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Re: AI card base value

PostPosted: 02 Oct 2014, 05:21
by stassy
I plead not guilty!

There are a lot of cards with weird AI base value number which were already assigned when I was tasked for the job, so I didn't touch them at all and only assigned blank cells (only blank, not 0 ones), so there are still some 0 and 1 cards around (the ones I assign to AI "unplayable" have the value of 9).

Do you want those marked again with our current ranks?

Re: AI card base value

PostPosted: 09 Oct 2014, 03:54
by Aswan jaguar
Well,for cards with values 1,2,3,4,6,7,8 you could insert the value rankings you use.
Don't change cards with values 0 & 5 as most of them are intentionally like this by the original developers and Mok & probably Jatill and would need focused attention so we don't break AI - draft for them.When I have time & mood maybe I will look into them.

Re: AI card base value

PostPosted: 09 Oct 2014, 13:48
by Aswan jaguar
I forgot to mention about the cards with value 9 (the ones,that weren't put by you as place-holders) you can change them,too.
They are 84 cards I put them here for you,if it helps:
value 9 that you didn't change from no more 2000 version | Open
ID Full Name
1651 Spectral Bears
2073 Jester's Cap
2297 Helm of Obedience
3267 Perish
3676 Coral Merfolk
3840 Shiv's Embrace
4124 Replenish
4557 Tangle Wire
4908 Sterling Grove
5624 Nostalgic Dreams
5695 Cabal Therapy
6971 Distress
8332 Think Twice
8473 Seal of Primordium
8974 Disperse
10194 Stonework Puma
10390 Awakening Zone
10459 Growth Spasm
10602 Abuna Acolyte
10610 Assault Strobe
10618 Blackcleave Goblin
10636 Copperhorn Scout
10649 Dissipation Field
10650 Dross Hopper
10675 Goblin Gaveleer
10678 Golem Foundry
10723 Myr Reservoir
10725 Necrogen Censer
10734 Origin Spellbomb
10740 Panic Spellbomb
10747 Psychic Miasma
10765 Seize the Initiative
10776 Steady Progress
10784 Sylvok Lifestaff
10788 Tel-Jilad Defiance
10799 True Conviction
10801 Tunnel Ignus
10818 Whitesun's Passage
10851 Flensermite
10854 Fuel for the Cause
10879 Lead the Stampede
10893 Morbid Plunder
10900 Oculus
10909 Phyrexian Revoker
10921 Rally the Forces
10925 Rusted Slasher
10955 Unnatural Predation
10994 Darksteel Relic
11011 Furnace Scamp
11016 Glistener Elf
11030 Isolation Cell
11040 Marrow Shards
11070 Praetor's Grasp
11073 Psychic Barrier
11081 Ruthless Invasion
11100 Surge Node
11158 Cellar Door
11170 Creeping Renaissance
11173 Curse of Death's Hold
11177 Curse of the Nightly Hunt
11210 Frightful Delusion
11212 Furor of the Bitten
11226 Ghoulcaller's Chant
11246 Hysterical Blindness
11309 Ranger's Guile
11328 Silent Departure
11333 Skeletal Grimace
11341 Spectral Flight
11360 Travel Preparations
11388 Wreath of Geists
11448 Lifelink
11502 Ajani's Mantra
11525 Crystal Ball
11581 Reassembling Skeleton
11589 Sorcerer's Strongbox
11593 Stone Golem
11604 Volcanic Strength
11612 Alabaster Mage
11637 Divine Favor
11649 Gladecover Scout
11651 Goblin Fireslinger
11656 Guardians' Pledge
11667 Merfolk Mesmerist
11705 Wall of Torches

Re: AI card base value

PostPosted: 13 Oct 2014, 10:06
by stassy
Thanks, sent the updated list to Sonic.

Do you want the others odd numbers to be tackled as well? I remember there were some weird cards with AIB>100...

Re: AI card base value

PostPosted: 13 Oct 2014, 14:40
by Aswan jaguar
AI base values above 100 are not so weird as original game had values as big as 200.
it is kind of "weird" that they had values of 100,fraction better 105 and then way better cards 150 and last winners/broken of 200.Consider that most cards from 150,200 values are now days banned or restricted.
Reference of cards with values 95 and up from original cards:
Reference of cards with AI values 95 and up from original cards: | Open
VALUE 95
48 Counterspell
194 Psionic Blast
240 Swords to Plowshares
242 Terror
290 Wrath of God
321 Fissure
not.or 377 Maze of Ith
not.or 720 Mana Drain
VALUE 100
43 Contract from Below
65 Disintegrate
66 Disrupting Scepter
80 Fastbond
84 Fireball
162 Mind Twist
173 Nevinyrral's Disk
292 Amnesia
353 Book of Rass
431 Jeweled Bird
504 Jalum Tome
510 Mishra's Workshop
not.or 594 Chains of Mephistopheles
not.or 681 In the Eye of Chaos
not.or 685 Invoke Prejudice
710 Land Tax
not.or 724 Master of the Hunt
not.or 734 North Star
not.or 802 Sword of the Ages
803 Sylvan Library
VALUE 105
113 Howl from Beyond
145 Lightning Bolt
VALUE 150
62 Demonic Tutor
131 Jayemdae Tome
202 Regrowth
282 Wheel of Fortune
479 Bronze Tablet
503 Ivory Tower
not.or 829 Underworld Dreams
VALUE 200
1 Ancestral Recall
10 Balance
14 Berserk
17 Black Lotus
18 Black Vise
25 Braingeyser
30 Channel
165 Mox Emerald
166 Mox Jet
167 Mox Pearl
168 Mox Ruby
169 Mox Sapphire
230 Sol Ring
249 Time Walk
250 Timetwister
438 Library of Alexandria

Re: AI card base value

PostPosted: 17 Oct 2014, 01:56
by Sonic
Aswan jaguar wrote:AI base values above 100 are not so weird as original game had values as big as 200.
Indeed. It also used minus values as low as '-150' as well (City of Brass).
Check the original Rarity.csv file.

Re: AI card base value

PostPosted: 26 Dec 2015, 09:48
by Aswan jaguar
Stassy,I really hope you will continue working on AI base values and come up with values for the last update.We drafters(seal deckers also) can't wait for this as those values are what AI looks to build decks and if not set AI (correctly) skips those as 0 value looks no good.I tried to draft new sets but new cards are a present only to me,AI still waits for it's present. :wink:

Re: AI card base value

PostPosted: 26 Dec 2015, 15:52
by stassy
Well, I am still ready to get the lists but Korath said he needed to do more thing before, so still waiting whenever he's ready...

Re: AI card base value

PostPosted: 27 Dec 2015, 01:34
by Korath
Go ahead. I'll deal with the merge if you don't want to learn git.

Re: AI card base value

PostPosted: 29 Dec 2015, 18:30
by stassy
Dragons of Tarkir, Magic Origins and Battle For Zendikar cards with AI base of 0 are currently in process, even the latest version of LibreOffice can't handle the current Manalink.csv so it will be a compatible 97-2003 xls version or something else from Excel 2007.

Re: AI card base value

PostPosted: 04 Jan 2016, 19:06
by stassy
Missing BFZ AI base value patch updated

Re: AI card base value

PostPosted: 04 Jan 2016, 20:04
by Korath
Committed in b7941d7, thank you.

Re: AI card base value

PostPosted: 15 Jan 2016, 12:53
by stassy
Oath of the Gatewatch AI base value added

Re: AI card base value

PostPosted: 29 Jan 2016, 21:26
by Korath
Committed in aa5eeeb.

Re: AI card base value

PostPosted: 07 Apr 2016, 19:53
by stassy
Shadows over Innistrad AI base value added