Manalink 3.0 multiplayers setup and test
Posted: 04 May 2012, 18:31
Setup for playing ML3 in multiplayers by Stassy:
edit:Thanks Stassy for this guide.
Can any of you guys that has multiplayer working tell me which is the last Manalink2 patch that multiplayer is working for you right now.Well, here is my current setup for testing multiplayers :
- LAN network with modem router dispatching internet connection through it (around 5 computers are connected, 2 are used for testing, all of them have default internet connection settings for web browser, all have fixed IP such as 192.168.0.xxx)
- One computer is the host and I use Teamviewer to control through LAN another computer which will join the host
- Both computers have the same magic folder updated to 10.4 V2, both has registry settings as follow in order to activate the Manalink gem and multiplayer:- Everything in config.txt is deactivated[HKEY_CURRENT_USER\Software\MicroProse]
[HKEY_CURRENT_USER\Software\MicroProse\Magic: The Gathering]
"Manalink"="yes"]
- Hoster make the following : right click on gem > Preference > deactivate Autoconnect (in case I switch hoster)
right click on gem > Open > select Connection type : Internet (TCP/IP) > Connect > Host
A window pop with the list of player
- Client make the following : right click on gem > Open > select Connection type : Internet (TCP/IP) > Connect > Join > Ip of the hoster > join
A window pop with the list of player
- Hoster make the following : in the list of player, select the player > Invite
A window pop waiting for Client acknowledgment.
- Client make the following : in the list of player, double click the line in the chat box below the player list> AcceptHoster invites you to a duel
- Hoster make the following : Main menu > Duel > Duel Opponent > deck selection > Match Parameters
No Ante
Freeplay
Minimum deck size : 40
Unrestricted
> Send Parameters
- Client make the following : Duel > Duel Opponent > deck selection
2 buttons should pop : Agree or Disagree Parameters
> Accept
The game should begin and each player need to validate the game or mulligan in order to start playing every turn
Notes:
- As internet connection is a shared type and not a direct modem to computer I don't have your bug
- Sometimes after a game, trying to continue and play again will make the game send pack error and game will crash, so it's better to quit the game and start another
- A lot of cards make the connection crash, most of them are past ML2.0
edit:Thanks Stassy for this guide.