Challenge 4-10 : Back to '95
Posted: 21 Aug 2013, 06:42
Back To '95
Challenge: 4-10
Unlocks: (?)
Description: Your deck must consist of cards from the early days of magic (sets release before 1996): Alpha/Beta/Unlimited, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires,Ice Age, and Homelands
Please discuss this Challenge here!
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I beat this challenge with a standard winter orb control, my first idea was a tabernacle-living plane deck but this combo seems to crash the game... here's the winning list :
13 Plains
3 Mountain
4 The Tabernacle at Pendrell Vale
1 Maze of Ith
4 Plateau
4 Moat
1 Balance
4 Wrath of God
3 Gravity Sphere
1 Black Lotus
1 Sol Ring
1 Mana Vault
1 Mox Pearl
1 Mox Ruby
4 Howling Mine
4 Ivory Tower
3 Icy Manipulator
4 Winter Orb
3 Millstone
Most reliable than a Channel - Fireball combo, this deck is made to lock your opponent.
The Tabernacle at Pendrell Vale + Winter Orb
Winter Orb + Icy Manipulator
and of course Gravity Sphere + Moat
Tap your winter orb with icy manipulator at the end of opponent's turn to see all your lands untap!
Like almost every challenge, the real problem is to lock faster enough. I tried to start with a 2 lands + moat every time, this saved my life a bunch. Be carefull with cards like Vindicate , Naturalize etc... try to keep 2 moat into play and everything will be ok.
There's no good or bad match up but flying creatures are longer to lock because you need a Gravity Sphere. Mirror match is a joke, the AI still don't know combo deck
Challenge: 4-10
Unlocks: (?)
Description: Your deck must consist of cards from the early days of magic (sets release before 1996): Alpha/Beta/Unlimited, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires,
Please discuss this Challenge here!
--------------------------------------------------------------------------------------------------------------------------------
I beat this challenge with a standard winter orb control, my first idea was a tabernacle-living plane deck but this combo seems to crash the game... here's the winning list :
13 Plains
3 Mountain
4 The Tabernacle at Pendrell Vale
1 Maze of Ith
4 Plateau
4 Moat
1 Balance
4 Wrath of God
3 Gravity Sphere
1 Black Lotus
1 Sol Ring
1 Mana Vault
1 Mox Pearl
1 Mox Ruby
4 Howling Mine
4 Ivory Tower
3 Icy Manipulator
4 Winter Orb
3 Millstone
Most reliable than a Channel - Fireball combo, this deck is made to lock your opponent.
The Tabernacle at Pendrell Vale + Winter Orb
Winter Orb + Icy Manipulator
and of course Gravity Sphere + Moat
Tap your winter orb with icy manipulator at the end of opponent's turn to see all your lands untap!
Like almost every challenge, the real problem is to lock faster enough. I tried to start with a 2 lands + moat every time, this saved my life a bunch. Be carefull with cards like Vindicate , Naturalize etc... try to keep 2 moat into play and everything will be ok.
There's no good or bad match up but flying creatures are longer to lock because you need a Gravity Sphere. Mirror match is a joke, the AI still don't know combo deck