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Re: AI card base value

PostPosted: 16 Jul 2013, 09:11
by stassy
Yes, the Inny block was done in the "old way" with an inaccurate filter method so I may have missed Avacyn.

I was told to set value first on the very basic block first and then go through again a check for those I missed and then the special expansions (such as Planechase, Vault, Duel, etc..)

Re: AI card base value

PostPosted: 23 Jul 2013, 17:16
by stassy
Ice Age and Avacyn done, blockless expansions recheck next (aka Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands).

Re: AI card base value

PostPosted: 23 Jul 2013, 21:19
by Sonic
stassy wrote:Ice Age and Avacyn done, blockless expansions recheck next (aka Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands).
Commander, Planechase, Planechase 2012. :wink:

Re: AI card base value

PostPosted: 24 Jul 2013, 04:11
by stassy
The old ones first, as it's a recheck :P

Re: AI card base value

PostPosted: 30 Jul 2013, 17:16
by stassy
Done

Arabian Nights
Antiquities
Legends
The Dark
Fallen Empires
Homelands
In progress

Planechase
Planechase 2012
Commander
Special block (Promo, Duel, etc...)

Re: AI card base value

PostPosted: 05 Aug 2013, 09:14
by stassy
Planechase, Planechase 2012, orphans cards from DGM, DDK, RTR, DDJ, DDI, DKA, M14 done, starting to hunt for the missing ones, unfortunately it will be done by ID order and there are around 1k cards left so it's going to be a bit disorganized :P

Re: AI card base value

PostPosted: 16 Aug 2013, 11:28
by stassy
Soooo....all done (but special cards and flipped/morphed cards).

Time now to sort a bit better all of theses.

Re: AI card base value

PostPosted: 16 Aug 2013, 18:32
by gmzombie
sweet dude. thanks for your continued work on this great game. awesome job

Re: AI card base value

PostPosted: 17 Aug 2013, 15:34
by stassy
So, granting an old request, sorry for the wait porphyre :P

CardAI base value
Wood Elves20
Priest of Titania21


We will have to see in the next next patch if AI will bolt Priest of Titania first :mrgreen:

Now so let's start with the basic : lands

Currently most lands and non creature mana generator/mana reducer are set to 10, shall we make a subranking among them or don't touch it?
It's not an issue on sealed with custom list based on expansion but by default maybe AI would be a bit more intelligent by choosing a dual land instead of a Diamond Valley (ok it's currently at 5 but you get it..)

Re: AI card base value

PostPosted: 25 Sep 2013, 06:36
by stassy
Theros done

Re: AI card base value

PostPosted: 14 Jan 2014, 07:28
by stassy
In order to check the AI behavior after CIA patch, cards with "win the game" or "lose the game" (such as Platinum Angel) conditions were set to 100 and mana generator creatures with AIBV equal or lower than 20 were raised to 21

Re: AI card base value

PostPosted: 14 Jan 2014, 09:16
by HarlequinCasts
stassy wrote:In order to check the AI behavior after CIA patch, cards with "win the game" or "lose the game" (such as Platinum Angel) conditions were set to 100 and mana generator creatures with AIBV equal or lower than 20 were raised to 21
Just to clarify, does CIA v2 have this change yet?

Harlequin readies his Battle of Wits deck

Re: AI card base value

PostPosted: 14 Jan 2014, 10:00
by stassy
Next patch after CIA patch, and you should know it because you did report about it when CIA was released :P

Re: AI card base value

PostPosted: 15 Jan 2014, 02:42
by Sonic
stassy wrote:Next patch after CIA patch, and you should know it because you did report about it when CIA was released :P
Confirmed. Manalink.xls data entered - available next patch.

Re: AI card base value

PostPosted: 01 Oct 2014, 16:50
by Aswan jaguar
Stassy Plated Geopede has a value of 1.