AI card base value
Current status of cards ranking by expansion
---
- | Open
Please do note that the objective of this ranking is first to make draft mode playable as fast as possible, so I will only fill cards with no AI card base value or with AI card base value of 0, there are many cases where this value seems wrong (like Darksteel Colossus set to 1) but please bear with it until the whole cards are covered, then we will starting to rank cards better.Rank 5 Filler cards, vanilla creatures with no abilities
Rank 9 Bugged currently unfixable card reduced as vanilla or unusable by AI
Rank 10 Lands and mana fixers
Rank 20 Average Creatures, with drawback or in need of heavy support to be efficient, color/type killer, heavy mana cost, situational efficiency
Rank 40 Medium quality Removal, temporary staller, land searcher, small damager
Rank 50 Above Average Creatures with at least one benefit and no drawback, cheap mana cost and giving support
Rank 60 Strong Spells, global range, multipes uses, token generator, creature retriever, counterspells, support planeswalker
Rank 70 Very strong Creatures but still in need of support or not game winner, global advantage/support
Rank 80 High Quality removal, no drawback, planeswalker with removal abilities
Rank 100 Bombs that potentially win the game on their own
I choose rank 9 because there is no 9 in others rank so I can search faster for them
---
How do we have to tell a card is "good"?Gargaroz wrote:About the AI's splitting, it's all linked to a field in Manalink.csv that tells the AI "how good" is a card. Since is leaved to "0" for a long list to card (it has to be inserted manually and it's a really boring work to do, if someone will volounteer, it wouls be great). I'll try to solve this though coding, but it will be still clumsy.