the last few years. :lol:
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Re: Post 2k limit development

Postby gmzombie » 20 Mar 2012, 00:00

the only person i could think of besides mok was skymarshal or harry pitfall or lonefox..but i dont know for sure.
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Post 2k limit development

Postby stassy » 20 Mar 2012, 09:52

Well, according from this forum history, the oldest shroud card mentioned is Autumn Willow coded by Orion79 under the tutelage of HarryPitfall...and not counting the shroud-like abilities from Bartel Runeaxe and Tetsuo Umezawa (which I think were recoded like Tetravus).
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Re: Post 2k limit development

Postby Aswan jaguar » 16 May 2012, 19:49

Can someone make a ct_all.csv of the first post2k limit containing only the original cards and values made by Microprose?
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Re: Post 2k limit development

Postby Aswan jaguar » 18 Jul 2012, 11:45

Has anyone a list of cards that Mok coded I heard that he coded cards but I got confused searching manalink 1.32,first manalink 2.0?or can you direct me to a patch that has only original cards and cards made by Mok so I can make that list myself.
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Re: Post 2k limit development

Postby stassy » 18 Jul 2012, 12:11

Do you mean coded or modified? Because I think that all he did was fix and unlock existing cards at 1.32.
I don't remember at 2.0, will have to check.
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Re: Post 2k limit development

Postby Aswan jaguar » 18 Jul 2012, 13:16

I mean coded.I have read the changes he made in manalink.txt1.32 and there is no referense in cards that he coded there only card types fixed for deckbuilder but when he was last here he did mention of cards he coded.
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Re: Post 2k limit development

Postby CirothUngol » 19 Jul 2012, 00:39

In the CSV for Duels of the Planeswalkers (MtG_v3.0), meaningful entries end at #952 (with Rubinia Soulsinger ). However, the CSV for Mok's final update (dated March 7, 2006) ends at #1201 (with Volcanic Dragon ). I'm unsure if anyone other than Mok was coding cards back then, but surely any cards that he coded must be within those 249 slots.

Edit:
Then again, there are many cards earlier in the CSV that weren't available in MtG_v3.0, but were available in Mok's final update. Unless someone was helping him code cards, he must have done all of those as well.
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Re: Post 2k limit development

Postby gmzombie » 19 Jul 2012, 03:17

Mok was the only person coding when he was coding.
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Post 2k limit development

Postby stassy » 19 Jul 2012, 05:25

Skimmed through this whole forum and the only card that he "coded" was Angelic Voices while trying non color code like non|S but I think he was rather trying to test the sleight system rather than coding the whole card.

The last official readme is the readme13.txt which states that some more cards were unlocked.

| Open
Amnesia
Barl's Cage
Blood Moon
Book of Rass
Coal Golem
Elder Spawn
Fire Sprites
Force Spike
Goblins of the Flarg
Hyperion Blacksmith
Martyr's Cry
Moat
Rabid Wombat
Tracker
Wall of Wonder
Wormwood Treefolk


Then I am missing all the jatill readme from the old forums to readme_20.txt with skymarshall 2.0 1.02 update up to Manalink Community Mod 2.04a, which is way far from Mok 1st departure and I can't see anything stating that he coded cards...
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Re: Post 2k limit development

Postby Aswan jaguar » 19 Jul 2012, 08:11

Postby Mok » 29 Nov 2011, 20:54

0rion79 wrote:Mok, may you satisfy my curiosity about a side matter? When you did empower the original game, why did you choose to code the whole 8th edition rather than any other expansion set? :)

I don't remember. Probably because it was new at the time? I wasn't really a big 'real' Magic fan... I had more fun hacking the game than playing it. After years I don't remember most of the rules :P
You can see from this post that he coded at least the 8th edition.
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Re: Post 2k limit development

Postby gmzombie » 21 Jul 2012, 04:47

is there some update zips you need or something>? i have most of the old ones and kept up for up to the newest i believe. maybe some straglers though
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Post 2k limit development

Postby Aswan jaguar » 13 Oct 2012, 16:30

I was trying to understand better the values in Manalink.csv and now in ct_all.csv and without having any coding skills what I could do was compare the values of the cards and make tests through trial and error of how original cards work like Mok said,too.
To do this I needed a Manalink.csv and a ct_all.csv that has the original values of the cards (I compared different csv and adopted the one from the 2000 no more beta as values were adopted by Mok files?)and know which cards were coded by Microprose and as I decided later also cards that were coded by Mok as some fields-functions were added by Mok and only cards coded by Mok and later had values there.I was helped to gather this info by people of our community which I want to thank.
I have made a Manalink.csv and which has only originally cards and (the ones never coded by Microprose but were in the exe as entries whose values are not to be take into consideration) and the ones coded by Mok and a ct_all.csv which has only originally cards and Mok ones.
I hope I have correct estimations (searched and tested the best I could) about which cards Mok has coded.If anyone else has coded any of these cards please tell me so,to correct it.

Then to make it easy I made Manalink.csv files and ct_all.csv files by category-value to group all cards that have the same values together and make comparisons easier.

We already have a good understanding on many fields and decent to others thanks to the great work done by a lot of great guys but some need better understanding.I hope what I have gathered together to be of some help.

I attach the zip.file containing these if it is of any interest to someone else.
http://www.mediafire.com/download.php?u6su91y83dajpi7

In the ID field before the number I have made clear which cards weren't originally coded with "not.or" and "Mok" for those coded by Mok.

At least from my comparisons and tests safe conclusions can't be taken at all from not originally coded cards that are in the lists so don't pay any attention to them.I regretted I left them in the csv lists but it was a lot of work to remove them later.
I have found better and more reliable approach to make comparisons only of the cards made by Microprose first and see what can be deducted and then see what Mok cards can tell me (even Mok made mistakes) if original cards have no values in a field then of course deduct conclusions from Mok cards.

For instance for the "counts as Green","counts as Red","counts as Blue","count as White","count as Black" fields of the Manalink.csv only few original cards had values there and the 2 out of 3 for each field has are the same Sleight of Mind and Alchor's Tomb were in all the only other card was the equivalent of Purelace for each colour.Only by looking at these cards you understand that the correct meaning of the field is "this card makes a card or a text on the card a certain colour"
Mok later put there the entries of the gold cards he coded but from my tests the cards work good for player and AI and are considered that colour for cards that seek that colour even if you erase the values on those fields.
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