It is currently 29 Apr 2024, 01:33
   
Text Size

Exciting news... but programmers needed

Discuss Upcoming Releases, Coding New Cards, Etc.
PLEASE DO NOT REPORT BUGS HERE!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Exciting news... but programmers needed

Postby jatill » 06 Mar 2009, 13:39

Hybrid. Cycling*. Force of Will. I figured out how to code them. Drooling yet?

The trouble is I'm not currently modding, and when I come back, these aren't on my current list of priorities. So you're not likely to see these cards any time soon. Unless another programmer want to step up to the plate. The code is not trivial, but I could spell it out in detailed pseudocode if anyone wants to take a stab. Not bad for a guy not actively working on the project, right? ;)

So programmers, let me know if you interested in doing the coding for these.

*cycling will still count as casting a spell, and can be countered etc, so it's not perfect.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Exciting news... but programmers needed

Postby HarryPitfall » 06 Mar 2009, 22:26

Unless we discover ways to make spells uncounterable or not 'targetable' by interrupts... I'm playing with yasm, making cards, fixing some bugs (colored artifact creatures) and so on...
The hybrid cost is the only thing that I'm interested by now...
HarryPitfall
AI Programmer
 
Posts: 175
Joined: 31 May 2008, 00:14
Has thanked: 1 time
Been thanked: 3 times

Re: Exciting news... but programmers needed

Postby jatill » 06 Mar 2009, 22:29

HarryPitfall wrote:Unless we discover ways to make spells uncounterable or not 'targetable' by interrupts... I'm playing with yasm, making cards, fixing some bugs (colored artifact creatures) and so on...
The hybrid cost is the only thing that I'm interested by now...
Harry-
When do you think you'll have your next patch ready? I can't wait for some new cards :) I wrote up the specs for hybrid on the wiki. Check them out there. The cool part is that it can be written as a generic proc that'll work for any hybrid card, without passing params.

I have a little time to work on magic this weekend maybe, so I'm going to try to figure out indestrucible and the legend rule, unless you're already working on that.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Exciting news... but programmers needed

Postby HarryPitfall » 06 Mar 2009, 23:55

I'm not working on new version, just learning about yasm and others things, fell free to release/add anything as your wish!
HarryPitfall
AI Programmer
 
Posts: 175
Joined: 31 May 2008, 00:14
Has thanked: 1 time
Been thanked: 3 times


Return to Development

Who is online

Users browsing this forum: No registered users and 41 guests


Who is online

In total there are 41 users online :: 0 registered, 0 hidden and 41 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 41 guests

Login Form